last_apoc
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10 GoodAbout last_apoc
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Private First Class
core_pfieldgroups_3
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Interests
Arma II
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Hey I love your gamemode man. One thing I would like to see is a version of this on the map Fallujah!!! It would play so perfectly on it.
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Create custom unit on trigger activation
last_apoc replied to last_apoc's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I tried a few things but they were deleted after finding out they didn't work. So Using the first reply I've come up with this: Also I put a marker on the map named myplanespwn, not sure if that was needed. edit: So I wouldnt be using the BIS_fnc_spawnGroup then in favour of using BIS_fnc_spawnVehicle -
Create custom unit on trigger activation
last_apoc replied to last_apoc's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Alright, what I have so far is this: They way I plan to do it is quite dirty, but I'm really new to editing. It will just be, Once the player has been in the area for 300 seconds, a new plane will spawn for him to fight. -
Create custom unit on trigger activation
last_apoc posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am trying to make a certain unit spawn on trigger activation. When I paste the example lines from http://community.bistudio.com/wiki/createUnit into the on act. box nothing seems to happen. What am I doing wrong? Ultimately what I want is to spawn a custom plane I downloaded (with pilot) preferably into his own group whenever the player enters a certain trigger area. (But for now just spawning anything on trigger activation will at least give me some sense of progression here...) Also, before I get reamed out for this, yes I searched. I searched the Biki, I searched the forums, I searched armaholic. -
Sorry to bump an old thread, but I have followed this and now I'm wondering how to know what to type in the init.sqf to spawn units from mods? http://www.armaholic.com/page.php?id=7285 http://www.armaholic.com/page.php?id=8413 Trying to spawn the planes from those mods, would also like to include other mods in the future.
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Judging by the poll I think it's safe to say the vast majority of us, the fans, want ragdoll physics.. personally I can not wait for ragdoll physics, to me it will be a huge step up in immersion.. no more lame "guy getting shot" sequences when I just ran his ass over. when I shoot someone from far away in arma II and they do their little animation it's alright, I mean it works, but if it was ragdoll.. like they fell down some stairs or off a building, or even down a slope, that would be so much more immersive. And along with this comes vehicle physics, again, they WORK right now in arma II, but they could be so much better with physX added. the car physics will be so much better which will undoubtedly add immersion as well.
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is a rts mode possible in arma 2?
last_apoc replied to ray243's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
what about farm wars? I'm pretty sure that was an RTS -
The Undead Mod
last_apoc replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Really looking forward to the release of 0.9! (I hope its 1 single file to download) Will 0.9 work well in MP? I really want to fight zombies with my friends -
What is the online population for OA like?
last_apoc replied to randir14's topic in ARMA 2 & OA - MULTIPLAYER
jblackrupert has a point, but a good part of that demographic is all of us can actually go and buy OA since we have jobs. I expect over 90% of the community will move to OA qithin 1 or 2 months. Also if you want to see for yourself, download Yoma AddonSync and in the dropdown box click OA servers, that will give you exactly what you want. -
Shooting Infantry weapons from inside of a vehicle
last_apoc replied to Progin's topic in ARMA 2 & OA - GENERAL
I really enjoy playing the gamemode sahrani life(something life i forget) for arma II. And I could just imagine having drivebys in that.. would be sooo cool!!! -
New SP Mission "NMD" by Chneemann
last_apoc replied to chneemann's topic in ARMA 2 & OA - USER MISSIONS
Very interesting concept! I will post my experience with this tommorow when I wake up and play it ;) -
Wow! amazing idea for a map and amazing execution. Other than little things (most of which aren't even worth mentioning) it's perfect.
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I only started playing ARMA II (I have NO IDEA how I had never heard of ofp, arma I, even arma II for so long!) in around august last year. I looked at a video of it one night on some forum, and thought it looked alright so I put the demo to download on steam and when I get up the next morning I tried it and went through all the demos, the funnest one was learning how to use high command, when I placed the move order and watched my platoon go it was incredible!!
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That was amazing, how did you make the bullet follow like that?!
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I was saying how you were whining about people whining was hypocritcal.. how you couldn't understand that is beyond me :confused: secondly, im glad you found my explanations illuminating