Catchdog64
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Catchdog64 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well, I figured it out. Just made a text file inside of the ace folder in user config, and renamed it serverconfig.hpp. Worked. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Catchdog64 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
include file userconfig\ace\serverconfig.hpp not found. This is the exact error I'm getting. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Catchdog64 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Catchdog64 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It causes a CTD when I try to launch ARMA with ACE enabled though. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Catchdog64 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would anybody know why I can't seem to generate a user config folder? It's looking for userconfig/ace/serverconfig.hpp, I have no ace folder at all in my userconfig. -
ai command dlc C2 -Command And Control
Catchdog64 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It works with barely anything added, and scripts running. So, for me anyhow, anything resembling a playable mission it's wonky. -
ai command dlc C2 -Command And Control
Catchdog64 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As far as I know it's the Steam version. Yeah it's a fairly big mission. -
ai command dlc C2 -Command And Control
Catchdog64 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
And it's the script version of Vcom. -
ai command dlc C2 -Command And Control
Catchdog64 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ALiVE and VCOM is about it as far as AI or AI control mods go. -
ai command dlc C2 -Command And Control
Catchdog64 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It will pick all units, but after I do whatever it was that I was going to do, it starts cycling one by one through my squad members. -
ai command dlc C2 -Command And Control
Catchdog64 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've got a bit of a problem. After using the radial menu, it will cycle through each individual squad member, which I have to hit backspace to unselect. It will do this for each squad member until the last, then if I was use the radial menu again, repeat the process. -
S.O.C.O.M -- Mission Generator & Intelligence
Catchdog64 replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorta. What I meant was, if I just put down one group and paste the code in it's init, once that group is killed that's it. Right? If I want the ability to use 100 or so units, I'd have to place all 100 of them on the map? -
S.O.C.O.M -- Mission Generator & Intelligence
Catchdog64 replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How many groups do you need to place on map to use with SOCOM? I'm making an alive mission that has Taliban insurgency units as the OPFOR, and want to make sure they are spawned for SOCOM missions. -
Trigger activation on specific date
Catchdog64 replied to Catchdog64's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I was looking at both of those, and I keep getting a generic expression error,with this "date = [2018,12,13,7,01]" in the activation field of the trigger. -
Trigger activation on specific date
Catchdog64 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am trying to make a campaign type mission, and I want to trigger a few things on specific dates. Problem is, I cannot for the life of me figure out how to do this. Any help?