ray243
Member-
Content Count
921 -
Joined
-
Last visited
-
Medals
Everything posted by ray243
-
WIP: Stuff you are working on 2!
ray243 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Holy shit, awesome GNAT! Also, would be nice to have a original/russian/soviet version of the Tu22M3. -
RWS - Real Warfare Soundmod
ray243 replied to slade1988's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
So the other soundmods are 100% realistic? Or not? Because all of em have different sounds. And I can't find which is the most realistic. Or some of them had tweaks to make guns sound more powerful? -
ACE 1.7 (Advanced Combat Enviroment) for OA/CO
ray243 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Its impossible to have actual working foldable bipods right? As in, you actually have a folding and unfolding animation instead of it being in bipod mode for machineguns all the time. -
Hmm, is it possible to make your muzzleflash only work during night-time and not in the day?
-
RWS - Real Warfare Soundmod
ray243 replied to slade1988's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is this really the closest to realism? Because strangely, some of the afghan fire-fight footage have different gun sounds. -
Well, then I'm sorry. What I meant is the apache doesn't have all the functions the real one has, like MFD and etc. Since you are making the apache as realistic as possible, I assume you want all of its software to be as realistic as possible as well right? Then wouldn't it be hard to do?
-
Well yeah, I do know it works in OA. What I meant is that the apache in OA isn't as realistic as the one in real life.
-
So since you are doing the hardware, is anyone doing the software? Like FLIR, and all kinds of shit. And I heard you can't use FLIR in realtime, due to some render to texture shit thing.
-
The new fire needs thicker smoke, like those industrial explosions.
-
WIP: Stuff you are working on 2!
ray243 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Really cool! But can you lock on to buildings/units etc. with it? Also, is there a set height limit for it to work? Apologies for the dumb questions. -
Hmm, then anyone know any missions that are realistic and last long?
-
Are those Pre-ACU soldiers?
-
1 thing that struck me the most is airburst. For example, I threw a grenade, but I threw it too high, and it explodes in mid air. Problem is, the explosions happened about 1.5m in the air, and my target is not affected in any way. Same goes for projectiles. I'm hoping something could be done.
-
That's possible?
-
ACE 1.7 (Advanced Combat Enviroment) for OA/CO
ray243 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Also, is it possible to implement a airburst round into ACE? I think it might be great for those grenade launchers. -
ACE 1.7 (Advanced Combat Enviroment) for OA/CO
ray243 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sickboy, is it possible for you to make the guns match the guns used by combat troops in afghanistan more? Also, maybe a possibility of a variant of m4 with a aACOG and with the bipod handgrip used on the m27? -
I'm probably a retard but If I compare this WIP to the A2 one there isn't much of a physical difference is it?
-
Would be nice to have some gasmask ones and berets ones. Maybe make the beret ones elites lol.
-
Project Reality - WIP Discussion
ray243 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The reason why I've said using them as units in OA/Arma 2 is because people can make missions, and then let others play with it. So you can't use them in the editor as units right? Just want to be clear. Also, will PR be in a folder, like the current addons and mods where you have to type in @mod to play, or do you have your own installer, and mod icon. -
ACE 1.7 (Advanced Combat Enviroment) for OA/CO
ray243 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Where can I find the changlog for 1.7? -
The one in Arma 2 isn't proper?
-
Project Reality - WIP Discussion
ray243 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
NOOOOOOOOOO :( I wanted to use them and fuck around in the editor. :( -
Project Reality - WIP Discussion
ray243 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Will we be able to use the units in OA or PR:Arma 2 only? I meant using the units to make missions etc. in OA not PR. -
-=/UP-ARMORED Vehicles\=-
ray243 replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
BTW NZX, some footage of interior here: http://www.apacheclips.com/media/25299/RAW_FIREFIGHT_15_TALIBAN_DEAD/ And a pic. http://newsblaze.com/pix/2010/0527/pix/1005027-A-2848B-286.jpg That's all I could find. -
-=/UP-ARMORED Vehicles\=-
ray243 replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice work NZX. If possible can you make one with a 50 cal with a scope? Much like the 50 cal in BAF. Also, I don't remember Humvees having a red flag, and if possible can you make one without the red flag? Sorry for bothering you.