Impact
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Everything posted by Impact
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I preordered the game way back when it was announced and wasn't on steam. Is it possible to get a steamkey to activate it on steam?
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Why are there only 3 mags in the inventory? And no option for suppressor?
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I try to play it but get the error "No Player selected"
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Hello, I want to spawn a group of soldiers, and give them a waypoint to go to. This is my code: Blufor_Inf1 = Creategroup WEST; _Leader="USMC_Soldier_TL" createUnit [getMarkerPos "Blufor_Inf1", Blufor_Inf1, "Blufor_Inf1=this",1,"Sergeant"]; _Unit2="USMC_Soldier_SL" createUnit [getMarkerPos "Blufor_Inf1", Blufor_Inf1, "Blufor_Inf1=this",1,"Corporal"]; _Unit3="USMC_Soldier_MG" createUnit [getMarkerPos "Blufor_Inf1", Blufor_Inf1, "Blufor_Inf1=this",1,"Private"]; _Unit4="USMC_Soldier_Medic" createUnit [getMarkerPos "Blufor_Inf1", Blufor_Inf1, "Blufor_Inf1=this",1,"Private"]; _Unit5="USMC_Soldier" createUnit [getMarkerPos "Blufor_Inf1", Blufor_Inf1, "Blufor_Inf1=this",1,"Private"]; _Unit6="USMC_Soldier_SL" createUnit [getMarkerPos "Blufor_Inf1", Blufor_Inf1, "Blufor_Inf1=this",1,"Corporal"]; _Unit7="USMC_Soldier_LAT" createUnit [getMarkerPos "Blufor_Inf1", Blufor_Inf1, "Blufor_Inf1=this",1,"Private"]; _Unit8="USMC_Soldier_GL" createUnit [getMarkerPos "Blufor_Inf1", Blufor_Inf1, "Blufor_Inf1=this",1,"Private"]; _Unit9="USMC_Soldier" createUnit [getMarkerPos "Blufor_Inf1", Blufor_Inf1, "Blufor_Inf1=this",1,"Private"]; Blufor_Inf1_WP = Blufor_Inf1 addWaypoint [getMarkerPos "Blufor_Inf1_WP",0]; exit The units are already spawning, but the waypoint doesn't seem to be set up. Help me, please!
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Scripting waypoints
Impact replied to Impact's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
But in the wiki I read that you can create all the units that are in CfgVehicles, and all the vehicles are part of that. So I have to add crew too, lots of work... -
Scripting waypoints
Impact replied to Impact's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I just tried to add some armor groups to the battlefield, are those working different to infantry units? I can't seem to spawn any vehicles with this: Blufor_Sup1 = Creategroup WEST; "LAV25" createUnit [getMarkerPos "Blufor_Sup1", Blufor_Sup1, "_Leader=this",1,"Sergeant"]; "LAV25" createUnit [getMarkerPos "Blufor_Sup1", Blufor_Sup1, "_Unit2=this",1,"Sergeant"]; "LAV25" createUnit [getMarkerPos "Blufor_Sup1", Blufor_Sup1, "_Unit3=this",1,"Sergeant"]; "LAV25" createUnit [getMarkerPos "Blufor_Sup1", Blufor_Sup1, "_Unit4=this",1,"Sergeant"]; Blufor_Sup1_WP = Blufor_Sup1 addWaypoint [getMarkerPos "Blufor_Sup1_WP",0]; exit -
Scripting waypoints
Impact replied to Impact's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
With "units" I get an array of "Blufor_Inf1", right? ForEach doesn't have any return value, so I can't use it as condition. That is why this won't work. if ({alive _x} forEach units group Blufor_Inf1) then { hint "alive"; } else { hint "not alive"; }; Ah nevermind, got the error. The "group" is too much. It works now. -
Scripting waypoints
Impact replied to Impact's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks! This works now. But now I got a different problem, I wanna check if a group is still alive, but it seems that you can only check for individual units. Is that correct or is there another way? -
Is there a way to manually set time compression on?
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Activating Time Compression?
Impact replied to Impact's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Yeah, but better mention something too often then not mentioning at all because of thinking that the dev already thought about that. I am just saying what needs to improve. -
Activating Time Compression?
Impact replied to Impact's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
But lets say it is night, and i want to attack an island in the morning, why should i be forced to wait in realtime instead of using time compression till the sun rises? Not to forget that you waste fuel when you travel around, so you still have to wait for fuel to be produced because instead of the old game, which produced fuel parallel to equipment, you build fuel packs, which take production time out of your schedule. Why are you defending giving the player less options? -
Activating Time Compression?
Impact replied to Impact's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
I dont want to waste fuel by sailing around -
Is the waypoint system final? Because it seems to always fix on one position of an island when travelling to another one, so it moves in the wrong direction at first.
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Graphics Problem Encountered
Impact replied to FacePoppies's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Stop forcing your Anti Aliasing in your Nvidia control center. -
Seems to be a problem with walrusses And another one, I think its something with the savegame
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NVIDIA ISSUES / Beta is Broken...
Impact replied to LubeStar's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
I got the exact same problem, and it is probably not because of a faulty installation or corrupt files. I have a Geforce 560 TI and driver version 285.62 on a Win7 64 bit system. I also forced Anti Aliasing, so I will try turning that off, then upgrading my drivers etc... and see if it works. edit: I just unforced AA in the Nvidia config center and now everything looks normal. -
A.C.E. Advanced Combat Environment - Public Beta *2*!
Impact replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
As I cant play online with it anyway, it wont matter as much if I download the updates only once or twice a month. -
A.C.E. Advanced Combat Environment - Public Beta *2*!
Impact replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
So is there a possibility to install ACE mod without internet connection? -
A.C.E. Advanced Combat Environment - Public Beta *2*!
Impact replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can´t you just make a new shortcut to the arma2.exe and edit it? so it looks like this "...\arma2.exe -mod=ace2" of course you have to change that ace2 into the folders that have the mods -
A.C.E. Advanced Combat Environment - Public Beta *2*!
Impact replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have a problem and I hope you can help me. At the moment, only this laptop is connected to the internet, and it cant run Arma2. I have a much more powerful desktop, but it isn´t connected to the internet. Is there a possibility to install ACE mod without connection to the internet? -
Hello. I made a camera script file, but i don´t know where i should put it. In Armed Assault 1, i put it into the mission folder and it worked. Or do i have to make an intro mission for cameras? or does it also work in missions? i also put "this exec "camfile.sqs"" into the init line of my own player unit. or did i do something wrong in my script file? ;Kamera erzeugen _camera = "camera" camCreate [0,0,0] ;position 1 _camera camPrepareTarget [3568.72,103687.10,20.30] _camera camPreparePos [3563.17,3688.97,1.18] _camera camPrepareFOV 0.700 _camera camCommitPrepared 0 @camCommitted _camera ;position 2 _camera camPrepareTarget [3568.72,103687.10,20.07] _camera camPreparePos [3569.07,3689.00,1.35] _camera camPrepareFOV 0.700 _camera camCommitPrepared 2 @camCommitted _camera ;position hold _camera camPrepareTarget [3568.72,103687.10,20.07] _camera camPreparePos [3569.07,3689.00,1.35] _camera camPrepareFOV 0.700 _camera camCommitPrepared 2 @camCommitted _camera ;position 3 _camera camPrepareTarget [3568.93,31426.65,-96038.72] _camera camPreparePos [3569.01,3688.94,19.36] _camera camPrepareFOV 0.700 _camera camCommitPrepared 2 @camCommitted _camera
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Camera script problem
Impact replied to Impact's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I managed to get the salute command to work, at first i thought i had to put it into the init line of the unit, but then i just made a trigger that activated it after time > 10 in seconds. I think i will let it this way. -
Camera script problem
Impact replied to Impact's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
And how can I make soldiers salute without a target? I tried it with [unit] playmove "AmovPercMstpSlowWrflDnon_SaluteIn" but he doesnt do it. -
Camera script problem
Impact replied to Impact's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I got it to work now, had to add a camera effect and focus. But I want my camera to have a smooth stop at a position... how can this be done? -
Camera script problem
Impact replied to Impact's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Doesn´t anyone have an idea? An example for getting the camera to work this would help me.