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Atrocious

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About Atrocious

  • Rank
    Corporal

core_pfieldgroups_3

  • Interests
    Shooting stuff in games, Modding
  • Occupation
    Software Developer C#
  1. Wow, reality does stuff like in video games. :butbut:
  2. I was thinking to do the same thing: Raise alert when a dead body is found within a base. I expected this to be somewhat easy ... well, when is it ever easy, hm? ;) Unfortunately I'm kind of new to ArmA scripting, so I might have done something wrong, but this is what I tried: I made a square trigger in the size of the base and selected "OPFOR" + "Detected by OPFOR" + !alive this. That didn't do anything though. My other attempt after reading this thread was the following: Give the victim a name and bind a trigger to a certain other unit, then set this as condition: "!alive targetSoldier && spotty knowsAbout targetSoldier > 0" This actually works, but has some flaws: - both soldiers must be named - This trigger only works for this special case when spotty finds the dead targetSoldier - knowsAbout is inaccurate; Spotty seemed to be able to look through a "large wall" before actually coming around the corner. Anyway, maybe I'll find something that works for my base setup. This brings me to a basic question: How can I access the unit that triggered the trigger? As you can see I tried stuff with "this" but it doesn't seem to work.
  3. Atrocious

    Wait until loaded?

    Thank you. Didn't expect that naming had an effect on the visibility. :)
  4. Atrocious

    Wait until loaded?

    I tried W0lle's approach but when I try to add to the trigger, it tells me that _sniperTeam is a local variable in global area. I registered _sniperTeam within the team leader's init. How can I make it global or make it work otherwise?
  5. I had problems with it at first too. You choose "Plant explosives" from the action menu (middle mouse) and that's it. What I did then was clicking the left mouse button - which you SHOULD NOT, because clicking the left mouse after planting the explosive will pick it up again immediately. Took me a while to realize that.
  6. Atrocious

    Badlands - where is Prizark?

    When you activate the mission you should see his marker on the map. For me he was NE of Vishnoye.
  7. Atrocious

    Badlands

    Exactly. The mobile HQ waits SW of Point Hood. You can use it then to build a base and reinforce your troops.
  8. Atrocious

    Expert level

    Same here. I think you can even change it during a mission (patch 1.03).
  9. I would use Fx - 7 - 7 (stay crouched) Fx - 3 - 5 (engage at will) - maybe even tell this to the AT guys before you tell them to stand up. Don't know if it is the fastest way but I'm pretty sure the unit will engage the APC as soon as they are in crouched position.
  10. Atrocious

    Russian tanks

    Yeah that's what I meant. Being close to a tank when a TOW hits it, is probably not funny. ;)
  11. Atrocious

    DOW @ start question

    It's a bug* (from what I read) that happens because you didn't do a certain task in Badlands. You can go back and do Badlands again to get a proper start in DoW. I did the mission with one team of infantry and a BTR. No need for reinforcements if you are careful. * bug, If you want to call it like that, because it only happens after the cheat command.
  12. You earn money by taking towns. Much more than you get for the kills. After the first town and waiting a bit you can afford a BTR and a few men. I usually shoot technicals with a (sniper-)rifle. Just take cover and kill the gunner before they see you. Then you have a lot time to kill the driver. Once you have the BTR (and/or some technicals) it becomes easier.
  13. Atrocious

    Badlands

    I just checked: You can enter the commander mode with Ctrl+Space. Then you can give orders to the three NAPA teams. I recommend playing the tutorial mission for the commander mode before using it in the mission. I also knew I could give orders to the NAPA (the commander says after the briefing: "Cooper will take command now") - but I didn't remember that key binding from the tutorial, so I didn't find the commander mode and thus chose the Rambo style.
  14. Atrocious

    Bitter Chill walkthrough needed

    Yeah bad luck. I hate when you can't control the team during dialogs. Fortunately it didn't happen to me at that point, so I could tell them to hold fire when the dialog was over.
  15. Atrocious

    why you don't milk grenades

    No because it makes a big mess, as FINALCUT already illustrated.
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