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Viral.BadKarma

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Everything posted by Viral.BadKarma

  1. Hi all, I'm not very good with linux yet, and I'm having an issue with running the dedi linux server: 15:48:39 No product.bin found, using defaults for a core engine. szCmd: /bin/sh -c '"/home/arma3/arma3/steam/steam.sh" "steam://run/107410//%22-$ 15:48:39 Unable to locate a running instance of Steam. Restarting... 15:48:39 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - brie$ /bin/sh: 1: /home/arma3/arma3/steam/steam.sh: not found Unable to locate a running instance of Steam 15:48:39 Extensions: is generated in the logs when I run via service nameofservice start I don't get any errors if i run start.sh directly? /etc/init.d/Arma3Server #!/bin/sh #Init Script For Arma3Server Private #Directory where Arma3Server config files will live. SERVERFOLDER=/home/arma3/arma3/private #Path to the start.sh STARTSH=$SERVERFOLDER/start.sh SERVERSTATUS=$SERVERFOLDER/ARMA3Server.pid USERNAME=arma3server #If your user is system user, a shell needs to be specified. Otherwise, set this to an empty string USERSHELL="-s /bin/sh" GAMEPORT=2312 . /lib/lsb/init-functions case $1 in start) log_daemon_msg "Starting ARMA 3 PrivateServer" "arma3server" su $USERNAME -c "$STARTSH -f -d" $USERSHELL sudo netstat -tulpn | grep :$GAMEPORT > $SERVERSTATUS log_end_msg 0 ;; stop) log_daemon_msg "Stopping Arma 3 PrivateServer" "arma3server" rm $SERVERSTATUS log_end_msg 0 ;; restart) log_daemon_msg "Restarting Arma 3 PrivateServer" "arma3server" #Stop rm $SERVERSTATUS #Start su $USERNAME -c "$STARTSH -f -d" $USERSHELL sudo netstat -tulpn | grep :$GAMEPORT > $SERVERSTATUS log_end_msg 0 ;; status) PID=`cat $SERVERSTATUS` if [ -n "$PID" ]; then log_success_msg "Arma 3 Private Server is running (pid $PID)." exit 0 else log_failure_msg "Arma 3 Private Server is not running." exit 1 fi ;; *) log_success_msg "Usage: $0 {start|stop|restart|status}" exit 1 ;; esac start.sh #!/bin/bash #Wrapper file to start the a3 server serverDir="/home/arma3/arma3/private" #logs serverLogDir="$serverDir/Logs" #Server Installation path serverConfigDir="$serverDir/serverconfig" #Network settings used in -cfg param networkConfig="$serverConfigDir/basic.cfg" #Server configuration settings used in -config param serverConfig="$serverConfigDir/server.cfg" #server profile and idfficulty settings used in -name param profileName="public" #Server-side mods servermods="mods/@ExileServer" mods="mods/@Exile" #Start server "$serverDir/arma3server" -port=2312 -cfg="/$networkConfig" -config="$serverConfig" -name="profileName" -mod="${mods}" -servermod="${servermods}" -autoinit -noSound -netlog="$serverLogDir"/netlog.txt 1>> "$serverLogDir"/Log.txt 2>>"$serverLogDir"/Log.txt Some of my misguided research has pointed me towards steam.sh vs steamcmd.sh?? Thanks
  2. Viral.BadKarma

    Running as a service on linux

    Thanks, but i think i held off from that because you couldn't run multiple instances at the same time? or am i wrong there? That and using it as an excuse to learn how to trouble shoot in linux.
  3. look or otherwise post your rpt/log here please.
  4. Viral.BadKarma

    Running as a service on linux

    szCmd: /bin/sh -c '"/home/arma3/arma3/steam/steam.sh" "steam://run/107410//%22-$ This seems to be part of it no? i've edited the init.d file to take /bin/sh -c out...but its still executing the "old" copy?? #If your user is system user, a shell needs to be specified. Otherwise, set this to an empty string #USERSHELL="-s /bin/sh" USERSHELL="" do you have to systemctl or something to get it to update?
  5. https://forums.bistudio.com/topic/172834-tutorial-debugging-server-issues-eg-not-loading-correctly/ (post the rpt :D)
  6. @sagentitled, You "subscribe" to workshop items no? Wouldn't you need to subscribe your dummy account to it too?
  7. paste the rpt, or otherwise log output?
  8. I'm sure you could script it to a specific uid, but I'm pretty sure there is a server side config that says "let the client choose". server.cfg forceRotorLibSimulation=0; //0 up to player, 1 force afm, 2 sfm
  9. Viral.BadKarma

    updates on the analogue throttle issue?

    x2 though i basically used the maprange (functionally probably the same though...) //x ppjoy.Analog0=joystick1.x //y ppjoy.Analog1=joystick1.y //throttle axis ppjoy1.Analog2= MapRange(joystick1.z, -1,1,0,1) //rudders //x52 rotation is [throttle1, throttle2, joystick rot] ppjoy.Analog3=joystick1.Rot[3] where Maprange(input, inputmin, inputmax, remappedmin, remappedmax) (all credit to others as i am not the first to do this)
  10. Viral.BadKarma

    Upgraded RAM = No FPS Improvement

    Dual channel needs to be same size does it not? (I think even having ram from the same manufactuer is recommended?)
  11. Will, what size card are you testing?
  12. x2*, Bis also states that 1.04 is supposed to have "performance" fixes...fingers crossed *Tangent: I guess "technically" you can play the game at the minimum requirement of 512 with everything set to low, but it looks worse then games from 1990...in my book this game should be minimum 1gig vram
  13. Viral.BadKarma

    Server questions

    1. Before joining can you tell if a server has von/voip enabled? 2. Before joining can you tell if a server checks digital signage(is that the right term??)? Thanks Daniel M
  14. Viral.BadKarma

    Server questions

    Thanks RN. As a side note to anyone that reaches this, make sure you open your firewall for the teamspeak ports... Any idea's for the checking if a server checks pbo's?
  15. Viral.BadKarma

    Saitek X52 Joystick

    x2. Where is the legalize that states "Arma 2 must work with ALL peripherals "? With that, I have no issues using my Saitek. Have you taken any steps in reproducing the issue on another computer? Have you checked if anyone else is able to reproduce? How do you know that you shouldn't be suing saitek?<vent>Why does everything have to be a lawsuit? Crap I just got a paper cut. I'm suing the paper company for not warning me of this danger.</vent>
  16. Viral.BadKarma

    Server questions

    Touche Orton :) I just didn't want to have to go through the 2 minutes of downloading the mission+30 second intro each time. It's rather annoying when you are trying to find a von server with a buddy, and have to keep jumping from server to server. Since I run vanilla 1.03 i (99%) won't get kicked from a server. The problem is the other people that are running hacks/mods. Since I can not check that the server is checking...I don't know if people are using hacks/mods.
  17. Viral.BadKarma

    Saitek X52 Joystick

    Pinkie switch plus a button sounds good to me (though I don't use eject, as I don't see this a "true" option in real life. I usually try and save the chopper, and usually end up dying :) )
  18. Viral.BadKarma

    ArmA 2 tip's & trick's for heli pilots.

    I disagree with you on this blackdog. I'm not saying I don't get shot down by AA, but it does not happen often. If you stay low and don't hover over enemy territory, you are pretty much not effected by AA. I feel like any noob in multiplayer can fly, and don't necessarily think that is a good thing. Granted I do think the AA hits close to 100% of the time, which I would think would be unreal, but I am far from an expert. On a side note, anyone know how to deal with passengers that say "you are too far from the area of operations", yet if you get shot down by AA by flying to close they yell at you? I have reverted to state on vehicle chat that I will be dropping off at least 600 m from the outside "red ring". This is during insertion of course. I know it's real, hence the :D at the end indicating that I am kidding/being sarcastic...please include the entire quote if you are going to call me out. Or indicate that you are being sarcastic towards me. http://forums.bistudio.com/showthread.php?t=83520 ---------- Post added at 07:19 PM ---------- Previous post was at 07:04 PM ---------- http://helicopterflight.net/translational_lift.htm I'm not a RL chopper pilot, but from what i have read isn't this semi true of normal choppers? I.e. at speed a chopper becomes more like a fixed wing aircraft. So when you are at 100+ knots even at 0% collective your momentum(usually and hopefully) is inducing lift into the blades which causes lift? In the uh1 i usually go fulls speed as low as i can until about 1.5km from lz. At that time I reduce collective and minimally nose up to start bleeding off speed. Somewhere between 1km and 8km i am down between 100 knots and 80 knots, I then reduce collective and nose up at a higher degree while making approach.
  19. Viral.BadKarma

    ArmA 2 tip's & trick's for heli pilots.

    (As stated in the off topic thread that showed this video) That's an Radio Controlled chopper!! ok maybe not, but it does look fake sometimes...:D "Ah...atc this is robinson r22 requesting clearance for beer bottle uncapping"
  20. Viral.BadKarma

    ArmA 2 tip's & trick's for heli pilots.

    x2 though when i've gunned in the cobra all the pilots fly directly over the AA:butbut:
  21. Viral.BadKarma

    Anti-Cheat for ArmA 2?

    bump don't need to know what they are doing to battle it, but just that they are expecting to have a solution(way to many servers are being hacked)
  22. Viral.BadKarma

    Analogue Throttle

    KaBoNG/Andersson, Chopper questions for you; So you have throttle mapped to your hardware, or increase/decrease thrust? So if you are at a hover at 10m, you are telling me your hardware is at "10%", or is it at 50%? I just feel, atleast with the x52 i only have 0%, 50% and 100%. I would really like to have 0 though 100. Ka, i do agree, if you full throttle and nose down you can lose height...so it's collective is not the only contributing factor to height control.
  23. Anti-cheat=Don't play on public servers?? There's a little bit of sarcasm in there. But I digress I don't think it's "lost" just because people want to cheat. Find a group of people on pubs, is possible, but i think if you join a private server you will not have this issue.
  24. Viral.BadKarma

    Windows 7 RC1 released today (May 5th)

    Did microsoft gimp vista on purpose? I would disagree with that. Maybe "rushed into production", or "features not complete". When I read gimp, to me that means they had a "working" product and then removed features from it. From reading on the internets(you know how much to trust this) that microsoft didn't initially plan on releasing vista. After XP they were working on windows 7. But for whatever reason they took that core code (lets say half implemented) and released it aka Windows ME style... Again I can't verify source/don't remember website/thought it was an interesting take on it though.
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