

TomyLee33
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Group Link 4 Special FX Edition
TomyLee33 replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice to read this SNKMAN :) When do u think will you release the next version? -
Group Link 4 Special FX Edition
TomyLee33 replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi SNKMAN, Well, what about what we were talking about last week in page 117? http://forums.bistudio.com/showthread.php?t=92269&page=117 Could you tell me how to change the value for the numbers of soldiers in a group plz? (when you call a reinfort, if the group is less than 7 soldiers, they call a second group, i would like to determinate myself this number plz) And second, to change the COMBAT mode when you call reinfort and that make AI running like dumb foward us? Regards -
Group Link 4 Special FX Edition
TomyLee33 replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for Repply SNKMAN :) Yes i looked for Static module, that's rght we have ALL opportunity to attribute resquet/requested. I asked the question for non-editing mission cause Static module of course is not initialized by defaut, so for only custum mission. But i can adjust BIS campaign/mission in the editor to teawk them with modules^^, as all mission i will download so it's not a real problem definitively. I very appréciate that you will take a look about the COMBAT (engaging at will) mode. And i very appreciate too for give me the value about soldiers/group. With this two feature teawked i will enjoy at max GL4! You could mp me when it's done, very thanks^^ A last question please, i tried the spawn fonction and i am not sure to understand correctly. I have read how about to do and it works but, i was thinking AI will spawn when a Requeste of reinforcement will added, or it seems not. It sees it's at the initialize, or at a dertminate time or number group alive, is it true? Regards -
Group Link 4 Special FX Edition
TomyLee33 replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi SNKMAN, First, ty for the work you did, awsome stuff here. I would to ask you some questions please. 1) First, i tried a lot of time your GL4 (and GL3 in SLX mod) and specialy the Reinforcement AI features, and to me there's something wrong in this fonction, that i don't like , cause it break missions. The problem is when AI call Reinforcement, they act like if they were in Engaging mode, i think they are, so they run toward you like dumbs trying to kill you, it is not realistic casue if they call reinfort, they have to protect themself if they are overmatched, and wait the reinfort to attack you. Plus, it is too esay to kill them when they advance toward you without cover. And it is the same problem with the ADVANCING feature and GARNISON. I think thhe problem is cause it is the only way to force other AI groups to come toward the ennemy? Is it true? If not, it may be better to give them and other COMBAT mod, like a norrmal combat mode, to force them to not run as dumb toward us. And more longer combat and immersion. If it's possible, could you tell me how to do to change th COmbat mode when reinforcement please? (I was thinknig maybe the solution will be to tell to the AI Man soldiers to REGROUP to their new Leader, and for only AIR/CAR/ARMORED and Artillery to tell them separatly to ENGANGE the ennemy, possible ??) 2) Second thing, i tried to see something, i tried to only call 1 group for AI reinfort, with the userconfig (deleting the //), the problem is if the AI groiup is less than 7 soldiers, so AI will call a second group, or third group, to have minimum 7 soldiers. THat"s kill campaing missions. So if first groupe calling is 4 soldiers for example, and the second group 14 soldiers, you will have 21 soldiers (so nearly all missions soldiers for some missions) coming toward you., and that's kill missions. I tried to look into yours scripts to reduce this value, but iam not an expert and didn't find it. Maybe it is defaut BIS group coded like this?minimum 7 soldiers? if not, could you tell me how to reduce this value please? 3) And third point, i think the better way (to me) for Group Link, but not sure it is possible, will be to spawn directly AI reinfort, and not to call AI soldiers that are on the map, cause when all tha AI in a mision campaign come directly on you, that's kill the mission, but i think it is impossible to spaw AI with a mod in the BIS campaign and mission? is it true? Only avaible for editor mssion mode? is it true? If not, maybe would you think about this like an future option, for future version of GL4? In this way we could have dynamic missions, never identical mission, you could start 10 times the same mission, and always have a new experience. Regards -
Where to edit "rate of fire" of weapon?
TomyLee33 replied to TomyLee33's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I am surprise but..yes it is, i just tested it. Thx mate :) -
Where to edit "rate of fire" of weapon?
TomyLee33 posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hi all, I need help plz, i am looking since some hours to find the config.cpp where is the rate of fire of the M240. I don"t see see it in Weapon.bin's config. What i am talking about is not the"mod of fire" but the speed of fire, sorry for my bad english.