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=WBG=aliasant

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About =WBG=aliasant

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  1. To clarify what Fenrir wants to do and me too for that matter. Players only respawn if the team manages to complete an objective. Could be to plant satchels on a Tung or assassinate a vip or what ever. Only when that objective is cleared will the dead teammates respawn. The problem that we have is that we cant find a way to script it so that players in the "attacking" team, once killed, Only can view from teammates still alive and only in first person. Then when the team completes the objective the should all respawn and they can then continue to the next objective. If this can be solved we can make some very very interesting maps. In RVSA it worked so that the attacking team used mostly silenced weapons and started with the crappiest ones getting better weapons the more points the got. The defending team also started with crappy but not silenced weapons and also got better weapons the more points they got. Points were given for different kinds of achievments, like 1 point for a kill and 1 point for an assisting kill, 5 points for blowing an ADAT ( thats the objective and there were always 3 ADATs around the map) They could also tag or detag other players and would get points for doing that. All in all this is a great way to play. Forces the players to play carefully when attacking and agressive but smart when defending. Also a big plus that you got better weapons as you climb hgher in the points. All or some of this could be made in ARMA2 if only we could solve the "respawn when objective done" thing can be solved. Also make it so that the deadies can look thru living team mates eyes. This to prevent boredom :) We need help. Dont talk to me since Im not the one scripting. Talk to Fenrir.
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