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Filip5

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Everything posted by Filip5

  1. I was looking everywhere how to make an instant smoke,but without any success.I found few scripts about this,but none of them worked. This is the init I used to create smoke. dymovnica = "SmokeshellRed" createVehicle getMarkerPos "lz2"; Now I am trying to find out how to create instant smoke.Any ideas?
  2. I have checked all you scripts and spoilers,but thats not what I am looking for...
  3. Hello,I am looking for an script,or whatever it is,to make an interactive notebook screen.Let me explain this: I placed notebook on table(in ArmA2 editor of course), and made a script to add action.The think I am looking after is,that i want this notebook to switch on,and then somehow, i would be able to have a mouse on the screen or similiar.Is this possible to make? I didnt see it in missions so far... Thanks for any responses.
  4. Hello guys,we want to ban a player on our server. Now,i want toknow if the ban connects with the nick,or the IP adress.He could change his nick and continue...
  5. Hi guys.I found out how to get 3D text works,but somehow i lost the mission.I didnt know where to post this post.Anyone could give me a url or simple mission with 3d text in? Thank you for any posts...
  6. Thank you,this one works well
  7. hey guys,this time i need help with a simple command.However,my computer is not running so i need a little help. I am looking for a script or whatever it is, to make vehicles markers visible on map. You can see it in domination,and I want to do something like this into mission. Thank you for any posts...
  8. Hello there again,and I am back with a less serious problem.Sometimes,when the players connect,the server will show error in log.Sometimes it even block acces to the server. Here is the part of that error,i can post a whole error if needed: 22:11:18 Hráč 173rd Hreeik has connected (id=270982). ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable "############################# ace-coop24-vzbourenci-blu-v5%2e0 #############################" [37148,756.392,0,"Executing Dom description.ext"] [37148,756.416,0,"Dom description.ext processed"] "############################# ace-coop24-vzbourenci-blu-v5%2e0 #############################" [37148,756.458,0,"Executing Dom description.ext"] [37148,756.482,0,"Dom description.ext processed"] "############################# ace-coop24-vzbourenci-blu-v5%2e0 #############################" [37148,756.523,0,"Executing Dom description.ext"] [37148,756.547,0,"Dom description.ext processed"] "############################# ace-coop24-vzbourenci-blu-v5%2e0 #############################" [37148,756.589,0,"Executing Dom description.ext"] [37148,756.613,0,"Dom description.ext processed"] best regards Filip5
  9. Hi, we got a server problem,or at least we think it is a server problem. The problem is that we got 10 missions on ours server.When we try to upload the 11st mission,the server will restart itself. We also tried to uninstall everything and instal it again,but the same problem still appears. Is here something like "server size limitation" or so? Any solutions? Here is the error message as i promised WATCHDOG (6290): [so led 29 09:59:46 CET 2011] Starting server (port 2302)... Item str_disp_server_control listed twice Unsupported language Czech in stringtable Unsupported language Czech in stringtable Unsupported language Czech in stringtable Unsupported language Czech in stringtable Unsupported language Czech in stringtable Updating base class ->StaticCannon, by ca\weapons\config.bin/CfgVehicles/M119/ Updating base class ->StaticCannon, by ca\weapons\config.bin/CfgVehicles/D30_base/ Updating base class ->Rifle, by ca\weapons\config.bin/cfgWeapons/M24/ Updating base class ->Rifle, by ca\weapons\config.bin/cfgWeapons/SVD/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->StaticMGWeapon, by ca\weapons\static\config.bin/CfgVehicles/WarfareBMGNest_M240_base/ Updating base class ->StaticMGWeapon, by ca\weapons\static\config.bin/CfgVehicles/WarfareBMGNest_PK_Base/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fort_bagfence_corner/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fort_bagfence_long/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fort_bagfence_round/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fort_artillery_nest/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fort_rampart/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fortified_nest_big/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fortified_nest_small/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Fort_EnvelopeSmall/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Fort_EnvelopeBig/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_CamoNet_NATO/ Updating base class ->Land_CamoNet_NATO, by ca\misc3\config.bin/CfgVehicles/Land_CamoNetVar_NATO/ Updating base class ->Land_CamoNet_NATO, by ca\misc3\config.bin/CfgVehicles/Land_CamoNetB_NATO/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_CamoNet_EAST/ Updating base class ->Land_CamoNet_EAST, by ca\misc3\config.bin/CfgVehicles/Land_CamoNetVar_EAST/ Updating base class ->Land_CamoNet_EAST, by ca\misc3\config.bin/CfgVehicles/Land_CamoNetB_EAST/ 9:59:52 Byl vytvoĹ™en dedikovanÄ‚Ë server. 9:59:53 BattlEye Server: Initialized (v1.115) 9:59:53 Identita serveru vytvoĹ™ena. NAT Negotiation completed ArmA 2 OA Console version 1.57 : port 2302 - Sockets 10:00:18 Joseph pouĹľĂ***vá modifikovanÄ‚Ë datovÄ‚Ë soubor - Arma 2;Arma 2: Operation Arrowhead;Arma 2: British Armed Forces (Lite);Arma 2: 10:00:18 Hráč Joseph se pĹ™ipojuje. 10:00:19 Hráč Joseph se pĹ™ipojil (id=265414). File description.ext, line 3: '.onloadmission': Missing ';' at the end of line Cannot open file 'MPMissions\co10_zargabad_push_070night.zargabad.pbo' Critical:Destroying running thread! WATCHDOG (6290): [so led 29 10:00:30 CET 2011] Server died, waiting to restart... WATCHDOG (6290): [so led 29 10:00:35 CET 2011] Starting server (port 2302)... We also found out,that if we remove some mods,we can upload more missions on server.We are using this mods: CBA, ACE, ACEX, ACEX_RU, ACEX_USNAVY, ACEX_PLA, ISLA_DUALA, ACRE, BTK . BTK include fallujah, thirsk, , everon, lingor, ACR units, wintc, bb merc , ibr_plant objects and some units connected with these mods. We are running on system linux. In case of interest,i can post addonsync adress too. Best regards Filip5
  10. This one is an interesting question. I did not try it,but i think OA should be enought.Or maybe try to look in addons if animations are some source of files. I think this shouldnt be a problem, even now the most of people got combined operations...
  11. In a new dlc pmc,came out new function called bis_3d_text.All of us could see this in the campain.So far i found some scrpits wich i need,but no succes in all.Anyone could explain how to add 3D text to mission,and what scripts i need? Thanks a lot.:
  12. i am trying to do training camp,but i got stuck at this.I need to have clear town,and somehow after radio activation there will be enemy units.I know its something like create units,or some kind of script.Please help me :butbut: :(
  13. Hi,as i mentioned in title,i tried to make a picture,wich will appear on the srceen of players,but i got this problems. 1.There will be more than 10 pictures,so i cant do it using radio. 2.Only people in trigger are will see the picture. 3.I found out,that i can use addaction command,but i havent got idea how this one works. I will be very gratheful for any help
  14. hi,my question is:What is script for adding multiple music into mission.I used this at one song, class CfgMusic { tracks[] = {}; class runaway { name = "Úvod"; sound[] = {"\music\Úvod.ogg", db+10, 1.0}; }; }; but i cant get it worked with more than one. Any solutions? Thanks And also,anyone can tell me how to add picture to loading screen?
  15. As i mentioned in the title,i am trying to play a music,but only units in humvees will hear it.I got blackhawk on map too,and i dont want them to hear it.Is it possible to make it?
  16. Hi, i just want to ask about few things. SO first is UAV Is it possible to have uav in mission without humvee,just get it activated in action menu??It in Call of Duty 4 too i think Heres the script i have used: class RscText { type = CT_STATIC; IDC = -1; style = ST_LEFT + ST_MULTI + ST_NO_RECT; LineSpacing = 1.000000; h = 0.040000; ColorBackground[] = {1,1,1,0.2}; ColorText[] = {0.1,0.1,0.1,1}; font = "BitStream"; SizeEx = 0.030000; }; class RscTitles { class RscDisplayUAV { idd = 998; duration = 99; fadein = 0; movingEnable = 0; enableSimulation = 0; enableDisplay = 0; class controls { //--- Mriezka class GV1: RscText { x = 0.1; y = 0.2; w = 0.001; h = 0.6; text = ""; colorBackground[] = {1,1,1,0.1}; }; class GV2: GV1 {x = 0.2;}; class GV3: GV1 {x = 0.3;}; class GV4: GV1 {x = 0.4;}; class GV5: GV1 {x = 0.5;}; class GV6: GV1 {x = 0.6;}; class GV7: GV1 {x = 0.7;}; class GV8: GV1 {x = 0.8;}; class GV9: GV1 {x = 0.9;}; class GH1: RscText { x = 0.1; y = 0.2; w = 0.8; h = 0.001; text = ""; colorBackground[] = {1,1,1,0.1}; }; class GH2: GH1 {y = 0.3;}; class GH3: GH1 {y = 0.4;}; class GH4: GH1 {y = 0.5;}; class GH5: GH1 {y = 0.6;}; class GH6: GH1 {y = 0.7;}; class GH7: GH1 {y = 0.8;}; //--- Krizik class cross1: RscText { x = 0.475; y = 0.5; w = 0.05; h = 0.001; text = ""; colorBackground[] = {1,1,1,0.3}; }; class cross2: RscText { x = 0.5; y = 0.475; w = 0.001; h = 0.05; text = ""; colorBackground[] = {1,1,1,0.3}; }; //--- Lavy roh horny class LineTLH: RscText { x = 0.1; y = 0.2; w = 0.1; h = 0.005; text = ""; colorBackground[] = {1,1,1,1}; }; class LineTLV: RscText { x = 0.1; y = 0.2; w = 0.005; h = 0.1; text = ""; colorBackground[] = {1,1,1,1}; }; //--- Pravy roh horny class LineTRH: RscText { x = 0.8; y = 0.2; w = 0.1; h = 0.005; text = ""; colorBackground[] = {1,1,1,1}; }; class LineTRV: RscText { x = 0.9-0.005; y = 0.2; w = 0.005; h = 0.1; text = ""; colorBackground[] = {1,1,1,1}; }; //--- Lavy roh spodny class LineBLH: RscText { x = 0.1; y = 0.8-0.005; w = 0.1; h = 0.005; text = ""; colorBackground[] = {1,1,1,1}; }; class LineBLV: RscText { x = 0.1; y = 0.7; w = 0.005; h = 0.1; text = ""; colorBackground[] = {1,1,1,1}; }; //--- Pravy roh spodny class LineBRH: RscText { x = 0.8; y = 0.8-0.005; w = 0.1; h = 0.005; text = ""; colorBackground[] = {1,1,1,1}; }; class LineBRV: RscText { x = 0.9-0.005; y = 0.7; w = 0.005; h = 0.1; text = ""; colorBackground[] = {1,1,1,1}; }; }; }; }; its pretty confusing,and that isnt all Anyone can help?
  17. Whats the script for the end tiltes in mission? And where i should put it? Please help
  18. Several days ago, i tried to make outro in multyplayer mission...Works fine in singelplayer,but no in mp... And i cant even edit outro in multiplayer. So i am asking if it is possible to play outro in multiplayer?
  19. I think i finally found way how to use uav without humvee Ijust added rucksack,wich can be used as uav activation... Just anyone can help how too add this rucksack to unit?
  20. Filip5

    Inventory

    Sadly, this isnt working for me :(
  21. Filip5

    Inventory

    and where i should put that script?
  22. Filip5

    Inventory

    The problem is now much biger :( I cant simply add rucksack trought script,but i must give the specified one,that one wich is lying on the ground,because this one is attached to uav modul... I know,semms confusing,but trust me , its confusing even more :P
  23. Filip5

    Inventory

    Hm..that will be a problem,because my rucksack is on the ground,and i dont konw his name :P
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