Akuras
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Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
Akuras replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
^^ yeah tried that, did a bit more testing and realised what it is doing. If you laser with the 30mm, it adjusts the angle in order to hit where you are lasering. So basically you have to laser everything. If this is what its meant to be doing, Congratz ACE TEAM you have out done ya selfs again :D -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
Akuras replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
A bug Ive noticed is both the 20mm and 30mm (cobra and apache) aimpoints are way above the crosshair after you have used the hellfires. It works fine if you use the guns first off, but the moment u change to to hellfires and use them, it changes the aimpoints. If you are zoomed in, you cannot see where the bullets are going. Jumping out and back in seems to reset it, but will repeat again if you use the Hellfires. -
'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability
Akuras replied to wiper's topic in ARMA 2 & OA - USER MISSIONS
Yeah that would be sweet as. Just really after some night time missions just to add to the mix. -
'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability
Akuras replied to wiper's topic in ARMA 2 & OA - USER MISSIONS
Sill enjoying this mission alot and was extremely pleased to see you added a view distance module (or what ever) to MP as ive always played it in COOP with a mate. The new transport chopper script is much better too. First time we played 1.26b, the only target in the red zone was the general and nothing else, is this possible because of the randomness of what spawns or possible bug? Second time we played it was normal. One other thing in MP is that the teams dont automatically split like they use to, you have to do it manualy with HCS, not a huge problem though. We've had no problems with the Hind, one time it even managed to take out my mates squad while being shot down lol. One last request Wiper, any chance of a 24 hour time module, so we can choose what time of the day/night we want the mission to be set in? -
'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability
Akuras replied to wiper's topic in ARMA 2 & OA - USER MISSIONS
Awesome mission Wiper. Is there anyway to modify the viewdistance? or can only you change it with a new release? il prefer to have it 4K+ +1 for a second objective too :) -
Object drawing distance tweak
Akuras replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If i change the values of the tree feature size to all 1000, it gives me a memory error but if i change them to 500 i get a missing line error on start up. I tried the maxmem line but to no sucess and i have 4gb available. Ive been using wordpad to open the pbo and change the values. ATM tree's featuresize can only be 100? -
ARMA II Patch 1.03 & Dedicated Server Released .
Akuras replied to Placebo's topic in ARMA 2 & OA - GENERAL
I have DU meter, so far its at 5.5gb at 60 % so its definatly more than 4 gb for me :( -
ARMA II Patch 1.03 & Dedicated Server Released .
Akuras replied to Placebo's topic in ARMA 2 & OA - GENERAL
Yeah its looking like its a 9gb patch, only downloaded 4.3gb at 50% FFS -
ARMA II Patch 1.03 & Dedicated Server Released .
Akuras replied to Placebo's topic in ARMA 2 & OA - GENERAL
Thanks for the explaination Steakslim. Just hope they are able fix it. -
ARMA II Patch 1.03 & Dedicated Server Released .
Akuras replied to Placebo's topic in ARMA 2 & OA - GENERAL
Why is the steam version around 4gb to download while the retail version only 130meg? Is this a common problem with non valve games? I would like know why its such a massive difference cause imo this is ****ing ridiculas as not everyone has an unlimited internet cap. Is this going to happen every time i need to update? Even worse is that since i started to download, i have to finish it inorder to play it again. On a side note, the option to NOT update automatically didnt work for me, it started updating as soon as steam was loaded.