funked1
Member-
Content Count
23 -
Joined
-
Last visited
-
Medals
Community Reputation
11 GoodAbout funked1
-
Rank
Private First Class
-
[SP Campaign] M.E.R.C.S. - mercenary expendable ruthless covert selfish
funked1 replied to IndeedPete's topic in ARMA 3 - USER MISSIONS
I ended up reverting and everything worked fine, and I was able to finish the campaign with great success. I think what happened the first time is that I attacked the nearby bandit hideout and that sent me to the second hub before I had finished the first hub missions. So it was trying to access the first hub missions from the second hub... Anyways, great campaign, still giving a lot of fun even with all the changes BIS have made to mess up your carefully crafted missions and story!!! -
[SP Campaign] M.E.R.C.S. - mercenary expendable ruthless covert selfish
funked1 replied to IndeedPete's topic in ARMA 3 - USER MISSIONS
I'm getting an error when I try to do the first mission from the British Knights base. I do the briefing, walk to the "Insert on Foot" objective, get an objective complete message, and then the game goes to load the mission. At this point I get this error message: No entry IP_CMP_MERCS/IP_CMP_MERCS/description.ext/Campaign/Missions/Hub02.M01b I'm running stable branch, workshop version of M.E.R.C.S., and no mods. I've tried checking cache integrity, deleting and reinstalling M.E.R.C.S., and reverting to an earlier ave. Kinda bummed because I was REALLY enjoying the campaign! -
Excellent campaign!
-
EBSS - Epic Battlefield System Scripted version
funked1 replied to subroc's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks. I'm trying to make some Red Dawn stuff with Project 85 and this is perfect. -
Whoa, that was fast. :) ---------- Post added at 11:09 AM ---------- Previous post was at 11:02 AM ---------- BTW I think I know what is going on. OA is actually maintaining the 300m zero with the SD rounds, so it fires them on a higher trajectory than the standard rounds. This is fine at 300m but at CQB ranges it means the rounds impact high, which is what I was noticing. Thanks for the quick fix.
-
On Jack of Clubs, was it your intent to have SD mags in non-SD weapons? It really throws off the zero on the Aimpoint.
-
I want to take some of the civilians from OA and put them on the BLUFOR faction so I can play "Wolverines" against RU troops. Any idea on how to do that?
-
What am I looking for in the editor? I checked all the Opfor, Blufor, and Independent Units and I don't see anything that looks like mercenaries. ---------- Post added at 11:37 AM ---------- Previous post was at 11:32 AM ---------- HA! I am a retard! Forgot to put addons folder inside the modfolder. Thanks Sick.
-
Yes like I said I'm running V5 of the desert mercs mod.
-
Same here, and I am running CO with Desert Mercs V5. No other mods.
-
I think it pauses all the AI and modules and such. The FPS increase is due to reduced CPU load.
-
Secondary Ops Manager Module Discussion
funked1 replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
gunship_run e.g. [["transport", "aerial_reconnaissance", "supply_drop", "tactical_airstrike", "artillery_barrage", "gunship_run"], player] call BIS_SOM_addSupportRequestFunc; -
Secondary Ops Manager Module Discussion
funked1 replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Try Whiskey with an E. -
Secondary Ops Manager Module Discussion
funked1 replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Anyone else having trouble with Ambush in OA? Every time I get an Ambush, it immediately says "UAV reports all vehicles destroyed" and the secop ends. -
Yeah I'm having the same problem. We are talking about the "My Missions" thingy right? No matter what I do, I'm always a KSK team.