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funked1

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About funked1

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    Private First Class
  1. I ended up reverting and everything worked fine, and I was able to finish the campaign with great success. I think what happened the first time is that I attacked the nearby bandit hideout and that sent me to the second hub before I had finished the first hub missions. So it was trying to access the first hub missions from the second hub... Anyways, great campaign, still giving a lot of fun even with all the changes BIS have made to mess up your carefully crafted missions and story!!!
  2. I'm getting an error when I try to do the first mission from the British Knights base. I do the briefing, walk to the "Insert on Foot" objective, get an objective complete message, and then the game goes to load the mission. At this point I get this error message: No entry IP_CMP_MERCS/IP_CMP_MERCS/description.ext/Campaign/Missions/Hub02.M01b I'm running stable branch, workshop version of M.E.R.C.S., and no mods. I've tried checking cache integrity, deleting and reinstalling M.E.R.C.S., and reverting to an earlier ave. Kinda bummed because I was REALLY enjoying the campaign!
  3. funked1

    [CAMP] Lions of Kandahar

    Excellent campaign!
  4. Thanks. I'm trying to make some Red Dawn stuff with Project 85 and this is perfect.
  5. funked1

    Stagler's single player missions

    Whoa, that was fast. :) ---------- Post added at 11:09 AM ---------- Previous post was at 11:02 AM ---------- BTW I think I know what is going on. OA is actually maintaining the 300m zero with the SD rounds, so it fires them on a higher trajectory than the standard rounds. This is fine at 300m but at CQB ranges it means the rounds impact high, which is what I was noticing. Thanks for the quick fix.
  6. funked1

    Stagler's single player missions

    On Jack of Clubs, was it your intent to have SD mags in non-SD weapons? It really throws off the zero on the Aimpoint.
  7. I want to take some of the civilians from OA and put them on the BLUFOR faction so I can play "Wolverines" against RU troops. Any idea on how to do that?
  8. What am I looking for in the editor? I checked all the Opfor, Blufor, and Independent Units and I don't see anything that looks like mercenaries. ---------- Post added at 11:37 AM ---------- Previous post was at 11:32 AM ---------- HA! I am a retard! Forgot to put addons folder inside the modfolder. Thanks Sick.
  9. Yes like I said I'm running V5 of the desert mercs mod.
  10. Same here, and I am running CO with Desert Mercs V5. No other mods.
  11. funked1

    FPS Increase When Menu Opened

    I think it pauses all the AI and modules and such. The FPS increase is due to reduced CPU load.
  12. gunship_run e.g. [["transport", "aerial_reconnaissance", "supply_drop", "tactical_airstrike", "artillery_barrage", "gunship_run"], player] call BIS_SOM_addSupportRequestFunc;
  13. Anyone else having trouble with Ambush in OA? Every time I get an Ambush, it immediately says "UAV reports all vehicles destroyed" and the secop ends.
  14. funked1

    Question about the custom missions.

    Yeah I'm having the same problem. We are talking about the "My Missions" thingy right? No matter what I do, I'm always a KSK team.
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