Catchdog64
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Posts posted by Catchdog64
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include file userconfig\ace\serverconfig.hpp not found. This is the exact error I'm getting.
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On 8/21/2020 at 3:18 PM, Jackal326 said:Running the latest version of ACE?
Yes.
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It causes a CTD when I try to launch ARMA with ACE enabled though.
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Would anybody know why I can't seem to generate a user config folder? It's looking for userconfig/ace/serverconfig.hpp, I have no ace folder at all in my userconfig.
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1 hour ago, x_DarkSpecter_x said:My guess is that's why. If you use c2 in an extremely light mission (as in probably not placing any opfor) does it still do it?
It works with barely anything added, and scripts running. So, for me anyhow, anything resembling a playable mission it's wonky.
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8 hours ago, Rockapes said:Ok. Ive used both before without issue so something else is going on. Can I ask are you using beta or steam version?
Also any particular steps to reproduce / missions etc
As far as I know it's the Steam version.
7 hours ago, x_DarkSpecter_x said:I tend to have the same issue, what Mad Cheese told me was that issues like this can happen in missions that are basically too crowded/complicated. Alive is pretty performance heavy (at least for me) especially when you have a lot if profiles active, and then if you also have a lot of units placed and other crazy shit, that can cause it. Is your mission super crowded?
Yeah it's a fairly big mission.
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And it's the script version of Vcom.
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ALiVE and VCOM is about it as far as AI or AI control mods go.
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It will pick all units, but after I do whatever it was that I was going to do, it starts cycling one by one through my squad members.
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I've got a bit of a problem. After using the radial menu, it will cycle through each individual squad member, which I have to hit backspace to unselect. It will do this for each squad member until the last, then if I was use the radial menu again, repeat the process.
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37 minutes ago, Von Quest said:Not sure I understand the question. You can place any number of units if using the custom code. Just Copy & Paste in the Unit or Leader. Can't remember if I added info into the Doc or not (on phone right now).
If needed Taliban enemy, I don't think this spawns them in. You'd have to use one from the drop-down list, or place your own with the custom code pasted into their init box.
You can use ALiVE to populate the map, then place as few as 1 or 100 units of your own Taliban to have them teleport to the Mission Area. Hope that answers your question
Sorta. What I meant was, if I just put down one group and paste the code in it's init, once that group is killed that's it. Right? If I want the ability to use 100 or so units, I'd have to place all 100 of them on the map?
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How many groups do you need to place on map to use with SOCOM? I'm making an alive mission that has Taliban insurgency units as the OPFOR, and want to make sure they are spawned for SOCOM missions.
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I was looking at both of those, and I keep getting a generic expression error,with this "date = [2018,12,13,7,01]" in the activation field of the trigger.
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I am trying to make a campaign type mission, and I want to trigger a few things on specific dates. Problem is, I cannot for the life of me figure out how to do this. Any help?
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So some friends and I have been playing a mission that I've been making, that is hosted on a dedicated server. Problem is, the mission is still wip, and I'm wondering how to edit it without having to change the name of the mission every time. We tried deleting the old pbo from the server and replacing it with a new one, same name, but it didn't reflect any of the changes I made. Any clues?
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Is there a way in the detection module, especially in the restricted items, to call an .sqf or array? I've noticed that unless it's specifically listed, the AI won't notice you.
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Quoteif date // _now = [2017,05,10,5,00]
I put that into the condition field on my trigger.
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Hello, I'm making a mission with ALIVE, wherein I want a force to invade on a specific date. I've been been trying to get this to work if date // _now = [2017,05,10,5,00], I've put this into the condition field and it doesn't seem to work.
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A few friends and I have been playing a co-op mission on a private server, and we've all been experiencing a strange problem. Our points of view will get stuck pointing off in weird directions. Also our weapons might point up in the air, and there is no way to center it except for logging off and back on. Anybody else having this problem?
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7 hours ago, ShroudOfSelizar said:All right, so.. making the suggested adjustments.. I still can't get the spawn system to work. It's really starting to get frustrating.
In order to get the spawn on start to work like you are trying, you might have to write out a onplayerRespawn.sqf. You'll have to add all equipment manually in the sqf, but that should allow you to use the menu position at the start.
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You bet. As to the sound, I've never had that happen, sorry.
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That or set it -1. I know I've had absolute hell with that feature a time or two.
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Respawning on start will reset your loadout to default for the class, unless you include an onplayerRespawn.sqf, that specifically adds the equipment you want. I think.
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Is there any way to skip time in MP? The sleeping bags and whatnot don't seem to work.
ACE3 - A collaborative merger between AGM, CSE, and ACE
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Well, I figured it out. Just made a text file inside of the ace folder in user config, and renamed it serverconfig.hpp. Worked.