Kovah85
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Posts posted by Kovah85
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I am looking for the best way to make it so that you can talk to certain units in game, right now I am using add/removeAction with an If statement in the script to determine which action you picked. I'm happy with this, but what I am not happy with is that I am using the hint command for the unit's speech.
I've searched around for hours to find a solution and I keep finding links to the directSay command. This sounds like it would be exactly what I am looking for, but I have no idea on how to set up the description.ext and I can't find any help on that subject, at least not on my own.
So my question is this. Is the way I am handling the 'conversations' (add/removeAction with If statements in script) the best way? Or is there a more efficient way? And secondly how does one set up a description.ext for the purposes of using directSay?
Thanks for your time.
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You want new textures? Or....new load outs? One involves hex editing, and other is config editing. If you want to make new models well, you'll have to use sample models.I'm just looking for some custom loadouts...
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Hey quick question... say I wanted to make my own custom units, using already existing models and all that stuff, how would I go about doing that?
Best way to have conversations?
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
Oh man! Thanks a lot! This is pretty much exactly what I was hoping for.