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ray243

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Everything posted by ray243

  1. Holy shit, awesome GNAT! Also, would be nice to have a original/russian/soviet version of the Tu22M3.
  2. So the other soundmods are 100% realistic? Or not? Because all of em have different sounds. And I can't find which is the most realistic. Or some of them had tweaks to make guns sound more powerful?
  3. Its impossible to have actual working foldable bipods right? As in, you actually have a folding and unfolding animation instead of it being in bipod mode for machineguns all the time.
  4. ray243

    WarFX : Blastcore

    Hmm, is it possible to make your muzzleflash only work during night-time and not in the day?
  5. Is this really the closest to realism? Because strangely, some of the afghan fire-fight footage have different gun sounds.
  6. ray243

    AH-64 Pack

    Well, then I'm sorry. What I meant is the apache doesn't have all the functions the real one has, like MFD and etc. Since you are making the apache as realistic as possible, I assume you want all of its software to be as realistic as possible as well right? Then wouldn't it be hard to do?
  7. ray243

    AH-64 Pack

    Well yeah, I do know it works in OA. What I meant is that the apache in OA isn't as realistic as the one in real life.
  8. ray243

    AH-64 Pack

    So since you are doing the hardware, is anyone doing the software? Like FLIR, and all kinds of shit. And I heard you can't use FLIR in realtime, due to some render to texture shit thing.
  9. ray243

    JTD Fire And Smoke

    The new fire needs thicker smoke, like those industrial explosions.
  10. Really cool! But can you lock on to buildings/units etc. with it? Also, is there a set height limit for it to work? Apologies for the dumb questions.
  11. ray243

    Longest firefight?

    Hmm, then anyone know any missions that are realistic and last long?
  12. Are those Pre-ACU soldiers?
  13. 1 thing that struck me the most is airburst. For example, I threw a grenade, but I threw it too high, and it explodes in mid air. Problem is, the explosions happened about 1.5m in the air, and my target is not affected in any way. Same goes for projectiles. I'm hoping something could be done.
  14. ray243

    T-90a. Wip.

    That's possible?
  15. Also, is it possible to implement a airburst round into ACE? I think it might be great for those grenade launchers.
  16. Sickboy, is it possible for you to make the guns match the guns used by combat troops in afghanistan more? Also, maybe a possibility of a variant of m4 with a aACOG and with the bipod handgrip used on the m27?
  17. ray243

    T-90a. Wip.

    I'm probably a retard but If I compare this WIP to the A2 one there isn't much of a physical difference is it?
  18. ray243

    OA desert mercs

    Would be nice to have some gasmask ones and berets ones. Maybe make the beret ones elites lol.
  19. The reason why I've said using them as units in OA/Arma 2 is because people can make missions, and then let others play with it. So you can't use them in the editor as units right? Just want to be clear. Also, will PR be in a folder, like the current addons and mods where you have to type in @mod to play, or do you have your own installer, and mod icon.
  20. Where can I find the changlog for 1.7?
  21. ray243

    T-90a. Wip.

    The one in Arma 2 isn't proper?
  22. NOOOOOOOOOO :( I wanted to use them and fuck around in the editor. :(
  23. Will we be able to use the units in OA or PR:Arma 2 only? I meant using the units to make missions etc. in OA not PR.
  24. BTW NZX, some footage of interior here: http://www.apacheclips.com/media/25299/RAW_FIREFIGHT_15_TALIBAN_DEAD/ And a pic. http://newsblaze.com/pix/2010/0527/pix/1005027-A-2848B-286.jpg That's all I could find.
  25. Nice work NZX. If possible can you make one with a 50 cal with a scope? Much like the 50 cal in BAF. Also, I don't remember Humvees having a red flag, and if possible can you make one without the red flag? Sorry for bothering you.
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