Pvt.Kiwi
Member-
Content Count
22 -
Joined
-
Last visited
-
Medals
Community Reputation
10 GoodAbout Pvt.Kiwi
-
Rank
Private First Class
-
WIP: Stuff you are working on 2!
Pvt.Kiwi replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Im workin on the Tango 51 with a 10 round mag and muzzle break, the point of this thread is to ask for help when it come to the UV mapping and tincturing, if anyone is willing to help me send me a PM or post. Also anyone who has use a Tango 51 can you post in this thread because i would like some feedback on the recoil of the weapon as i have only shot similar rifle Thanks in advance. :) -
USEC Aoraki/Mount Cook (New Zealand) Island
Pvt.Kiwi replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
fantastic, absolutely bloody fantastic mate, hope you get just the way yah want -
goes away the futher you are yes
-
-
every time i pack it when i put it ingame a massive matrix shows up in a 20m radius of the unit holding the weapon.
-
@STALKERGB: Yeah i have
-
@STGN yeah i would its a mix on my end mate said it was a 117 but more R&D (someone telling me) i have found out it is the Colt Commando
-
I have made this XM117 and now im trying to get it signed so it can be used online but i am running into a wall this the BinPBO i've made the bikey already but here is th log so you can see whats going wrong Convert model e:\game work\pvt_xm117\optika_aimpoint.p3d -> E:\temp\pvt_xm117\optika_aimpoint.p3d Convert model e:\game work\pvt_xm117\XM117.p3d -> E:\temp\pvt_xm117\XM117.p3d Cannot load font core\data\fonts\lucidaconsoleb8 Fonts file \core\data\fonts\lucidaConsoleB8 not found Cannot load font core\data\fonts\lucidaconsoleb11 Fonts file \core\data\fonts\lucidaConsoleB11 not found <model = "e:\game work\pvt_xm117\optika_aimpoint.p3d"> Cannot load material file ca\data\data\default_flash.rvmat. Cannot load material file ca\data\data\default_flash.rvmat Cannot load material file ca\data\data\default.rvmat. Cannot load material file ca\data\data\default.rvmat </model> <model = "e:\game work\pvt_xm117\XM117.p3d"> Warning: UV coordinate on point 306 is too big UV(-107.642998, 16.345100) - the UV compression may produce inaccurate results Warning: UV coordinate on point 189 is too big UV(-108.525002, 23.579399) - the UV compression may produce inaccurate results Warning: UV coordinate on point 188 is too big UV(-108.525002, 32.356800) - the UV compression may produce inaccurate results Cannot load material file ca\weapons\data\m4.rvmat. Cannot load material file ca\weapons\data\m4.rvmat Cannot load material file ca\weapons\data\aimpoint.rvmat. Cannot load material file ca\weapons\data\aimpoint.rvmat Cannot load material file ca\data\data\default.rvmat. Cannot load material file ca\data\data\default.rvmat Warnings in e:\game work\pvt_xm117\xm117.p3d:2 Warning: UV coordinate on point 206 is too big UV(-107.642998, 16.345100) - the UV compression may produce inaccurate results Warning: UV coordinate on point 116 is too big UV(-108.525002, 23.579399) - the UV compression may produce inaccurate results Warning: UV coordinate on point 115 is too big UV(-108.525002, 32.356800) - the UV compression may produce inaccurate results Warning: UV coordinate on point 791 is too big UV(0.000000, 690.093994) - the UV compression may produce inaccurate results Warning: UV coordinate on point 791 is too big UV(0.000000, 690.093994) - the UV compression may produce inaccurate results Cannot load material file ca\weapons\data\m4attach_metal.rvmat. Cannot load material file ca\weapons\data\m4attach_metal.rvmat Warnings in e:\game work\pvt_xm117\xm117.p3d:3.5 Cannot load material file ca\weapons\data\m16_metal.rvmat. Cannot load material file ca\weapons\data\m16_metal.rvmat Cannot load material file ca\weapons\data\m16_ironsights.rvmat. Cannot load material file ca\weapons\data\m16_ironsights.rvmat Cannot load material file ca\weapons\data\kolimator.rvmat. Cannot load material file ca\weapons\data\kolimator.rvmat </model> here is my config if there is a problem there #define true 1 #define false 0 #define VSoft 0 #define VArmor 1 #define VAir 2 #define private 0 #define protected 1 #define public 2 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define ReadAndWrite 0 #define ReadAndCreate 1 #define ReadOnly 2 #define ReadOnlyVerified 3 class CfgPatches { class XM117 { weapons[] = {"XM117, XM117_CAMO"}; requiredVersion = 0.100000; requiredAddons[] = {"CAData", "CAWeapons", "CAWeapons2"}; }; }; class CfgWeapons { /*extern*/ class M16A2; class XM117: M16A2 { displayName = "XM117"; model = "\PVT_XM117\XM117"; muzzles[] = {"this"}; picture = "\PVT_XM117\data\XM117pic.paa"; UiPicture = "\PVT_XM117\m4_co.paa"; modelOptics = "\XM117\optika_aimpoint"; opticsZoomMin=0.7; opticsZoomMax=0.4; distanceZoomMin=50; distanceZoomMax=50; opticsFlare = true; opticsDisablePeripherialVision = true; handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons\data\Anim\HKMP5.rtm"}; dexterity = 1.460000; modes[] = {"XM117_Single", "XM117_FullAuto"}; }; class XM117_CAMO: M16A2 { displayName = "XM117_CAMO"; model = "\PVT_XM117\XM117"; muzzles[] = {"this"}; picture = "\PVT_XM117\data\XM117pic.paa"; UiPicture = "\PVT_XM117\m4(des)_co.paa"; modelOptics = "\XM117\optika_aimpoint"; opticsZoomMin=0.7; opticsZoomMax=0.4; distanceZoomMin=50; distanceZoomMax=50; opticsFlare = true; opticsDisablePeripherialVision = true; handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons\data\Anim\HKMP5.rtm"}; dexterity = 1.460000; modes[] = {"XM117_Single", "XM117_FullAuto"}; /*extern*/ class Single; /*extern*/ class FullAuto; class XM117_Single: Single { displayName = "$STR_DN_MODE_SEMIAUTO"; begin1[] = {"ca\sounds\weapons\rifles\m16_single1", 1.778279, 1, 1000}; begin2[] = {"ca\sounds\weapons\rifles\m16_single2", 1.778279, 1, 1000}; soundBegin[] = {"begin1", 0.500000, "begin2", 0.500000}; reloadTime = 0.075000; recoil = "recoil_single_primary_3outof10"; recoilProne = "recoil_single_primary_prone_3outof10"; dispersion = 0.001000; minRange = 2; minRangeProbab = 0.300000; midRange = 250; midRangeProbab = 0.700000; maxRange = 600; maxRangeProbab = 0.050000; }; class XM117_FullAuto: FullAuto { displayName = "$STR_DN_MODE_FULLAUTO"; begin1[] = {"ca\sounds\weapons\rifles\m16_single1", 1.778279, 1, 1000}; begin2[] = {"ca\sounds\weapons\rifles\m16_single2", 1.778279, 1, 1000}; soundBegin[] = {"begin1", 0.500000, "begin2", 0.500000}; reloadTime = 0.090000; recoil = "recoil_auto_primary_3outof10"; recoilProne = "recoil_auto_primary_prone_3outof10"; dispersion = 0.001750; minRange = 0; minRangeProbab = 0.100000; midRange = 30; midRangeProbab = 0.700000; maxRange = 150; maxRangeProbab = 0.050000; }; class Library { libTextDesc = "XM117"; }; descriptionShort = "$STR_DSS_M16A2"; }; };
-
yep as soon as i figure out how to do it
-
Black Hawk Down units and map
Pvt.Kiwi replied to Black1ron's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
its also called the 733 -
Black Hawk Down units and map
Pvt.Kiwi replied to Black1ron's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@Tobie: it is man i got the idea from this picture -
http://www.filefront.com/14812789/XM117.pbo `````---------------````` ```/``__________`````` ```|`/````````````|`` ```|`|___________|`|```` ``/`/``.--.``.--.``````` `/`|``|``*`|`*``|``|``` `|`|```-__-`-__-```|`|`` ``/`````___`````//``` ````````````````/`````` ````/```-------```````` ``_/_`|/|`|``|/|`__``` `/```|__|`|` |__|/````` `__/______|_______/`` `````|_____|_____|`````` `````/____`/____`````` --------------------- XM117 Addon By pvt.kiwi --------------------- PURPOSE -------- To add the XM117 carbine to ARMA2 for the Black Hawk Down mod and to get me more clued up with addon making in arma [first addon] --------- Includes --------- XM117.p3d ------------- INSTALLLATION -------------- -mod folder -class name: XM117 -------------- USAGE -------------- - feel free to edit i hope people can learn from it - credit where credit is due. ----------- KNOWN BUGS ----------- - no muzzleflash - no reload animations ---------------------------- futue release ---------------------------- - add several skins - scoped and nonscoped versions Armaholic mirror: - Xm117
-
WIP British 4 Rifle Soldiers
Pvt.Kiwi replied to STALKERGB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
boss. -
WIP British 4 Rifle Soldiers
Pvt.Kiwi replied to STALKERGB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Sorry dude took a while here those ref pics -
thanks man i'll give it a go