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ph00nix

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Everything posted by ph00nix

  1. ph00nix

    Sharpe's Rifles Mod

    I woudn t say the mod is dead but I know about some serios trouble with the musket shooting effect. Perhaps if one of you could help out it would be a big step forward, since many infantry units are already craeted. And an era-map would of course be a big enlargement of content. Maybe also some buildings. Anyone who can help and is interested in the mod tell here.
  2. ph00nix

    Reloading in Wilbur

    there is a grayscale shader that restores the info, thx guys
  3. hey, I made a map in Wilbur. Then I noticed that I can t reload it properly, the new apprerance is not usable at all: left:the one I made, right: the one wilbur loads I saved in almost all formats until it finally crashed.
  4. ph00nix

    Reloading in Wilbur

    ok, and where can I adjust that ?
  5. hi, I have a problem. When I want to pack the addon file I get this error message: My P:/ca folder looks like this: (I have an arma1 folder in which contains old files from other tutorials) The copy_cpp.bat created me a folder thats includes arma1 in the path: P:\TUT\ca\arma1\SampleMap\config.cpp. Wheres I have all files of the project in the TUT\TUT_samplemap folder. So I have 2 config.cpp one with 2 kb one with 12 kb.
  6. ok. And what is the difference between a .pbo and a .pbo.bi.bisign ? Thx btw !
  7. ah ok. And I think I have much stuff from sahrani what I imported ... where/which are the important arma2 pbos ? There is also an editor enlargement/upgrade mod that enables all objects for the mission editor. How can I do this for visitor ? this one: http://www.mapfact.net/include.php?path=comment&comcat=cont&subid=85 (map eu)
  8. ok thx :) But I only get a not textured, white road. How can I assign the texture ?
  9. hi, thx for map, great. I have a problem with roads. In a tutorial stands that I shall select the menue entry "New Roads Objects Definition". But it doesn t exist. There is for natural objects and artificial, ... but no roads. Only the point "roads" but that s something different. I mean somewhere should it be possible to include roads ... ?
  10. hi Max, hi guys, thx for your patience ... ok, I can do some changes. Can you explain what you mean with "thickbness of the its squatter stance" ? You mean that "arms" ?, and the breadth of the tracks ? I ll do some improvements the next days. oh, and further plans. I want to make that tank and that HK Flyer. And maybe some more stuff after. greets phoenix
  11. ph00nix

    TrackIR 5 ArmA2 Thread!

    could someone answer that ? thx
  12. http://forums.bistudio.com/showthread.php?t=83220
  13. ph00nix

    Sahrani Evolution!

    yay ! THX mate
  14. ph00nix

    Sahrani Evolution!

    hey, I can t get that to work. The "this" link is broken. I think it is yoma ? ok, I see the New Server button. When I click it it deletes all on the form. But where is that AutoConfig URL box ?
  15. hi, At the beginning is a house and 3 jeeps. And Several groups of rebells around me and the team. But after their boss has spoken nobody is moving anymore. All are only standing around even my own team and it doesn t react on my commds too.
  16. hi, just had my first try on bulldozer. But I think it doesn t work correctly. I downloaded the "sample map project data" from here: http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=61;t=67834 But when I start Buldozer comes an error message: No entry 'bin\config.cpp.CfgVoiceTypes' and all is white ! I can t use the mouse at all (also in fullscreen mode) and there are no buildings or anything that is on the visitor map... And I can t move sidewarts.
  17. ph00nix

    how can I buy units

    hi, I just play the mission dogs of war. Here I have to buy units. I read in the manual that I can do in these barracks. But there is no active object in it ?
  18. lol thats great. I have version 1.02. But this appears everytime I try. Thus nobody else would ever have been so far in this campaign ?
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