

Doggolainen
Member-
Content Count
10 -
Joined
-
Last visited
-
Medals
Community Reputation
10 GoodAbout Doggolainen
-
Rank
Private
-
A few newbie questions
Doggolainen replied to Doggolainen's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I get this "getPos" to work with all the objects except the sound ones. I really want this alarm to kick in at the right place. Is there anyway I can "spawn" a sound instead of moving it? -
A few newbie questions
Doggolainen replied to Doggolainen's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks, but how do I GROUP stuff? And more important, how do I un-group stuff? Because sometimes when I spawn enemies they are grouped and I want to ungroup them and either way around. I actually tried that setPos command before, but didnt get that to work. For instance, I put this inside a trigger: But it doesnt work. -
First off: Is there any other way to trigger things due to detection, except the ones that are already there in the trigger options. For instance if I would like to have the music to start if "General1" enters the area, but not "General2". My other quesiton is if there is anyway I can move an object from one side of the map to the other. Or simply toggle a true/false option for the specific object. I want to use this for the empty->sounds->alarm to appear/disappear whenever I enter a specific trigger area.
-
Whats the name of the current player/unit
Doggolainen replied to Doggolainen's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks mate! What does _X do? And what does "thislist" do? -
Whats the name of the current player/unit
Doggolainen posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I want to create a field, so if one enters it, he/she dies instantly. Im using the right now. But I wish to change the "player" to something global. So I can say that any opfor/bluefor entering will die. -
Spawning a patrol upon entering an area
Doggolainen replied to Kabolte's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Bumping this thread a bit. The "deleteGroup" doesnt seem to work. I name it and try to delete it on a trigger, but wont get it to work somehow :S Any clues? Trigger1: Trigger2: -
Spawning out of nowhere and set start equipment
Doggolainen posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there anyway I can spawn an enemy/item while walking into a trigger? For instance, I want to go into an area and have several troops spawn at my back. I would also like to spawn the "alarm" entity at the same time. Also, is there anyway so I can choose what weapons/equipment the characters shall start with? All I can see that there is to select from is different types of classes, such as sniper, rifleman, etc. I assume these are kind of basic questions in the ARMA 2 editor world, but looking through the "ARMA 2 script SDK" doesnt really say me that much at the time. -
Triggers combined with markers
Doggolainen replied to Doggolainen's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Since you're here and you are experienced. Is there anyway I can spawn an enemy/item while walking into a trigger. For instance, I want to go into an area and have several troops spawn at my back. I would also like to spawn the "alarm" entity at the same time. -
Triggers combined with markers
Doggolainen replied to Doggolainen's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks alot! -
Triggers combined with markers
Doggolainen posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've tried google, but I couldn't find an easy "guide" to make the simplest objectives. All I want is to make a marker appear/disappear from the map using either a trigger or something similar. Basically, I want one marker to get removed from the map once the objective is complete and another to show up for one to see the next objective. How do I do it? Also, does anyone know a way to turn the engine and lights on an unmanned truck? I'm new to this forums and to editing, I hope I have posted in the right place.