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Hazar-Kot Valley - Release Thread
j rock replied to mcnools's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
awesome top notch map,,,,, realistic, natual, and many excellent word people use in the previous post that i can't agree more... a little map that pack a punch,,, its like a fancy french dinner tiny but taste and looks stunning though u don't want too much of it cause every thing would just turn dull. (and i don't like vegetable, not too much of it,,, i ment the amount of trees and bush) if u made this map for the BI map competition i would surely vote for ur map BIG BIG ty for ur time and effort for making this map -
well i guess i m the only 1 having problem starting the mission Dr ashford.... after passing the 2nd mission my game just crashed... then i restart it again only with the necessary mod, not thing else... and continue the Dr ashford mission, my game crash again... then i delete my save start fresh with only the required mod,,, it crash again at the Dr ashford mission... well lovely campaign again wiki (i can tell already even i could only get to the 2nd mission),,, there might not be much to shoot at, at the very beginning but i love it, the story is develpoing not straight to the end where the whole city of zombie collapse on u at once... little bit of investigation here, there, slowly reveiling the story... BIG BIG ty for ur time and effort... again
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Degeneration-Redux- Zombie Invasion -
j rock replied to genesis92x's topic in ARMA 2 & OA - USER MISSIONS
haven't been playing this for a while, dig it out last night man its still alot of fun especially with the new thing to do like rescue servivor, scary as hell full time background music... n things i havn't discover yet.... though what happen to the E vehicle or static weapon mounting key??? i did scane through all the post 11 page of it,,,, u did mention it become optional to player can hav that key on or off but how??? its not in parameter or in the scroll menu or in the read me note in the document come with the mod -
COOP 2 Island Escape v1.1 - Fight the zombie hordes on Mana Island in scenic Fiji!
j rock replied to colosseum's topic in ARMA 2 & OA - USER MISSIONS
great fun BIG thank you for ur time and effort to make and share this mission feed back just great fun, no complain, n i don't c how it could improve any more.... same goes to the Radio Relay version... (just the Radio Relay version is way lot harder, some how the Zomb able to detect u from lot lot further distance) bug only 1 i hav spoted so far... some how only the leader slot is able to get the end trigger to work i ment, only the leader can unlock the plane or fix the radio... other slot player can still c the pick up key or fix radio option at the scroll menu, even play the dialog and music but dosen't unlock plane or fix the radio.... THOUGH ( it was NOT running on dedicated server, just hosting it on some people pc) -
SP - WORKHORSE (A random generated Chinook transport mission)
j rock replied to sxp2high's topic in ARMA 2 & OA - USER MISSIONS
no new task,,, i only convert it to the clafghan (when i say convert what i really means is copy and paste) sory i m a programing idiot, ther r only so much i can do.... and sxp2high had not thing to do with it, unless he wanna. i only got the go ahead form him half bloody year ago... well if u think the orginal mission wasn't enough play again,,,, there r 31 task and 7 random location for each task u would hardly ever c the same task at the same location.... and to make it more long lasting the clafghan version would do the job natually cause the map is 4x bigger and the mountain is averging 1500 meter high so its gonna take u 4x the time to complete... (so long it could get boring some time and to make it worse LZ will get hell lot tighter) -
SP - WORKHORSE (A random generated Chinook transport mission)
j rock replied to sxp2high's topic in ARMA 2 & OA - USER MISSIONS
XD it took me half years to get my lazy ares moving and convert ur mission to another map, clafghan where ch47 belong. well its 99% ready http://forums.bistudio.com/showthread.php?t=117090 http://www.armaholic.com/page.php?id=15580 i havn't send it to armaholic yet, still some editing to do and a rethink first.... but if u afraid that i hav turn ur mission in to shit and put ur mission in shame, i could surely send u a early preview... XD (its the same old mission just different map) bug free so far... -
Misc 30 Infection: Chernarus - Addon-free zombie PvP!
j rock replied to celery's topic in ARMA 2 & OA - USER MISSIONS
no apologies needed,,,, ever,,,, matter of fact i should be very very thankful for the update and knowing that u still trying to hunt down the bugs... well it might be a bit late for more bug report and more feed back now, but just gonna let u know any way, sory i didn't notice it earlier bug 1: after a human turn zomb, he will still be shown on the human map, untill he is kill again, or respawn feedback 1:if there r flash light weapon to chose from would be nice,,, if we set every thing to random some time we would end up in total darkness with less then 10~ish meter visibility but on the other hand zomb could turn NV on and get 50 to 100 ish meter visibility wich make the game ending very very quickly (note! we DO love scary darkness, we just need a flash light) 2:this game really require moral player to keep the game fun for both side... like if human all start camping at the very beginning at some where zombie proof like pier or the falling apart warehouse or the church or the blue warehouse or basicly any where with a roof and minimal exit. some of us think that it would be nice that if there were some task that human must do in order to keep them moving.... some thing that human can c on map but zomb can't, like awesome gear like nvg or less ammo at start but they hav to go get from ammo box scatter around or tasks like collecting parts to repair a car so they can bugger out and win. or the first zomb can spawn some ai zomb every few minute (like L4D boomer), until the balance turn like 20% of human player turn zomb then the first zomb will lose the ability to spawn ai zomb... well regardless what this missions surly is going into our favourite PvP mission list, like 1 of ur earlier work razing of zargabad. thx again for ur time and effort spent to create all the awesome u hav create, namely zombie apocalypse series and infection and razing of zargabad..... i m sure i hav missed alot of ur mission... do u hav a link or list where i can find the rest of it.... -
no problem just report back, letting u know.
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nop not working for me, file from armaholic link is still corrupted ftp1 or 2 just tried few second ago. can't DL from megaupload my region is banded updated my RAR from 4.01 to 4.10 still not working for me
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little bit problem here,,,, just wonder if any 1 hav had the same problem too??? after putting the Operation Umbrella.pbo into campaign folder then every time i try to start a room in multiplayer (hosting some other mission) or get into campaign i get a error like this File Campaigns\opeartion umbrella\description.ext, line 54:/Campaing/:missing ')' then the game crash.
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Misc 30 Infection: Chernarus - Addon-free zombie PvP!
j rock replied to celery's topic in ARMA 2 & OA - USER MISSIONS
well we run ur mission on some body PC not dedicated server and we all got combined op.... the guy that own a dedicated server went disappear into thin air.... if we can't find him we can't test bug that only happen on dedicated server... though it seems perfectly fine if we host it our self... well only the authour knows whats wrong with its brain child,,, good luck -
Misc 30 Infection: Chernarus - Addon-free zombie PvP!
j rock replied to celery's topic in ARMA 2 & OA - USER MISSIONS
well thought well plan well balance and shit load of fun..... the best hunter and hunted mission out there.... no bug report cause we just can't spot any bug but its for sure that the game has smooth FPS, random every time. its not only fun playing also fun taking about it,,, we had a little debate about game balance.... but bottom line no game will never be balance snice every 1 hav their own opinion. well im not sure that u would make a update version or not or even wanna listen at all,,, but here is what we had argued about..... 1:medic pack some say medic pack should be imited infinite heal isn't fair for Zomb side like adding a medic station or randon medic pack on dead body or setting at parameters. but some also say zomb side just need more team work and make good use of the 1 hit 1 kill zomb or hunt in pack it is a short game after all. 2:zomb sonar sense limitation some say even with the 60 meter limit its still way difficult to hunt down human sepecially the smart 1 that make good use of the trees bush and building, limit should be off or adding thermal view for the zomb but with limited VD, since we can't smell through our monitor. but some also say the zomb now is perfectly balance, any more will be totally over kill, beside shouldn't the player be reward for playing tactically and ammo is limited, u can run but u can't hide forever also and little team work would fix any thing, also its already easy enough to hunt down human and better yet more and more people will end up on the zomb side every game. and we did hav more aruging point but just can't remember them any more, my opinion about the game balance, it is spot on perfect not thing should be change or add... only thing u should add is a little pretty picture on the armaholic page that represent ur mission, they do caught people attention. BIG BIG ty for ur time and effort, arma wouldn't last with out mod maker and talented mission creator like u. -
Misc 30 Infection: Chernarus - Addon-free zombie PvP!
j rock replied to celery's topic in ARMA 2 & OA - USER MISSIONS
awesome..... ever since ur first zombie mission, almost every 1 have had imagine a idea like this, ability to infect player n turn them into a Zomb and kill other player, just none of us hav the skill to achieve it.... BIG BIG ty, will test it out and report bug and feed back asap... -
Degeneration-Redux- Zombie Invasion -
j rock replied to genesis92x's topic in ARMA 2 & OA - USER MISSIONS
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COOP 10 Chernarus Apocalypse, part three - Addon-free zombie horror!
j rock replied to celery's topic in ARMA 2 & OA - USER MISSIONS
ty for replying my first post,,, yeah u right it is possible to finish the mission but never easy of course and i guess that how u would like it... half of my friends die, i guess that make it that much more fun,,, silly laugh, screaming for help i had a great time... just play it again yesterday,,, still no obviouse bug or ran into any trouble. BIG BIG ty for the time and effort can't wait for part 4 never want to c this apocalypse series to end...