ph00nix
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Sharpe's Rifles Mod
ph00nix replied to StubbleHopper's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I woudn t say the mod is dead but I know about some serios trouble with the musket shooting effect. Perhaps if one of you could help out it would be a big step forward, since many infantry units are already craeted. And an era-map would of course be a big enlargement of content. Maybe also some buildings. Anyone who can help and is interested in the mod tell here. -
there is a grayscale shader that restores the info, thx guys
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ok, and where can I adjust that ?
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hey, I made a map in Wilbur. Then I noticed that I can t reload it properly, the new apprerance is not usable at all: left:the one I made, right: the one wilbur loads I saved in almost all formats until it finally crashed.
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hi, I have a problem. When I want to pack the addon file I get this error message: My P:/ca folder looks like this: (I have an arma1 folder in which contains old files from other tutorials) The copy_cpp.bat created me a folder thats includes arma1 in the path: P:\TUT\ca\arma1\SampleMap\config.cpp. Wheres I have all files of the project in the TUT\TUT_samplemap folder. So I have 2 config.cpp one with 2 kb one with 12 kb.
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ok. And what is the difference between a .pbo and a .pbo.bi.bisign ? Thx btw !
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ah ok. And I think I have much stuff from sahrani what I imported ... where/which are the important arma2 pbos ? There is also an editor enlargement/upgrade mod that enables all objects for the mission editor. How can I do this for visitor ? this one: http://www.mapfact.net/include.php?path=comment&comcat=cont&subid=85 (map eu)
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ok thx :) But I only get a not textured, white road. How can I assign the texture ?
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hi, thx for map, great. I have a problem with roads. In a tutorial stands that I shall select the menue entry "New Roads Objects Definition". But it doesn t exist. There is for natural objects and artificial, ... but no roads. Only the point "roads" but that s something different. I mean somewhere should it be possible to include roads ... ?
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I´ll be back - Terminator stuff in ARMA II
ph00nix replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
so better now ? ;) -
I´ll be back - Terminator stuff in ARMA II
ph00nix replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hi Max, hi guys, thx for your patience ... ok, I can do some changes. Can you explain what you mean with "thickbness of the its squatter stance" ? You mean that "arms" ?, and the breadth of the tracks ? I ll do some improvements the next days. oh, and further plans. I want to make that tank and that HK Flyer. And maybe some more stuff after. greets phoenix -
could someone answer that ? thx
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I´ll be back - Terminator stuff in ARMA II
ph00nix replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
http://forums.bistudio.com/showthread.php?t=83220 -
yay ! THX mate
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hey, I can t get that to work. The "this" link is broken. I think it is yoma ? ok, I see the New Server button. When I click it it deletes all on the form. But where is that AutoConfig URL box ?