waitUntil {!isNil {BIS_ACM getVariable "initDone"}};
waitUntil {BIS_ACM getVariable "initDone"};
//Sets frequency and number of patrols (0-1). BIS_ACM is module name
[1, BIS_ACM] call BIS_ACM_setIntensityFunc;
//min max spawn distance
[bIS_ACM, 200, 600] call BIS_ACM_setSpawnDistanceFunc;
//factions to be spawned
[["USMC", "RU"], BIS_ACM] call BIS_ACM_setFactionsFunc;
//Skill range for spawned units
[0, 0.5, BIS_ACM] call BIS_ACM_setSkillFunc;
//Amount of ammo spawned units possess
[0.2, 0.5, BIS_ACM] call BIS_ACM_setAmmoFunc;
//Type of patrol. With 0 meaning no chance of appearing, and 1 meaning 100% chance. -1 removes patrol type completely.
["ground_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc;
["air_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc;
I used this and after 2 minutes i was killed by T-90