Rohrkrepierer
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Fayshkhabur V1.0 Released
Rohrkrepierer replied to =kct=blackmamba's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
opx is ok, no error ibr_dtowns ok, no error ... ... and fallujah houses ok -
Fayshkhabur V1.0 Released
Rohrkrepierer replied to =kct=blackmamba's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i will check every key, wait for a moment -
Fayshkhabur V1.0 Released
Rohrkrepierer replied to =kct=blackmamba's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i think the keys are correct. we have only the error with the sign -
Fayshkhabur V1.0 Released
Rohrkrepierer replied to =kct=blackmamba's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok, I test it. :) What i have to download again: 1) the keys 2) Faysh Khabur ? edit: ok now i load Faysh Khabur ---------- Post added at 11:11 AM ---------- Previous post was at 10:49 AM ---------- Same Error. We used the link above (multiupload) -
Fayshkhabur V1.0 Released
Rohrkrepierer replied to =kct=blackmamba's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thank you, but now there is a server message "wrong sign for fayshkhabur.pbo" ? -
Fayshkhabur V1.0 Released
Rohrkrepierer replied to =kct=blackmamba's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very good work BlackMamba, but we need the keys for the addons fallujah_hou1_2.pbo ibr_dtowns.pbo opxbuildings.pbo opxmisc.pbo thx Rohrkrepierer -
great mod, thx! :) i have texture errors at civilians: Doctor etc.
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convoys...again
Rohrkrepierer replied to THEBLITZ6794's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I use a little script. it is not very professionell, cause no function, but it works. First you have to build a convoy with the editor. Every vehicle in his own group with one or more waypoints, and every vehicle with a name (vehicle1, vehicle2). its not very comfortable, i know :) the first vehicle will get the speed "Limited" with the waypoint or with setspeedmode "limited". the second vehicle needs this in the init line: [vehicle1,vehicle2] exec "konvoi.sqs" the third vehicle [vehicle2,vehicle3] exec "konvoi.sqs" and this is the konvoi.sqs: _fahrzeug1=_this select 0 _fahrzeug2=_this select 1 #konvoi ? _fahrzeug1 distance _fahrzeug2 > 35: goto "tempo" ? _fahrzeug1 distance _fahrzeug2 < 25: goto "stop" ~0.1 goto "konvoi" #tempo _fahrzeug2 setspeedMode "normal" @ _fahrzeug1 distance _fahrzeug2 < 45 _fahrzeug2 setspeedMode "limited" goto "konvoi" #stop _fahrzeug2 stop true @ _fahrzeug1 distance _fahrzeug2 > 15 _fahrzeug2 stop false goto "konvoi" exit if someone wants to change this into a function, no problem. Now you have a slow real convoy. -
Hide Markers?
Rohrkrepierer replied to Gaffa's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thats good. :) i have a scriped with setmarkeralpha calling from the init. -
Hide Markers?
Rohrkrepierer replied to Gaffa's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
with "markername" setMarkerAlpha 0 all markers are not visible.