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stryder88

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Everything posted by stryder88

  1. DPM is Iconic... that's a real shame! I don't care in so much as it won't stop me playing in DPM anyway - haha i'm not going for this fangle dangle 'multi-cam' in Arma 2 !
  2. stryder88

    British Special Forces WIP

    let me know if you need this doing, if i have some time i'd be happy to help if you send me the script. You can recruit some others here : www.royalbritishcommandos.co.uk say TeamLeader sent you :)
  3. stryder88

    British Special Forces WIP

    You have no idea how much i'd love to see these uniforms in ARMAII as well, with a couple of hat variations (none, boonie, tac-hemlet etc.) I dont think it's actually too far off from the FR units
  4. Could you post the image again not in thumbnail size? I can see it, but not very well There are other factors that could make the weapon seem bigger/smaller in different photos - personally if you were to post 4 real photos for comparison i'd probably be convinced. Things like the size of the man carrying it, the size of his hands, any other angular or photographic distortion could all make the weapon bigger/smaller. not mentioning the fact that the donor photo might be a slight variant with different specs :p Scale is a hard thing to get right, and I would personally rather any modeller exagerrated the size +/-10% just to make the animations fit better, however I wouldn't hesitate to support your assertion that the scale might well be wrong. :)
  5. Hey Recon, sent you a Private Message in response - for the record to others i didn't mean to insult you in any way, and what you said was interesting and useful, and that i'm sorry you got the wrong end of the ugly forum-stick here! :o
  6. Thanks, thats really interesting, CM definitely emphasized 'like' it was bigger haha!
  7. Re-read the post - the idea is that he leaves one unit kit without any headgear. that was the request. it shouldn't adversely affect anyone, and I think it's up to Stalker, not the small but loud Brit community of ARMA II gamers (not a bad thing at all, speak up or nothing gets done I say) to shout me down like i'm some kind of paint licking gay-soldier-enacting mod-fascist. I'm sorry Volcbat et al has hijacked this to talk about 'realism' and how other clans should play the game as Brits and respect their 'brand' of realism. I am actually sorry I criticized what you do with that 'roger' joke, and take that back, but I think you get the point... We aren't all the same. I think it's a shame as we all just want Brit units, and divisiveness like this is unfortunate. I'm sure you're all for the community but try to respect others. I'm no jumped up wanna-be soldier telling people what whims i want, and claiming I know everything (I really don't) thats why I made a constructive suggestion. The very fact i had to make rebuttals speaks volumes about - We all know no better than each other if we cant understand each others requests. I hope you see that! I'm surprised anyone picked up on my original premise negatively and a bit saddened but this is why i try never to get involved with online communities - I have fallen into the trap of finally finding a game i like. It seems to happen every time a suggestion is made on these boards - from now on I will do as I have done before and offer help (i do texture editing) and requests directly, away from where it could offend your community views. :) have a nice sunday chappies. I know we all love the 'forum-board' action. :p ---------- Post added at 10:12 PM ---------- Previous post was at 10:08 PM ---------- Oh and just one quickie Uncle, I actually wished you luck with your modding, I had no ill feelings at all towards what you said - I am happy to report those issues shouldn't be a problem from my experience with ARMAII engine. so no need for that - I dont take exception to anything you said, so I think it's a bit sad you took exception to me, picking up on your esteemed friend's comments to defend.
  8. stryder88

    United Arms Campaign

    Yeah we all have mic's etc for teamspeak - as long as you add a radio buzz across the sounds you won't tell the difference between ours and studio. P.s my voice was once described on TS as 'badarse' lol
  9. @ Airsoft Recon The head gear I'm talking about has nothing to do with stalkers units at all - just look it up on the latest desert mercs patch to know what i'm talking about. I'd like to be able to choose - you don't have to use the units yourself or put hats onto units every time, they would be supplementary. Having units without hats would simply allow the community to put whatever they want on the head - not leave it bare.... (unless i wanted to... i reserve this right, my friend. hehe!) @prydain As much as you might hate 'walts' and civvy 'airsoft' pretenders (opinions straight off the ARRSE I see) we are playing a war GAME here... not too different from Airsoft. so keep your pants on kiddo! :p Maybe we are the walts by being here! [insert long hastily written response where you rebutt me with a 'how many inches is my military experience CV' under this post, chappy] And besides when was it any of your business what people playing a game enjoy putting on their characters heads? maybe you should call the silly police on Mondkalb!? http://www.armaholic.com/page.php?id=5818 ....thought not. :j: We are a light realism clan, so go flame up some other people who don't play like you do! We'll leave you to 'Roger' your commanding officer alone. @UncleImshi As for you guv, there are no clipping issues for stalker to worry about because he wouldn't be the one making the custom hats! That's for others to worry about, although if you DYOR then you'd see there is no clipping problems with the Merc units discussed in this thread. That's because modelers make hats separately. With your experience i am sure you know this already, so you might have more success with your previously failed project in ArmaII? Best of luck with that. @ all Is that cleared up? Got to love the casual gay-references and smoking embers! :p
  10. stryder88

    United Arms Campaign

    Sound great fun! As you are doing British soldiers, myself and a few others at the www.royalbritishcommandos.co.uk would be happy to help with voices. :)
  11. Hi stalker - just thought of something. In the Mercenaries pack the update has units without headgear attached by default, due to popular demand. Would you consider doing this with your units? I am working on a Clan Beret you see. :cool: So if there was just one unit that had no hats (well a soldier and medic) then we would be on easy street implementing that. If it's a lot of bother I wouldn't worry about it, but it would be useful for me :p Thanks
  12. That sounds brilliant - I dont know how this works exactly but it would be great to have the .paa from your clan XML appear on the back or breast of a t-shirt! As I said I don't know how it works but it if it's reasonably simple I think it would be wicked! Hope the weathers holding out for you in Florence, bloody miserable here at the moment! :rolleyes:
  13. Hi, sorry if this has been asked before but does the game allow such a large map? have you scaled it down to your needs? Is the OFP DR island even that much bigger than chenarus? you never play most of it in game anyway (i do have it)
  14. stryder88

    Patch 1.05 suggestions

    The issue where it seems your framerate in MP is governed by how well the server is running/how people many are playing. I have a friend who runs Quad SLi GTX 295's with an O/C i7 who only gets 20 frames/sec max on some multiplayer servers, yet when I set up a private game for the 2 of us, the very same settings jump into the 100's framerate, despite having lots of units/effects etc. And that's off my crummy PC! I guess it's yes, optimization!
  15. I like this - my suggestion would be first aid would need to be administered within a few minutes of the soldier being injured, or he dies. Once first aid has been administered, the casualties life span becomes a set number of minutes as defined by injury level (from 10 minutes to an hour). They can only be fully healed by a Medi centre in an FOB (a structure with a HMMVW, a tent, sandbags etc.) Either thats the end of the game for them (and the team loses an objective if this evac doesn't happen to plan) or they are fully healed after a couple of minutes in the medi centre, and can come back as reinforcements. This way those who want to be realistic can be happy, as well as those who don't think the fun should be postponed! :bounce3:
  16. Hi everyone Does anyone know if there is a mod which creates pools of blood, or splatters which affect the environment around a body - such as splattering of blood onto trees, grass etc? I think this would add some really good realism to the game - I couldn't find any blood mods except for OFP - If not, does anyone know whether it is possible so I could begin making one myself? I would be interested if the capability was there for blood pools to grow, extend and move around the body. I know it's a bit gruesome but it just bugs me that this game doesn't have enough blood (that sticks) for a simulator! It's bad enough that limbs don't come off. :butbut:
  17. True that - the engine and default missions are just the backbone, i think for most people on this forum it's the work of the community that makes the game worth playing again and again! Really looking forward to this F117 it looks very high quality. :)
  18. stryder88

    WarFX Particles

    tBInOohQRxo LBpOwfk9aUY bdQ9KeHoM4o Wicked mod. not necessarily uber-realistic but it gives explosions a lot more immersion!
  19. stryder88

    Flashlights on the guns?

    http://www.armaholic.com/page.php?id=8063 looks like this is being worked on! along with other cool bits and pieces!
  20. I was informed this was in the MH-53e model helicopter mod - however I don't think i heard it when I tested the mod. :rolleyes: http://www.armaholic.com/page.php?id=6879 I think it was this one.
  21. @Carl - I like that idea. However i'm not sure how many people would take up on it! G36's always seem a bit unpopular with everyone except me! Perhaps just a mod that restricted the number of people using scoped weapons (class specific carrying only) would make domination a lot more interesting. For instance a heavy gunner can only use LMG's, etc. In a full server I think you would really notice the difference - After all on a lot of servers only pilot's can fly! @ the O.P - As I reiterate for clarificaion, I can see that not playing multiplayer which is admittedly what this game is primarily about for a lot of people would restrict your weapon experience pretty badly! @ ProfTournesol - I think w0lle can talk for himself and explain what he meant, I don't know who you are, but don't come out accuse me of 'trolling'; and who is 'everyone'? What you have said is a bit rude, and I still exert the right to my opinion. As far as trolling goes - over the past 3 days you have averaged 5.33 posts a day. I made 3 today before your response - clearly not the 'troll' here. Please see the rules as I think what you just said fits in here, in terms of your response: And I don't think you should be telling me off, anyway - this is a friendly place. Way to beat on someone who has just as of today started to take a discursive interest in the BIS Forums!
  22. Going back to the original post, I understand as I was a little surprised there wasn't a variety of weapons - which is a shame because there are so many in the game. As for 'no-one promised you' thats pretty hostile and with all due respect 'customer is king' and that's why this part of the forums exists! ;-) You can't slam criticism, as it doesn't bring improvement. I'm pretty sure although I'm quite new to ARMA that BIS care about our views. It is sort of a gripe-post but its a relevant point! I also have the UK edition that promised over 70 weapons or similar, and the suggestion fits well with suggestions for Operation Arrowhead single player, so it isn't irrelevant at all! The arcade style single player game with different weapons/vehicles/character models is good fun for trying all the different weapons and this was the only time i really got my hands dirty using my favourite 2 weapons, the G36c Eotech and the MG36! As for Carls Suggestion - it would be quite funny to have different weapons on replays of the game, making it harder and harder (if you so choose) - haha on your 7th replay you could just be given a pistol and 3 smoke grenades! :eek:
  23. The problem I have with the UH-1 is that a single bumpy landing often breaks it!
  24. stryder88

    M203 bug

    I agree especially as you are operating a different fire mode - a small switch of the trigger hand animation wouldn't go amiss! :)
  25. stryder88

    Flashlights on the guns?

    I don't know too much about modding but if just hitting 'L' in a car gives you lights on it really can't be too difficult to attach it to the guns which already have flashlights on the model! I happen to think its a great idea, and for militia etc i am pretty certain they would rather be standing there, facing a direction shining their torches out onto the road than blind, in the dark!
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