Hi,
You can also make an ied that is not linked to an object so it looks like its hidden under the pavement or in some bush. just use an empty marker in this case called "ied1".
Then add this to the activation of the trigger. it works alsmost the same as examples above.
ied = "Bo_GBU12_LGB" createVehicle [1000, 1000, 1000]; ied setPos ([getmarkerpos "ied1" select 0, getmarkerpos "ied1" select 1, 1]);
it's also nice to make trip flares to reveal positions at night. Use the same code then remove the bomb by a flare and set the hight something like:
ied = "F_40mm_White" createVehicle [1000, 1000, 1000]; ied setPos ([getmarkerpos "ied1" select 0, getmarkerpos "ied1" select 1, 60]);
make sure trigger activates on present.