wasicun
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Everything posted by wasicun
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ARMA 3 Addon Request Thread
wasicun replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi guys. I'm looking for a good M777 artillery unit, but i am not able to find it. Anyone? i want a present day 155mm artillery. Thank you very much and sorry for my poor English. Greetings -
Hi guys, here's my simple question: how do i change the number of my units in a squad? for example: i have 13 men in a marine squad, i want: 1-squad leader 2-team leader 3-auto rifleman 4-m136 rifleman 5-rifleman 6-team leader 7-auto rifleman 8-m136 rifleman 9-rifleman 10-team leader 11-auto rifleman 12-m136 rifleman 13-rifleman Greetings and thank you
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Hi all guys! I love this game and all the expansions.... I completed the campaign a couple of years ago and now i don't remember the story. anyone here remember the story of Arrowhead, BAF, PMC and ACR? this is the wikipedia plot about arma 2 (harvest red) In preparation for Operation Harvest Red, elements of the U.S. Marine Corps' Force Recon are deployed behind enemy lines into Chernarus, to weaken ChDKZ coastal defenses for the invading Marine Expeditionary Unit. Among the Force Reconnaissance Marines is Razor Team, a five-man special operations team, consisting of the main character, Master Sergeant Matthew "Coops" Cooper, Razor Team's second-in-command, and the team leader, First Sergeant Patrick "Eighball" Miles. Razor Team's mission is to conduct a raid on the small Chernarussian town of Pusta, to disrupt ChDKZ communications in preparation for the invading Marine Expeditionary Unit.[11] During Razor Team's raid on Pusta, the team rescues a couple of torture victims, and subsequently uncovers a mass grave, revealing that the ChDKZ have been conducting acts of genocide and war crimes in South Zagoria. After the raid on Pusta, Razor Team is tasked with helping to unite the Chernarussian military (CDF) with National Party (NAPA) guerillas, who are led by a man named Prizrak. Originally hostile to each other at the beginning, their subsequent cooperation will help to restore peace to Chernarus. As the civil war in Chernarus rages on, a terrorist bombing occurs in the middle of Red Square, in Moscow, Russia, killing dozens and wounding hundreds more. The ChDKZ blames this attack on the National Party, which causes the Russian Federation, already weary of the presence of U.S. forces operating near its border, to demand the unconditional withdrawal of U.S. forces from Chernarus. The Russian Federation proposes to the United Nations Security Council that the United States withdraw its forces from Chernarus, whom the Russians see as escalating the conflict. The United States' mandate in Chernarus expires, and U.S. forces are quickly withdrawn from the country. Shortly after the U.S. withdrawl, the Russian Federation sends a United Nations-backed peacekeeping contingent into South Zagoria, to replace the U.S. forces. However, in the confusion, Razor Team is left behind as the rest of the U.S. forces withdraw from the country, leaving them all alone in Chernarus. Later, it is revealed that the terrorist bombing of Red Square was in fact a false flag attack committed by the ChDKZ as a red herring, to paint the National Party as terrorists. Razor Team is now tasked with finding evidence which will prove the ChDKZ' involvement in the bombing of Red Square, and prove the National Party's innocence. ARMA 2's campaign has five different endings, which are dependent upon a number of different factors; whether or not Razor Team eliminates Prizrak, who is opposing the alliance between the Chernarussian government and the National Party, and the arrest of Gregori "Akula" Lopotev. The campaign's five different endings range from victory for the player, or to defeat, with the elimination of Razor Team by the victorious ChDKZ. The five endings are listed below. 1. Razor Team is meeting with another military group, when they are all suddenly killed by a tactical nuke that had been dropped as a last resort. 2. Razor Team makes it to a church under heavy fire, and is surrounded by hostiles. Razor attempts to kill them, but they are swiftly killed. 3. Razor Team makes it to a boat in the harbor and escapes, although their mission has failed completely. 4. Razor Team successfully completes their mission, and are extracted to a nearby air-carrier, and after being greeted to a celebration by the soldiers on board, the NAPA and CDF announce their partnership. 5. A hidden ending, where Miles dies early on in the game, and the other squadmates escape through the border, and the squad has a meeting at a diner, although they have left Chernarus in shambles. I'm searching the same for arrowhead, baf, pmc and acr... i like stories :P thank you very much
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ACE 1.10 (Advanced Combat Enviroment) for OA/CO
wasicun replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ehy guys! i'm using ACE2 mod, and it's really cool. But i think that there is a bug in the BMP3: if you mount on as left front gunner or right front gunner you have 0 ammunitions for the PKMT. Do you know if is possible to fix it? -
How to make an After battle report?
wasicun posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi all guys! i am editing a big pvp multiplayer campaign, where there are a lot of units: what i am asking you today is how to make an "after battle report": i mean: at the start of the big battle there are for example 1000 riflemen, 100 NCOs and 30 officers, 20 APCs and 100 trucks for the WEST SIDE, and 2000 riflemen, 200 ncos and 60 officers, 40 apcs and 200 trucks for the EAST SIDE: what i want is that after the big multiplayer battle, i have a report of what have been destroyed and what survived (for example: WEST SIDE lost 200 riflemen, 15 NCOs and 2 officers, and 10 APCs, and EAST SIDE lost 300 riflemen, 20 NCOs and 5 officers and 15 APCs). Is it possible? Please help me guys... greetings -
How to make an After battle report?
wasicun replied to wasicun's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you. I am interested in do that with less units too (for example 100 vs 100), i want a after battle report (es: red side has 25 casualties and 3 trucks lost, blu side 15 casualties and 1 apc destroyed). is it possible? -
Hi guys. First thing: thank you Bohemia for the strykers and bradleys, i really like it. In the real stryker MGS (the stryker with the 105mm cannon) there are 3 crewmember: commander, gunner and driver. ATM in arrowehad in the stryker MGS there are only 2 slots: gunner and driver. Can you fix it with a future patch? (it will be great too if you fix the m1a1 abrams too, in real life there is the loader's slot too, as in the m1a2). Bye all and ty
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How to change side for a faction?
wasicun posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ehy guys, i want to make a mission, where there are 2 neutral groups (drug dealers). When police arrives i want that they start shooting each other. How can i do this? i mean, i want that one group at one time changes his side (for example, from neutral to EAST). Thank you for your help and sorry for my poor english. -
The PMC campaign is great! Ty BIS. i'm waiting for further DLCs
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Hi all guys. I edited a simple mission: an officer (the player), an UAV and an UAV building; i syncronized them each other; then i placed an UAV module and syncronized it with the 3. Then i placed a group of takistans at 1 kilometer. I started the mission, i went to the UAV center, i piloted the UAV but when i tried to kill the takistans with the hellfire, i never hit them. I think that you need a spotter with the laser designator that help you. Is it correct? Will be possible to hit a target at 1km using only the UAV? How can i lock someone with the UAV? Ty for help
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The TAB seems to not work anymore with the latest patch (1.54), with the UAV i mean.
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trigger activated by two triggers; easy question
wasicun replied to wasicun's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
TY very much friend. it works -
trigger activated by two triggers; easy question
wasicun posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi all guys. I have a really easy question for most of you: i want to make a mission where if you activate 2 different triggers (trigger1 AND trigger2) trigger3 will be activated. For example if you seize a town (so you activate trigger1) and you kill a warlord (and you activate trigger2) the chopper will come for you (trigger1 AND trigger2 activate trigger3). Ty very much guys! sorry for my poor English -
British Troops DLC released & Official 1.01 Update
wasicun replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
This game is great! But we want the Challenger 2 tank! pleaseeee -
Hi all friends! I'm trying to make a mission in wich there are takistan militians that attack with mortars a british jackal (like you see in the new BAF campaign). How can i do it? I mean, if you put the takistans on the mortars, they will not shoot on the british jackal... How can i create a mission where the bad guys use the mortars? Thank you for help (and excuse my poor English)
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Takistan Militia mortars
wasicun replied to wasicun's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you very much Kylania.You are the number one! ---------- Post added at 02:29 PM ---------- Previous post was at 01:56 PM ---------- Do you know if is possible to make a mission where mortars shoot to blu force (they don't aim to player only, but to every american that they spot)? Thank you so much! -
It will be really cool if will be present the Challenger 2 tank for who (as me) purchased the great BAF expansion.
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Takistan Militia mortars
wasicun replied to wasicun's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you very much mate! It's a good starting point. Of course _mortars should be somethink like [E1, E2, E3, E4, E5, E6], in which every E# is a mortar piece. Right? _mortars = [E1, E2, E3, E4, E5, E6]; How can I set the <markerPos "base"> parameter in order to keep the right coordinates of the spotted target? It will be great if you can create a little demo mission and send me to Wasicun@gmail.com :P thank you very much friend -
I downloaded the update file (from 1.52 to 1.54 version) many times (from different servers) but when installing the patch i have this error message: Error in EXPANSION\ADDONS\air_e.pbo (00000000!=000000001) . Error xdelta3 returned What have i to do? I want to play with the british expansion!
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I really like the new expansion (british armed forces) it will be great if in a future patch you add the Challenger 2 tank.
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Takistan Militia mortars
wasicun replied to wasicun's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thank you very much friends! -
Voice actors forum group - find actors or become one!
wasicun replied to celery's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am Italian. I can speak Italian or English with Italian accent -
Thank you guys. But i think that it will be better if the Challenger 2 will be present in an official arma2 patch (so every one have not to download anything from third part sites).
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Activating a trigger if more than 2 animals die
wasicun replied to andysfile's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
mmm maybe you can give a name to every animal (animal1, animal2, animal3,...) and create a trigger where if animal1 and animal2 die the game will end... Probabily there are better ways to do that, waiting for other answers -
It will be absolutely cool. Please do it! Pleaseeeee!!! :)