First off, Hello everyone. I am a FNG, but I am reading as much as I can to learn about mission building. I have played OFP, ArmA, ArmA 2 / OA & now ArmA 3 but never really got into mission building unless it was just to practice very basic stuff & try out basic tactics. I am changing that currently, and simply designing missions for myself currently to get better, then perhaps I will release a few if I think they are up to snuff.
Anyway, to the point. I have a small S&D mission set up currently with a rudimentary ambush and a crude IED style start to the fight. I have my OpFor hidden in a small set of buildings and I want them to not attack until the secondary explosion when the enemy is in close. The issue I am having is that the AI is moving around randomly & will occasionally be spotted before the secondary explosion, causing them to take incoming fire from the attacking force, but not returning fire due to the parameter I have set in the form of a trigger synced to a movement point (the only way I currently know to change their behavior based on a rule).
So I want to know it there is a way to configure their trigger (or even a better way) to change them to fire at will once the Blufor enters the 150m distance, OR they begin taking fire.
Also, while I am at it, is there a way to force them to spawn in a building? That might solve the entire issue if I can make them spawn inside instead of moving them in, because only a portion move in & the rest run about outside.
Thanks
N