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Swartz

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About Swartz

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core_pfieldgroups_3

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    Mother Hen

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    Soldier
  1. Swartz

    Patience is a virtue

    One of the best posts in the whole forum! It's quite obvious to me too that this is going nowhere and will die a "not so slow death" come October. It's dying already, after the shoddy patches to the already shoddy game. Just from reading here for the last weeek or so I can realise this. I have a brand new machine sitting there with Arma II on it and I'm still struggling with Arma I. This obviously can't go on any longer. 8 years is enough for me now! The moderators in here all live in denial. It's quite funny reading some of these "wait till the next patch" or "it'll be in the next patch" threads. The same bullshit over and over from the last few defenders of this atrocious piece of garbage. If fixing broken games is your thing, well good for you, but it should be obvious that 99.9% of people won't enjoy this. Yet the game is marketed alongside all the other "playable" ones. It is a rip off of the first degree to begin with. ...and, please don't tell me that it's my responsibility to know that I would need to fix the game after purchase (as I've seen someone suggest)! That's absurd! So I hope all 324 of you enjoy making BIS richer by giving them VBS2 content! It's quite funny when you go tot the Arma II website it is all about VBS2! Oh....as far as I can make out, VBS2 = BIA (Bohemia Interactive Australia) and have nothingto do with the BIS that you know here! BIA is a totally different kettle of fish. The real brains are the guys there in Oz doing the quality stuff for the military. We are stuck with the braindead left overs! This is such a piss poor implementation of a brilliant idea. This remains to be seen...but it seems to me that CodeMasters won't have to work too hard to come up trumps here. BIS is going to "FADE". Chow.
  2. Hello everyone, This is my first post so go easy :-) I have been with the game since OFP days and have spent a lot of time learning to script and change things, sounds etc, and love doing it. I am at the point now (after about 8 years!) that I need to learn the multiplayer aspects because I want to run a dedicated server for me and a few mates, not more than four of us. We have been playin Ghost Recon (the original) for years every Monday night and quite enjoy the sneaking around. Home made Arma missions would be perfect for us. Anyway back on Topic! I am trying to set up a dedicated server here at home to learn how to do the multiplayer sripting side of things. The problem is, with only me connected things are really jittery at a distance. Things appear smooth close up, but as soon as they are a hundred metres away they jitter something terrible. This has been blowing my mind as I know Arma will support lots of online players. Right now it's just one it needs to support and it's jittery!! I have read and read these forums and see this as well as other threads.... http://forums.bistudio.com/showthread.php?t=58761 But no matter what I do it's still jittery. I have placed myself and one soldier in the editor and made a MP mission. The soldier is about 150m away from and running from left to right and he jitters. Disappears and appears a metre or so further on constantly. I cannot understand this. This is over a wireless LAN with solid 54Mbs connections. None of the other servers I've run have ever given trouble (Ghost Recon, rFactor, BF2 plus others). I didn't have this much trouble many years ago with Apache and Perl :-) Any ideas would be really appreciated. After all these years and finally ready to do something and play Arma with my mates and I'm really feeling finally beaten! Ready to give up with Arma to be honest! Have tried the server on two different machines. One Pentium 3.2 Ghz and on a newer AMD Phenom II X4 940 just to see if that made a difference. Same thing on both. Long winded I know, but I'm frustrated and trying explain. Thanks guys. This is with Arma v1.14 and Arma 1.16 beta.
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