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rjtwins

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Everything posted by rjtwins

  1. About that detection I BROKE MY HEAD OPEN SEVERAL TIMES. Tryed the deferend reveal commands for weeks DIT NOT WORK. I tryed radar but that doesn't work either because it only sees vicheles If anybody has an edea about HOW TO DETECT INFATRY FROM 700 M HIGHT AT GUNNER POSITION. Pleas tell mee. as for the 2d editor I,M WOKING ON IT NOW. it will be fixed soos.
  2. hello all I heart all your complains. AS SAD IN THE READMEE THERE ARE NO MODELS !! I,M AM NOT SKILLED ENOUGH TO MAKE THOSE MODELS MYSELF. All the guns are based on the ZU23. But the models are removed be the command witch is put in the ini line of the object. The mod CANNOT be used in the 2D editor (woking on that now). As for the links it was an free account on rapit share and can ony be used 10 times. I was hoping someone could host them for a longer period. Also please forgive the bad readmy I,M DUCH AND DESLECTIC. The use of the attachto command (in 3d editor)
  3. For everyone still interestid i have finished the addon here is a link : http://rapidshare.com/files/270667220/AC-130_spooky_II_gunship.rar.html and here the test mission : http://rapidshare.com/files/270672751/AC-130U_spooky_II_gunship_test_mission.rar.html it is an rapid share free link and is only active for 90 days an 10 downloads. if anybody can mirror it pleas do so. PS the readme is not completely acurat it is not pissible (the way i created the weapons) to make an ac130 gunship in the 2d editor greatins rjtwins
  4. Hello arma modders i,m a bit new to modding and made a ac-130 gunship using the atach to see : AC-130J gunship 1st from back : m119 this attachto [gunship,[3,-5,-5]]; this setdir 90; deleteCollection this 2nd from back : spg 9 this attachto [gunship,[3,-3,-5]]; this setdir 90; deleteCollection this 2nd from front : spg9 this attachto [gunship,[3,-1,-5]]; this setdir 90; deleteCollection this 1st from front : Su 23 (ajusted by myself so it realy shoots ad these hight,) this attachto [gunship,[4,3,-5]]; this setdir 9 all the guns fire at all kinds of targets. for the su 23 ajustment, i chanced the range and burst amount a bit so the AI fires. i incountered only one problem i cannot solve, the ac-130 fly's at 700m and can't see it's targets so it won't fire at anything. it will only fire when a team member on the ground spots the targets, how to solve this ?? i want to use it in a costum mission so the ac can be called for support. greating rjtwins
  5. hi all i,m making an ac130 gunship (see my other thread ac-130 targeting). but to make the weapons i need to copy an static weapon and adjust it for the ac130. does anyone know how to copy an existing weapon from arma 2 and make an addon from it ?? greetings rjtwins I fured out how to do it but it worked only one time ??? when i edited it it diden't work anymore ?? now idea wat i did wrong see code here
  6. I woud realy like to release somethink but in fack i have just started the mission, i,m not even done tweeking the weapon config. For example whem the 40 mm fires it sometime hits the wing of the aircraft. first : and i need some help on how to copy weapons from the weapons.pbo (already extracted ajsuted repacked) and :confused:make a new one :confused:so i don't have to post the whole weapons.bpo (wich is a bit messed up because i ajust everything the hole time :D:D). second : does enyone have experience withe the join/ join and lead command, and i do not just mean wat you can find on the wike. i have created a spotter but he has to be killed when a trigger is completed, at that same trigger another spotter must be added to the groep of witch to ac130 is a member and new waypoints must be added at the same time. if this is posible please explain cafuly i,m not that gived scripter. about the mission : i plan to use it for an array of deferend mission, now woking on an all out assault on an russian occupied chenauruss. i needed tha ac just to create some firework and totaly mess up some armored units.
  7. this is what is the end result : code: i used a AI player as spotter withe a join trigger to make the AI teamember to be ingnored "invisible" by other enemy AI code: :Dtanks to all who have posted on thes thread.:D
  8. yes but they only fire a single round at there taget, I WANT DEATH AND DESTRUCTIN. i already soved this thought, made a copy of the m119 and gave it 40mm shels withe fire burst of 10 a time. same wihte the su 23 only then in burst of 25.
  9. tanks but that was not the problem, I can see the tagets but the ai only recognizez them as unkown man. the gunship is flown by IA. btw : is there any way to add a scope to a static defence opject ?? via script/ config or ini ?? greatings rjtwins
  10. maby but i want it to fly realy high like the real ac130, it would be a bit unrealistic if it would fly at just 500 ft. i already use that code to let it fly at 650. ---------- Post added at 08:22 AM ---------- Previous post was at 07:08 AM ---------- i,m also need a 40/50 mm gun, if anyone has an addon i can use. it will replace the spg9.
  11. for the x needs to be a coordenated (i think) (can you give an example please)
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