L_rch
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Take the Airport - A large scale mission
L_rch replied to CaptainBravo's topic in ARMA 2 & OA - USER MISSIONS
this mission requires the Sentinel Weapons addon http://www.armaholic.com/page.php?id=6345 ??? -
I use this script from arma http://www.armaholic.com/page.php?id=504
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How do I setup the UAV?
L_rch replied to The Masta's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I can't seem to get the UAV working in Multiplayer.. http://www.mediafire.com/?o1zzznmdnmb anyone got any ideas? .. whoever hosts the map can use the UAV but no other player can use it, no matter what role they select. -
Couple of threads on it http://forums.bistudio.com/showthread.php?t=77397 http://forums.bistudio.com/showthread.php?t=81462 http://www.mediafire.com/?wddemkzrzd5 ..that is just a quick test I did based on some of the scripts from those threads. I have made it so I can call in an ammo drop and it drops on the players position. I also changed the guns contained in the dropped ammo box. Should give you an idea of what to do...
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Vehicle drop from C130
L_rch replied to frattonstation's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What I have done is the following; in the dropspawn.sqf I added _bomb = _spawntype createVehicle _bpos; _bomb addWeaponCargo ["AK_107_kobra",20]; ... ...whatever weapons you want ... I drop in a Hummer and I can select the weapons I have added in from the back of the vehicle. I did try it with an ammo crate, but it falls through the world.. #_bomb attachTo [_chute,[0,0,2.3]]; did the trick for the world issue I had; Derringer you can use the addWeaponCargo to drop a custom ammo crate, just have to call the script with "USOrdnanceBox" for example -
Vehicle drop from C130
L_rch replied to frattonstation's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I think you need to create a class for the new crate, not sure if you can do that without doing it as addon ... think I have seen it mentioned to try and attach the crate to the vehicle and/or maybe fill the vehicle with the needed gear -
secops support types
L_rch replied to {USI}_Zombie's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://www.mediafire.com/?0qyi4gmetjz Functions Module, Radio Trigger, A Marker for the Planes to be Deleted and the dropspawn script ..based on the script posted by splatsh; I have made the drop spawn at the player position, but can anyone tell me how to set the altitude of the plane please? .. ideally I want the plane to fly in from a set marker and land near the players current position #I have tried putting a start marker on and then using '_mPos = (markerPos "DropStart");' but I can't get the cargo to drop consistently, very weird.. #I switched to using the dropspawn script by 'Tajin' http://forums.bistudio.com/showthread.php?t=77397&page=5 and have had more success using that....http://www.mediafire.com/?wzdnh51wbym ... its just a trigger which calls the dropspawn3.sqf file and drops an ammo box on top of the players position.