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Filip5

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About Filip5

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  1. I have checked all you scripts and spoilers,but thats not what I am looking for...
  2. I was looking everywhere how to make an instant smoke,but without any success.I found few scripts about this,but none of them worked. This is the init I used to create smoke. dymovnica = "SmokeshellRed" createVehicle getMarkerPos "lz2"; Now I am trying to find out how to create instant smoke.Any ideas?
  3. Hello,I am looking for an script,or whatever it is,to make an interactive notebook screen.Let me explain this: I placed notebook on table(in ArmA2 editor of course), and made a script to add action.The think I am looking after is,that i want this notebook to switch on,and then somehow, i would be able to have a mouse on the screen or similiar.Is this possible to make? I didnt see it in missions so far... Thanks for any responses.
  4. Hello guys,we want to ban a player on our server. Now,i want toknow if the ban connects with the nick,or the IP adress.He could change his nick and continue...
  5. Hi guys.I found out how to get 3D text works,but somehow i lost the mission.I didnt know where to post this post.Anyone could give me a url or simple mission with 3d text in? Thank you for any posts...
  6. Thank you,this one works well
  7. hey guys,this time i need help with a simple command.However,my computer is not running so i need a little help. I am looking for a script or whatever it is, to make vehicles markers visible on map. You can see it in domination,and I want to do something like this into mission. Thank you for any posts...
  8. Hello there again,and I am back with a less serious problem.Sometimes,when the players connect,the server will show error in log.Sometimes it even block acces to the server. Here is the part of that error,i can post a whole error if needed: 22:11:18 Hráč 173rd Hreeik has connected (id=270982). ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable "############################# ace-coop24-vzbourenci-blu-v5%2e0 #############################" [37148,756.392,0,"Executing Dom description.ext"] [37148,756.416,0,"Dom description.ext processed"] "############################# ace-coop24-vzbourenci-blu-v5%2e0 #############################" [37148,756.458,0,"Executing Dom description.ext"] [37148,756.482,0,"Dom description.ext processed"] "############################# ace-coop24-vzbourenci-blu-v5%2e0 #############################" [37148,756.523,0,"Executing Dom description.ext"] [37148,756.547,0,"Dom description.ext processed"] "############################# ace-coop24-vzbourenci-blu-v5%2e0 #############################" [37148,756.589,0,"Executing Dom description.ext"] [37148,756.613,0,"Dom description.ext processed"] best regards Filip5
  9. Hi, we got a server problem,or at least we think it is a server problem. The problem is that we got 10 missions on ours server.When we try to upload the 11st mission,the server will restart itself. We also tried to uninstall everything and instal it again,but the same problem still appears. Is here something like "server size limitation" or so? Any solutions? Here is the error message as i promised WATCHDOG (6290): [so led 29 09:59:46 CET 2011] Starting server (port 2302)... Item str_disp_server_control listed twice Unsupported language Czech in stringtable Unsupported language Czech in stringtable Unsupported language Czech in stringtable Unsupported language Czech in stringtable Unsupported language Czech in stringtable Updating base class ->StaticCannon, by ca\weapons\config.bin/CfgVehicles/M119/ Updating base class ->StaticCannon, by ca\weapons\config.bin/CfgVehicles/D30_base/ Updating base class ->Rifle, by ca\weapons\config.bin/cfgWeapons/M24/ Updating base class ->Rifle, by ca\weapons\config.bin/cfgWeapons/SVD/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->StaticMGWeapon, by ca\weapons\static\config.bin/CfgVehicles/WarfareBMGNest_M240_base/ Updating base class ->StaticMGWeapon, by ca\weapons\static\config.bin/CfgVehicles/WarfareBMGNest_PK_Base/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fort_bagfence_corner/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fort_bagfence_long/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fort_bagfence_round/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fort_artillery_nest/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fort_rampart/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fortified_nest_big/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fortified_nest_small/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Fort_EnvelopeSmall/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Fort_EnvelopeBig/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_CamoNet_NATO/ Updating base class ->Land_CamoNet_NATO, by ca\misc3\config.bin/CfgVehicles/Land_CamoNetVar_NATO/ Updating base class ->Land_CamoNet_NATO, by ca\misc3\config.bin/CfgVehicles/Land_CamoNetB_NATO/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_CamoNet_EAST/ Updating base class ->Land_CamoNet_EAST, by ca\misc3\config.bin/CfgVehicles/Land_CamoNetVar_EAST/ Updating base class ->Land_CamoNet_EAST, by ca\misc3\config.bin/CfgVehicles/Land_CamoNetB_EAST/ 9:59:52 Byl vytvoĹ™en dedikovanÄ‚Ë server. 9:59:53 BattlEye Server: Initialized (v1.115) 9:59:53 Identita serveru vytvoĹ™ena. NAT Negotiation completed ArmA 2 OA Console version 1.57 : port 2302 - Sockets 10:00:18 Joseph pouĹľĂ***vá modifikovanÄ‚Ë datovÄ‚Ë soubor - Arma 2;Arma 2: Operation Arrowhead;Arma 2: British Armed Forces (Lite);Arma 2: 10:00:18 Hráč Joseph se pĹ™ipojuje. 10:00:19 Hráč Joseph se pĹ™ipojil (id=265414). File description.ext, line 3: '.onloadmission': Missing ';' at the end of line Cannot open file 'MPMissions\co10_zargabad_push_070night.zargabad.pbo' Critical:Destroying running thread! WATCHDOG (6290): [so led 29 10:00:30 CET 2011] Server died, waiting to restart... WATCHDOG (6290): [so led 29 10:00:35 CET 2011] Starting server (port 2302)... We also found out,that if we remove some mods,we can upload more missions on server.We are using this mods: CBA, ACE, ACEX, ACEX_RU, ACEX_USNAVY, ACEX_PLA, ISLA_DUALA, ACRE, BTK . BTK include fallujah, thirsk, , everon, lingor, ACR units, wintc, bb merc , ibr_plant objects and some units connected with these mods. We are running on system linux. In case of interest,i can post addonsync adress too. Best regards Filip5
  10. This one is an interesting question. I did not try it,but i think OA should be enought.Or maybe try to look in addons if animations are some source of files. I think this shouldnt be a problem, even now the most of people got combined operations...
  11. In a new dlc pmc,came out new function called bis_3d_text.All of us could see this in the campain.So far i found some scrpits wich i need,but no succes in all.Anyone could explain how to add 3D text to mission,and what scripts i need? Thanks a lot.:
  12. i am trying to do training camp,but i got stuck at this.I need to have clear town,and somehow after radio activation there will be enemy units.I know its something like create units,or some kind of script.Please help me :butbut: :(
  13. Hi,as i mentioned in title,i tried to make a picture,wich will appear on the srceen of players,but i got this problems. 1.There will be more than 10 pictures,so i cant do it using radio. 2.Only people in trigger are will see the picture. 3.I found out,that i can use addaction command,but i havent got idea how this one works. I will be very gratheful for any help
  14. hi,my question is:What is script for adding multiple music into mission.I used this at one song, class CfgMusic { tracks[] = {}; class runaway { name = "Úvod"; sound[] = {"\music\Úvod.ogg", db+10, 1.0}; }; }; but i cant get it worked with more than one. Any solutions? Thanks And also,anyone can tell me how to add picture to loading screen?
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