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Catchdog64

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Posts posted by Catchdog64


  1. 8 hours ago, Rockapes said:

    Ok. Ive used both before without issue so something else is going on. Can I ask are you using beta or steam version?

     

    Also any particular steps to reproduce / missions etc

    As far as I know it's the Steam version.

     

    7 hours ago, x_DarkSpecter_x said:

     

    I tend to have the same issue, what Mad Cheese told me was that issues like this can happen in missions that are basically too crowded/complicated. Alive is pretty performance heavy (at least for me) especially when you have a lot if profiles active, and then if you also have a lot of units placed and other crazy shit, that can cause it. Is your mission super crowded? 

    Yeah it's a fairly big mission.


  2. 37 minutes ago, Von Quest said:

    Not sure I understand the question. You can place any number of units if using the custom code. Just Copy & Paste in the Unit or Leader. Can't remember if I added info into the Doc or not (on phone right now).

     

    If needed Taliban enemy, I don't think this spawns them in. You'd have to use one from the drop-down list, or place your own with the custom code pasted into their init box.

     

    You can use ALiVE to populate the map, then place as few as 1 or 100 units of your own Taliban to have them teleport to the Mission Area. Hope that answers your question

    Sorta. What I meant was, if I just put down one group and paste the code in it's init, once that group is killed that's it. Right? If I want the ability to use 100 or so units, I'd have to place all 100 of them on the map?


  3. So some friends and I have been playing a mission that I've been making, that is hosted on a dedicated server. Problem is, the mission is still wip, and I'm wondering how to edit it without having to change the name of the mission every time. We tried deleting the old pbo from the server and replacing it with a new one, same name, but it didn't reflect any of the changes I made. Any clues?


  4. A few friends and I have been playing a co-op mission on a private server, and we've all been experiencing a strange problem. Our points of view will get stuck pointing off in weird directions. Also our weapons might point up in the air, and there is no way to center it except for logging off and back on. Anybody else having this problem?


  5. 7 hours ago, ShroudOfSelizar said:

    All right, so.. making the suggested adjustments.. I still can't get the spawn system to work. It's really starting to get frustrating.

    In order to get the spawn on start to work like you are trying, you might have to write out a onplayerRespawn.sqf. You'll have to add all equipment manually in the sqf, but that should allow you to use the menu position at the start.

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