hi,
+1 Pac UK, same problem here.
could partially resolve it with pacUK, but it doesnt matter how many lifes i set. now mission always starts with 10 lifes whatever i've selected before. (nothing edited within the revive script folders)
btw thx @ norrin for your quick reply about the "magic" healing hard coded thing.
update:
after i managed to solve the respawn amount problem i'm stuck at a new problem.
the @shack assign gear thing. first question is a basic understanding one, the 2nd about how to modify it.
1.) i put the @shack assign gear.sqf in the units init.
this works so far. but what happens if the unit respawns? does it have the same loadout like at the beginning of the mission (with full loadout, full mags etc) or is the equipment reduced to what is left from the initial equipment? (eg. i used my only smoke in first life, will i have the smoke back after respawn?)
2.) changing the loadout
i managed to replace the weapons by simly changing _rifle/_riflegl/_mg/mediummg/_at etc.
this works fine so far, but the loadout itself is a mess.
for example: i want to give my lmg gunner another lmg, more ammo, less smoke and maybee something else like a timebomb.
problem: if i do not change anything in the loadout and only change the _mg variable the lmg gunner only has 2 mags and nothing else.
so i asume i'm stuck with the class loadout definition. (_unit addmagazine foreach [1,2,3,....]
because apparently i make a mistake at the foreach section.
as soon i change anything there, the loadout wont load at all.
could someone clarify how to change the loadout of a class?
cya
docmabuse