Jump to content

Bish

Member
  • Content Count

    2
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About Bish

  • Rank
    Newbie
  1. Awesome guys! You both helped me a lot and saved me a lot of trouble :) Thank you!
  2. Hey guys. I just have a quick question concerning arresting enemies. So the basic idea is to create a realistic example of a modern combat mission, that's why my mission includes an IED. The IED just explodes if its spotter (AI) is alive. In real life, if you see someone conspicious or think you might have a suspect, you don't just shoot them, but you investigate them and eventually arrest them. So I basically just wanna add 2 new options to the action menu for people looking at the spotter. The first one should be "Investigate". All I want is a message popping up saying he is wearing the trigger for a bomb. The second one should be "arrest". What I want to happen is just simply the spotter despawning. Is that possible in any way? I've tried it but the why I do it it won't work, so can anybody quickly explain how to solve these problems?
×