Rapier
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He isn't all the way there yet...missing 2 more screens on left and right or possibly even more. Seen that kind of setup, you will actually get motion sick for the first few tries..oh and rumble chair or whatever that called. The joystick he is using is the Saitek X52..I have it (them, it's 2), but it's been gathering dust on a shelf somehwere. I used it for Desert Combat mod in BF1942 and IL2 Sturmovik. Nice joysticks, but took too much space up on my desk and I haven't seen a decent simulator in years so I got no use for them.
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Firefox, and once in a blue moon IE. Some webpages I visit are clearly coded for IE , such as government pages, credit card pages (to pay bills) and online-exam stuff, they are still almost exclusively for IE. I don't like IE, neved did. The school I went to was using Netscape (remember the big "N") on all pcs..and before that, I was using Macs and since that was 1993, the Internet was something I didn't want to visit, even if I could.
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alright, I thought I can carry at least through the single player, but now I got stuck do to bugs. There are "checkpoint" auto saves only so reloaded the 100th time the same checkpoint and my team is missing. I wish I made a screenshot. Only their weapons stuck in mid- air and in the bush and some equipment laying on the ground, the team is in another dimension I guess. Supposed to board a heli in an LZ which is clean until the HQ radios in that the Heli is 5 minutes away. 10 seconds later the HQ says the heli 1 min away, but it pops out of nowhere with gatling guns blazing all directions, shooting at enemies, which suddenly appeared out of nowhere. So it lands, I get in and the heli won't leave, because my invisible team mate stuck in the twilight zone 500 meters away refuse to join back in the 3rd dimension. Finally i got a lethal shot sitting in the chopper, and my suddenly my dimension hopping team is boarding the heli and as the heli prepares to take off, I'm back on the 'reload checkpoint' menu because I'm dead. After the 5th time the same thing happening I just quit and then only to realize that my mouse pointer is gone in the menu screen, so I have to keyboard myself out of the game. I think ARMA II devs have a tremendous opportunity to release a good patch to iron out some of the worst bugs out there, because there is an exodus of the OFP crowd highly disappointed with DR and looking for another open ended game and armaII is right here.
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Oh boy...I just got this game as a Birthday present from my younger brother. He knows that I liked the first OFP. I knew about the game is not for the faint heart, but he didnt...anyway, It's a free game for me and I didn't want to make him dissappointed with his gift so I just graciously took it. OK...been playing it for 3hrs.. LOL...I kid you not, but Call of Duty 4 is more realistic than this. This is truly made for the console players..but even them..it has so many bugs it's incredible. First mission on the map, i got stuck in the ground hip down and sunk away like it's a quicksand...had to restart the entire mission and avoid that spot on the map. Anyway, the best way to describe is that the game is like the old Delta Force, but delta force being done better. The graphics is about on the level of the 1st OFP. Love the music, but I don't know why they used Tibetian/Tuvan throat singing , because it's definitely not Chinese music. Trying to bug the Chinese?
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Here is what you can do: http://hotshots.folkersma.org/?menu=27&screenID=235 ;)
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I dont care what anyone says this game is great!
Rapier replied to banenwn's topic in ARMA 2 & OA - GENERAL
Without fair criticism you wouldn't see patches released to any games. And stop thinking that everybody who complains are all just "newbies" , because most of the fair critics have a much more experience regarding the arma/ofp glitches and problems, than random "playing it for 3 weeks" figures who are still in the process of learning all the aspects of the game. -
Planes need bombing aiming reticule+ counter
Rapier replied to Rapier's topic in ARMA 2 & OA - SUGGESTIONS
How about loadout selections too? There are far more types of bombs. Who wouldn't wanna try a bunkerbuster or cluster bombs? -
sitting inside the plane FOV needs to be adjusted. I end up doing it myself and when I zoom on to the HUD, it's still off and unnatural and hard to see what I'm doing. Functional MDF displays would be nice too.
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Alright, so if the modders can do it, then the original coders should be able to. I also noticed in the CWR mod of ARMA, that the troops follow my commands a lot better than the plain vanilla ARMA.
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I'm flying a keyboard+mouse control. I understand the point of "setting a cruise speed" but at the same time, (and you can try this), there is a certain point at a certain speed the plane will keep the cruising speed, but under this speed (it's usually around 400km/h) the plane will not hold the set speed but slows down and eventually falls out of the sky. And even if you set this cruising speed, go try it, do a turn and when you get out of that turn and return to level wing straight-notice your plane no longer holds that cruising speed and it is neither accelerating to regain that speed. Of course, you can say that "oh well" that speed isn't fast enough to keep the plane in the air, but then I say "you just said the game isn't a fight sim and not to expect a plane simulation here". Not to mention these planes (Harrier, SU25 etc.) are well capable of flying (and not falling out of the sky) under 300km/h, and as you say that the plane tries to keep the cruising speed I have set with my "Q" key, how do you explain that it won't really hold that speed in a level flight, but instead it rapidly drops and eventually I crash and burn unless I continuously accelerate by holding down the Q key? What you're implying, it worked in Operation Flashpoint perfectly. It was actually enjoyable to fly around with the jets, even with the arcade controls. But not in Arma or ArmaII. Look, it's either not a flight sim and let's have me those aids so I can play, or it is a flight sim and have the plane behave like it supposed to. It can't be both and neither of them at the same time, because then it's a giant mess.
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It's a classic Operations Flashpoint bug. Actually it's not even a "bug", but a design shortcoming. The buildings for the AI is like a "no-go" place. You'd only get killed if they start shooting at you with a tank or a large caliber Machine Gun. Otherwise, the AI will never enter buildings. And not to mention the AI has no idea what to do inside a building anyway. It would need an entirely new engine with new AI to get this fixed, if they couldn't do it in 3 games already.
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Which fixed-wing aircraft got the best flight model ?
Rapier replied to sk3pt's topic in ARMA 2 & OA - GENERAL
LOL, any of the battlefield series games have better (and more enjoyable) flight model and that's none of them are "flight sims" and none of them even try to be realistic. Shoot, Battlestations Pacific has a better flight model and that game far away of being of a simulator. The "jetfighter" series are long told to be an arcade shooter, and it has better flight model. -
Which fixed-wing aircraft got the best flight model ?
Rapier replied to sk3pt's topic in ARMA 2 & OA - GENERAL
LOL..right on. the poll should be how bad is the flight model : 1fairly bad 2 bad; 3terrible. No. 3 . -
It's not the detail that kills the frame rate, its how much they are optimized and the efficiency of the game engine loading textures coming into visual sight and unloading those that are not visible.
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I have noticed this as well. You know this would only be valid, if the AI really couldn't see you , but again, we are talking about a solid land there, which changes height with the detail settings and that's just a serious bummer.