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cat_black

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About cat_black

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core_pfieldgroups_3

  • Interests
    Programming, Network constructions, military gear, few more maybe :P
  • Occupation
    Univ Student

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  1. cat_black

    Takko's nuclear bomb [a1 port]

    If you want the bomb to go off. Simply trigger "Bomb setDamage 1". It goes off nicely. Sadly theres not to much info on how actions for this(nuke :) pwr_on(?)) work with AI. I myself am interested if theres a way to go into the Ground Zero without beeing harmed by the RAD.
  2. cat_black

    Driving AI fix

    Here it Is. @Nemesis > :) "will make them try". Nice choice of words ... try especially.
  3. cat_black

    Driving AI fix

    well, not from my experience (i used a lot editor in OFP now switched to ARMA2 skipped ARMA). Group of units given an on road (close road?) waypoint with formation column, staggered column , column (compact) should go on road smoothly. Suprisingly it works more or less correctly for infantry if the setup is right, they would walk by the road side. anyway i just tested the move waypoint without any parameters :? still the group goes like crap.
  4. cat_black

    Driving AI fix

    Hi, I've used your mod. But I don't see any (small?) improvement. Column HMV(240)-HMV(240)-HMV(240)-AVENGER-MTVR-MTVR-MTVR-HMV(240)-HMV(240)-HMV(240) Given simple move(Engage,Column(any type),Safe,Full) order on a stright road Left map end to Chernogorsk. Goes well maybe strighter then they did, but still splits in smaller groups, have problems with keeping together, stops randomly, not to mention that MTVR sometimes break from the group and go to the forest :>. I don't know what the diference is from OFP but the driveing AI here is awful. And sadly your tweak, doesn't do any good. (or I'm just doing sth wrong). On the other side one mtvr given long 12km route thrugth the forest, goes great.
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