DeltaFr_Owl
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Hi guys, I finished a Hk416 pack but I have an error in game : No entry 'bin\config.bin/RscInGameUI.' follows by No entry '.idd' With friend of my team, we tried several things in my config but nothing works and we don't see where it could come... This message appears only when I take a gun from the box I created for this pack. Does anyone have a clue 'cause I turn around. Thanks :)
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Thanx M1lkm8n but I've some trouble with Eliteness 3, I can't run it and got a 0xc000007b error message... I tried several things (download the missing .dll and tried the 2 versions) and nothing works. And with Eliteness 2, It can't decode ArmA3 p3d...
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Anyone pleaaaase :)
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U roxx !!! Huuuge thanx Alduric ! :yay: ---------- Post added at 10:38 PM ---------- Previous post was at 09:09 PM ---------- Well... hum, sorry I read your answer too quickly. This is the MK20 model.cfg. My mistake, I wrote MK200 but I meant M200 (the independant light machinegun). Sorry about that (I edited my first post and the title of this thread with the correct name). Do you have its config model ? Anyway thanks again for your help :)
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Hi guys, I'm actually working on a FN Minimi machinegun and I use the m200 as reference for the hands anim. But I have some trouble with the reload animations especially with the duration for some anims : the hands and the different animated parts of the gun don't fit very well. I tried to use ExtractModelCfg but it doesn't work anymore with the ArmA3 p3d. Does someone (maybe BIS staff :) ) could help me to get the m200 config model ? Particularly the reload classes and their values for magazine and feedtray cover. Thanks in advance :)
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Addon Builder : can't binarize p3d and rvmat
DeltaFr_Owl replied to DeltaFr_Owl's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Yop, I tried and it works. But, of course, they're not binarized and I'd like to binarize them. So, for the p3d, I was right : it seems that, for the shadow lods, over 10 000 faces (even triangulated) the Addon Builder don't binarize the p3d. Well, now I have my p3d binarized ! :) But I still have no clue for the rvmat... I make my rvmat with a text editor (pspad) ; so I tried to open them in the rvmat editor, modify them and save them with the editor. But same result, they aren't in the final pbo. -
Addon Builder : can't binarize p3d and rvmat
DeltaFr_Owl replied to DeltaFr_Owl's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
No, they are not. For the p3d, I think that i'm on a way : I think my shadow lods are too detailed (too much faces : 12000 for the viewpilot triangulated). I'll try to reduce them tomorrow... But for the rvmat, I have no clue... -
Addon Builder : can't binarize p3d and rvmat
DeltaFr_Owl posted a topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Hi all, I made an hk416 addon for my team on Arma2 and decide to port it on Arma3 but I have some weird troubles with the Addon Builder : I've got 2 folders that I want to pack : 1 for accessories and 1 for weapon variants. When I try to binarize and pack the 1st one (accessories), the p3d are well binarized, I've got my .paa, .bin and sounds files... but no .rvmat. When I try whith my weapon folder, I've got my textures, materials, sounds and . bin but no .p3d and no .rvmat. In the log, I didn't found critical errors that can explain this problem... I think that it's my Arma3 port which generate this issue because I try to pack my Arma2 version of this addon with Arma3 Addon Builder and I get no problems : I've p3d and rvmat binarized. So I tried many thing : re-install A3 tools, reorganized the sub-folders of my addons... and even a total reinstall of my OS (win7). Nothing works... and I don't know where to search now. So if someone got an idea it will be great 'cause I'm a bit disappointed/bored now. Thanks ! :) -
[Tutorial] New Oxygen2 Install Guide
DeltaFr_Owl replied to abs's topic in ARMA 3 - BI TOOLS - GENERAL
HUGE thx to you mate !!! 3 days that i tried to solve my textures problems in the viewer... and here you are with your tutorial ! Thx thx thx thx !!! I will not be so gratfull with BIS... :mad: -
M249 model.cfg
DeltaFr_Owl replied to DeltaFr_Owl's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Great ! Thanks you very much rstratton ! :D -
M249 model.cfg
DeltaFr_Owl replied to DeltaFr_Owl's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Huge Thank Pufu, I'm sorry but i'm not very familiar with MSDOS :o and the only thing I have in the readme is : It works now but I have a invalid message error with m249_iron.p3d... I continue searching. Thanks again ! :) -
M249 model.cfg
DeltaFr_Owl replied to DeltaFr_Owl's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Ok, the DePbo version I used was too old... Now I can launch ExtractModelCfg.exe and open the DOS window. But... as I am a lucky guy... when I press a key (to enter the command line) this window close immediatly... I'm on Win7, so I tried different compatbilty mode and also tried DePbo in version 3.59, 3.58 and 3.57 and always the same thing. -
M249 model.cfg
DeltaFr_Owl replied to DeltaFr_Owl's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Thanx PuFu, But I already try ExtractModelCfg and it didn't work... Maybe I don't know how to use it because when I execute the .exe it returns me the following error : ??1FileString@@QAE@XZ is missing in dynamic links library DePbo.dll I put DePbo.dll in my system32 folder and even try different versions and nothing... always the same error :( -
Greetings all, I was searching an answer on this forum to a little problem which currently drive me mad... and found nothing. So that's why I'm requesting your help. :) I'm working on a m249 minimi. I took the ArmA1 BIS model and I replaced the original 200 rounds mag by a 100 rounds one. My problem is that now the ammo belt anim doesn't work properly with this 100 rounds mag. So I'm wondering if someone could give me the model.cfg of the m249 for ArmA2:OA or tell me where to find it in my ArmA2 folder. Thx a lot.