Jump to content

Pvt.Kiwi

Member
  • Content Count

    22
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About Pvt.Kiwi

  • Rank
    Private First Class
  1. Im workin on the Tango 51 with a 10 round mag and muzzle break, the point of this thread is to ask for help when it come to the UV mapping and tincturing, if anyone is willing to help me send me a PM or post. Also anyone who has use a Tango 51 can you post in this thread because i would like some feedback on the recoil of the weapon as i have only shot similar rifle Thanks in advance. :)
  2. fantastic, absolutely bloody fantastic mate, hope you get just the way yah want
  3. Pvt.Kiwi

    XM117 binpbo probs

    goes away the futher you are yes
  4. Pvt.Kiwi

    XM117 binpbo probs

    every time i pack it when i put it ingame a massive matrix shows up in a 20m radius of the unit holding the weapon.
  5. Pvt.Kiwi

    XM117 binpbo probs

    @STALKERGB: Yeah i have
  6. Pvt.Kiwi

    Xm117

    @STGN yeah i would its a mix on my end mate said it was a 117 but more R&D (someone telling me) i have found out it is the Colt Commando
  7. I have made this XM117 and now im trying to get it signed so it can be used online but i am running into a wall this the BinPBO i've made the bikey already but here is th log so you can see whats going wrong Convert model e:\game work\pvt_xm117\optika_aimpoint.p3d -> E:\temp\pvt_xm117\optika_aimpoint.p3d Convert model e:\game work\pvt_xm117\XM117.p3d -> E:\temp\pvt_xm117\XM117.p3d Cannot load font core\data\fonts\lucidaconsoleb8 Fonts file \core\data\fonts\lucidaConsoleB8 not found Cannot load font core\data\fonts\lucidaconsoleb11 Fonts file \core\data\fonts\lucidaConsoleB11 not found <model = "e:\game work\pvt_xm117\optika_aimpoint.p3d"> Cannot load material file ca\data\data\default_flash.rvmat. Cannot load material file ca\data\data\default_flash.rvmat Cannot load material file ca\data\data\default.rvmat. Cannot load material file ca\data\data\default.rvmat </model> <model = "e:\game work\pvt_xm117\XM117.p3d"> Warning: UV coordinate on point 306 is too big UV(-107.642998, 16.345100) - the UV compression may produce inaccurate results Warning: UV coordinate on point 189 is too big UV(-108.525002, 23.579399) - the UV compression may produce inaccurate results Warning: UV coordinate on point 188 is too big UV(-108.525002, 32.356800) - the UV compression may produce inaccurate results Cannot load material file ca\weapons\data\m4.rvmat. Cannot load material file ca\weapons\data\m4.rvmat Cannot load material file ca\weapons\data\aimpoint.rvmat. Cannot load material file ca\weapons\data\aimpoint.rvmat Cannot load material file ca\data\data\default.rvmat. Cannot load material file ca\data\data\default.rvmat Warnings in e:\game work\pvt_xm117\xm117.p3d:2 Warning: UV coordinate on point 206 is too big UV(-107.642998, 16.345100) - the UV compression may produce inaccurate results Warning: UV coordinate on point 116 is too big UV(-108.525002, 23.579399) - the UV compression may produce inaccurate results Warning: UV coordinate on point 115 is too big UV(-108.525002, 32.356800) - the UV compression may produce inaccurate results Warning: UV coordinate on point 791 is too big UV(0.000000, 690.093994) - the UV compression may produce inaccurate results Warning: UV coordinate on point 791 is too big UV(0.000000, 690.093994) - the UV compression may produce inaccurate results Cannot load material file ca\weapons\data\m4attach_metal.rvmat. Cannot load material file ca\weapons\data\m4attach_metal.rvmat Warnings in e:\game work\pvt_xm117\xm117.p3d:3.5 Cannot load material file ca\weapons\data\m16_metal.rvmat. Cannot load material file ca\weapons\data\m16_metal.rvmat Cannot load material file ca\weapons\data\m16_ironsights.rvmat. Cannot load material file ca\weapons\data\m16_ironsights.rvmat Cannot load material file ca\weapons\data\kolimator.rvmat. Cannot load material file ca\weapons\data\kolimator.rvmat </model> here is my config if there is a problem there #define true 1 #define false 0 #define VSoft 0 #define VArmor 1 #define VAir 2 #define private 0 #define protected 1 #define public 2 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define ReadAndWrite 0 #define ReadAndCreate 1 #define ReadOnly 2 #define ReadOnlyVerified 3 class CfgPatches { class XM117 { weapons[] = {"XM117, XM117_CAMO"}; requiredVersion = 0.100000; requiredAddons[] = {"CAData", "CAWeapons", "CAWeapons2"}; }; }; class CfgWeapons { /*extern*/ class M16A2; class XM117: M16A2 { displayName = "XM117"; model = "\PVT_XM117\XM117"; muzzles[] = {"this"}; picture = "\PVT_XM117\data\XM117pic.paa"; UiPicture = "\PVT_XM117\m4_co.paa"; modelOptics = "\XM117\optika_aimpoint"; opticsZoomMin=0.7; opticsZoomMax=0.4; distanceZoomMin=50; distanceZoomMax=50; opticsFlare = true; opticsDisablePeripherialVision = true; handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons\data\Anim\HKMP5.rtm"}; dexterity = 1.460000; modes[] = {"XM117_Single", "XM117_FullAuto"}; }; class XM117_CAMO: M16A2 { displayName = "XM117_CAMO"; model = "\PVT_XM117\XM117"; muzzles[] = {"this"}; picture = "\PVT_XM117\data\XM117pic.paa"; UiPicture = "\PVT_XM117\m4(des)_co.paa"; modelOptics = "\XM117\optika_aimpoint"; opticsZoomMin=0.7; opticsZoomMax=0.4; distanceZoomMin=50; distanceZoomMax=50; opticsFlare = true; opticsDisablePeripherialVision = true; handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons\data\Anim\HKMP5.rtm"}; dexterity = 1.460000; modes[] = {"XM117_Single", "XM117_FullAuto"}; /*extern*/ class Single; /*extern*/ class FullAuto; class XM117_Single: Single { displayName = "$STR_DN_MODE_SEMIAUTO"; begin1[] = {"ca\sounds\weapons\rifles\m16_single1", 1.778279, 1, 1000}; begin2[] = {"ca\sounds\weapons\rifles\m16_single2", 1.778279, 1, 1000}; soundBegin[] = {"begin1", 0.500000, "begin2", 0.500000}; reloadTime = 0.075000; recoil = "recoil_single_primary_3outof10"; recoilProne = "recoil_single_primary_prone_3outof10"; dispersion = 0.001000; minRange = 2; minRangeProbab = 0.300000; midRange = 250; midRangeProbab = 0.700000; maxRange = 600; maxRangeProbab = 0.050000; }; class XM117_FullAuto: FullAuto { displayName = "$STR_DN_MODE_FULLAUTO"; begin1[] = {"ca\sounds\weapons\rifles\m16_single1", 1.778279, 1, 1000}; begin2[] = {"ca\sounds\weapons\rifles\m16_single2", 1.778279, 1, 1000}; soundBegin[] = {"begin1", 0.500000, "begin2", 0.500000}; reloadTime = 0.090000; recoil = "recoil_auto_primary_3outof10"; recoilProne = "recoil_auto_primary_prone_3outof10"; dispersion = 0.001750; minRange = 0; minRangeProbab = 0.100000; midRange = 30; midRangeProbab = 0.700000; maxRange = 150; maxRangeProbab = 0.050000; }; class Library { libTextDesc = "XM117"; }; descriptionShort = "$STR_DSS_M16A2"; }; };
  8. Pvt.Kiwi

    Xm117

    yep as soon as i figure out how to do it
  9. its also called the 733
  10. @Tobie: it is man i got the idea from this picture
  11. Pvt.Kiwi

    Xm117

    http://www.filefront.com/14812789/XM117.pbo `````---------------````` ```/``__________`````` ```|`/````````````|`` ```|`|___________|`|```` ``/`/``.--.``.--.``````` `/`|``|``*`|`*``|``|``` `|`|```-__-`-__-```|`|`` ``/`````___`````//``` ````````````````/`````` ````/```-------```````` ``_/_`|/|`|``|/|`__``` `/```|__|`|` |__|/````` `__/______|_______/`` `````|_____|_____|`````` `````/____`/____`````` --------------------- XM117 Addon By pvt.kiwi --------------------- PURPOSE -------- To add the XM117 carbine to ARMA2 for the Black Hawk Down mod and to get me more clued up with addon making in arma [first addon] --------- Includes --------- XM117.p3d ------------- INSTALLLATION -------------- -mod folder -class name: XM117 -------------- USAGE -------------- - feel free to edit i hope people can learn from it - credit where credit is due. ----------- KNOWN BUGS ----------- - no muzzleflash - no reload animations ---------------------------- futue release ---------------------------- - add several skins - scoped and nonscoped versions Armaholic mirror: - Xm117
  12. Sorry dude took a while here those ref pics
  13. Pvt.Kiwi

    Config

    thanks man i'll give it a go
×