ray243
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Everything posted by ray243
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31st Normandy mod for ArmA2: WW2
ray243 replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The german battleship is still WIP right? Also, there will be more newer static weapons for axis and allies right? -
RHS BTR-70 by Manfred (+ promo-missions from Our Army)/RHS Cargo System/RHS Decals
ray243 replied to NSX's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Dumb question, can it go into the water? -
I do not know how there is no thread on this. Yes, I searched it. I just watched it. It is amazing! Unlike anything I have seen. All the scenes are just done so nicely. And Mr Nolan did it again! I'm going to watch it again because its too awesome, and he deserve my cash. BTW, keep out the spoilers or spoiler tag it.
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Phalanx and Ak-630 CIWS
ray243 replied to jackass888's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If I sync this to the mando script, can I get in? -
Alpha (Special Forces)
ray243 replied to BESS55555's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The guy in the first picture seems to have a hige amount of phong.... -
ACE 1.5 Beta (Advanced Combat Environment)
ray243 replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Odd, I only see the tac glasses, gasmask, balacava and aviator glasses. What happen to the others? -
ACE 1.5 Beta (Advanced Combat Environment)
ray243 replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
But what about non-ACE items? Like the black shades. Aren't those already in the US special weapons crate? What about the other ACE gear? The russian GP5 gasmask or the beret? -
ACE 1.5 Beta (Advanced Combat Environment)
ray243 replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is it possible to allow my player to wear the gasmask when I go preview my edit? Also, how can I add more items into the game(not in my profile), like the black shades, reading glasses etc. -
Making convoy mission.....but I need help!
ray243 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So, I am making a convoy mission. There are 2 DSHKM trucks, 1 in the front and 1 in the rear, and in the middle are 2 SUVs filled with mercenaries. Now, I have gotten them to get inside the empty suvs, but I simply do not know how to actually have them move in a 'line' from point A to B. Which they will get attack(which is the easy part). So how do I set a waypoint to ensure that there is 1 machinegun truck in front, and 1 at the rear, and in the middle are 2 suvs? -
Making convoy mission.....but I need help!
ray243 replied to ray243's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Now I have everything done, only left with the convoy moving off to x location in a tight line formation. And this is the point, where I'm clueless. And of course, vehicle 1 and 2 have the same distance through out the journey ---------- Post added at 06:46 PM ---------- Previous post was at 05:01 PM ---------- I have gotten the convoy part done! I used waypoints though. Anyone knows how I can keep the distance between all three vehicles the same? And also, I couldn't get the VIP in the middle vehicle, a SUV, since everyone is connected to the first vehicle. How do I get the VIP to get in the middle vehicle? -
WIP: Stuff you are working on 2!
ray243 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I see. Don't mind me, I'm a dumbass -
WIP: Stuff you are working on 2!
ray243 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I don't know, but in the countless amounts of naval exercises, there are ships firing rockets into the air, like a MLRS system. Something like this: http://en.wikipedia.org/wiki/RBU-1000 -
Gigan's Mobile Missle Launcher "SCUD"
ray243 replied to Drew's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sorry for the bump, but I sort of get a error nuke explosion......I only see the 'mushroom' part of the mushroom cloud explosion, and no 'stem'. But somehow, when using loki's nuke, i see the full effect. Anyone got this problem? Turns out there I have missing texture for lk's nuke also. -
Vietnam the Experience: Discussion
ray243 replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
So the full VTE? And can I use it on singleplayer? -
WIP: Stuff you are working on 2!
ray243 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Lol GNAT, why are there shredded paper exploding? Also, Modern ships have a sort of rocket barrage or artillery weapon......will you add those? Also, why are there flares on the ship? -
Vietnam the Experience: Discussion
ray243 replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Er, so this version is the one on armaholic, with all the ported stuff? -
Making convoy mission.....but I need help!
ray243 replied to ray243's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay, I'm sorry, but I am a dumbass. I do not know anything about sqf. Only thing I know is triggers or anything ingame. 1 final question as well, if I got a VIP to walk into the SUV, how do I make sure the convoy only move off after the VIP got in the suv? -
Getting AI to get in a car as the driver
ray243 replied to Koni's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
got that working -
Project Reality - WIP Discussion
ray243 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Amazing! I thought you guys stop working! But you guys are great at everything! Its funny, I thought the dlc would be an obstacle for you guys....... -
Getting AI to get in a car as the driver
ray243 replied to Koni's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm sorry for bumping, but if I want a fully pack suv do I just change assignAsDriver to assignAsseat 1,2,3,4.......? -
Making convoy mission.....but I need help!
ray243 replied to ray243's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ahh, thanks kylania.....I owe you! -
Making convoy mission.....but I need help!
ray243 replied to ray243's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Couldn't find any scripts. -
NEW mission making / IED ...
ray243 replied to konrad1's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If I set an IED to an object using attachto, how do I make sure it disappears after my trigger is activated? -
I've searched this forum, but couldn't find anything close to it. I recently went to play VBS2 lite, and found out that you could change your position(EG. from gunner to driver) ingame. It would be great for people playing in singleplayer where the AI would just do nothing. Why didn't BIS added this?
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Yeah, I'm sorry for not stating clearly, but I meant air vehicles.