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Posts posted by Lib3r8eR
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Is there a way to use the ruler in MCC Interface and not just the MCC console, I use a GPS NAV mod and it would be nice to get Cords from the MCC interface to set up missions using the cords without switching the the MCC console.
On a side note if I use the MCC Console and cick ruler and "not" click on the map, then go back to the MCC Interface, I can't click anything on the map or move any zones.
Thanks, its not a super big thing just would be nice to have the ruler in the MCC Interface if it isn't already (Hope I didn't miss it)
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I tried adding the Boeing/SOAR MH-47E by konyo to IL_Supported_Vehicles_CHINOOK, but it doesn't seem to work.
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Hope these get looked at, there obvious bugs to anyone that heals another as a medic or first-aiding them. It's been a bug since beta.. very annoying as a medic.
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Can we get a fix for the medic warping in front of people when healing them? Also it would be nice if the medic didn't inject himself with the meds, meaning an animation for healing another would be needed. I Just can't tell you how many times playing as a medic, I go to heal someone, BAM get shot cause it warps in front of them.
It's been like this since the Beta, was really hoping it was gonna be fixed when Arma 3 released, sadly not yet still.
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Is there a way to limit what vehicles can be repaired?
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What do you mean? When i open VAS it normally shows the weapons,silencers,scopes of the R3f weapons. Didnt work at you?I'm saying that they show up but, I cannot attach them I have to take them out and put them in my backpack instead of directly attaching to the weapon.
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Can't seem to still get attachments to work with VAS, I don't have any mods but CBA and these weapons so.. It's also the newest VAS, if anyone got the attachments to work with VAS gimme a heads up.
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JIP on the task modules doesn't seem to work, (only tested on server) as it used to work prior to even patch 1.10. Anyways, it used to work if I set it to "All Playable", so just doesn't seem to work automatically. Tasks work fine if your there on mission start. Maybe they changed the way it works now?
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Are you 100% that no units are spawned? If you just look at the map the unit-markers will not be shown on a dedicated server, but if you go out the units are there. If you do go out and there are no units then its strange yes.Yea, nothing is spawning in. I also have UPSMON could that be conflicting?
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No if you are using script version (which is highly recommended over the .pbo version) then the addons are NOT needed by client or serverThen why is it that the mission plays fine in singleplayer and hosted multiplayer but when I put it on the dedicated server the DAC zones don't spawn any guys?
Any idea's would be great.:confused:
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you using DAC internal or external? If its internal then you need a mod on the server that has DAC in it - most of the time its ACE that has the DAC pbo.I'm using the script version. The server needs the addons?
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Anyone know why DAC works fine in the editor and hosted multiplayer, but when I put my mission onto a dedicated server none of the DAC zones spawn any guys? I have everything how it should be.. so I'm stumped. :confused:
If this has been asked already sorry.
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Tested It on a normal non-surround headset and it works fine in-game, but as soon as I use my G35 surround sound headset no joy, also it really sucks as my headset does not have a stereo option. So I'm guessing its a Teamspeak thing.. which really sucks. :mad:
Is there a forum or a place to vote on the surround sound issue for Teamspeak?
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Hey Dear Developers,Since 3.0.7 i got a problem with ACRE where it connects and everything, but all that happens is that i see the people's mouth moving, but i hear nothing as they are muted.
the volume is not on 0 btw.
your help is appreciated, i hope we'll fix this annoying son of a glitch
Same problem also, and I do have a Surround Sound headset, but others I play with are having the same problem. I can hear the beep from the radio's but cannot hear them. :confused:
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These are really great. All I need now is a Replacement Pack.
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i really hope you're just talking about the delta force guys.. :rolleyes:Well, I meant that the ACU camo is crap, the units are superb. I just really dislike ACU and would prefer them to be MultiCam
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Is there a replacement pack? Or is it just the units?
Hope there is one so I can replace the crappy ACU camo units.
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Hey, great mod, I was just wondering if I can some how get the jog/run speeds to be back to normal, yet keep the faster walking speed? I opened the PBO, but I had no clue where to start!?
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[73555] Fixed: My own shots no longer causing a stress.Nice! always hated suppressing myself thanks BI!
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Yea this version works. Thanks!
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Hi!Those MK48s look beautiful, however, they don´t seem to work with my Arma 2. I´m patched to 1.05, and tried running them from the @LAE folder with and without other mods.
Every time, I get a "Cannot open object lae_mk_48\mk_48_mod_0_mix.p3d" (for the mix version) or "Error loading lae_mk_48\mk_48_mod_0_black.p3d (magic)" (for the black version) error. I tried downloading both from Armaholic and from the other provided link. Is this something on my end?
Thx in advance for the help.
Insta
^^^ Same error for me :(. Hope this get's fixed.
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Hi I was just wondering how I could change the "M249" to the "M249 Para Elcan"? Ive tried changing the p3d and paa, "RH_M249pelcan.p3d" and "M249pelcan.paa" and I get error message "Size 'requiredAddons/' not an array" I dunno what to do I'm pretty noob so sorry for that. I just don't like the iron sight on the M249 and would prefer the Elcan sight.
Edit: Never mind I figured it out.
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Sadly i tried to make a replacement pack but i am probably less qualified to make one then anyone else. So here is hoping you make a replacement pack :P. These really do give a nice modern feel to the game even if they are just for show!
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
So did the new patch change how addons work in Zeus? None of my addons show up in Zeus?