xtriaden
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Everything posted by xtriaden
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Virtual Vehicle Spawner (VVS)
xtriaden replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I tried to google this problem and found no help. So after lots of messing around. for me it was down to Civ Support, if I set VVS_SideOnly = true; in the VVS configuration.sqf file problem solved. But we like to use Civ Vehicles so heres what I am doing for now. I am sure someone that knows better can tidy this up for us. At the bottom of VVS I have this. (guess it was Pods because they was the only ones without Icons) /* Vehicle restriction Again, similar to VAS's functionality. If you want to restrict a specific vehicle you can do it or you can restrict an entire vehicle set by using its base class. VVS_R_Car = []; VVS_R_Air = []; VVS_R_Ship = []; VVS_R_Armored = []; VVS_R_Autonomous = []; VVS_R_Support = ["B_Slingload_01_Ammo_F","B_Slingload_01_Base_F","B_Slingload_01_Cargo_F","B_Slingload_01_Fuel_F","B_Slingload_01_Repair_F","Pod_Heli_Transport_04_base_F","Slingload_base_F","B_Slingload_01_Medevac_F"]; Might be to late for you. But I hope it helps anyone else that Googles it, like I did. -
ArmA3 - Unlimited Hydroplane
xtriaden replied to Redphoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I enjoyed watching the Hydroplane videos and wish you the best of luck with your Mod. -
Virtual Ammobox System (VAS)
xtriaden replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thankyou for this great script and your Virtual Vehicle Spawner. Atm I have set my self up a little trigger script to show me my current load (load player) when I am near the VAS provider. I was hoping you could maybe add some kind of Player Load info just under the backpack ? Sorry if this has already been asked for but 76 pages is a lot of back reading to check. Thx. -
Thanks Iceman77, Just the thing I was looking for.
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I have talked about this problem in the "How to do briefings" Thread http://forums.bistudio.com/showthread.php?t=73424&page=22, but it looks like very few of us care about Group or Side Respawn.
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Basic Briefing howto
xtriaden replied to Mike84's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
But that still dose not confirm anything. -
Basic Briefing howto
xtriaden replied to Mike84's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Still just me then with no briefings after death when using Group / Side respawn problem? -
I am no fan of consoles for FPS games, but BIS did bring out OFP Elite for X-Box and it sold well I think.
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Close on giving up on my mission!
xtriaden replied to mugaben's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Spotted that you don`t have a ; after disabledAI = true maybe that is breaking your script? You can get away with things on local multiplayer, but getting thing to work right on a dedicated server can be a nightmare. what about #include "Dialogs\Common\DialogColorConstants.hpp" dose this lot not also need ; ? I have lots of problems my-self also lol. -
mp5 ammo in ah-1z?
xtriaden replied to Relemar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi use will need to place this addMagazineCargo ["30Rnd_9x19_MP5",12];this addWeaponCargo ["MP5A5",4] into the AH-1Z Init field. Also see here http://forums.bistudio.com/showthread.php?t=73241 for a list of weapons and ammo. -
Basic Briefing howto
xtriaden replied to Mike84's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@warmingo, Hi By "Team" I did mean "Side" respawn sorry. But I tested your script on Arma2 Patch 1.03 using Group respawn and I am still getting 2 copys of the briefing after I die and respawn. If I remove the EventHandler I do not get any briefing. I keep checking this tread to see if others have the same problem but no-one seams to. I am fed-up with trying to get this to work now and have given up on mission editing. I am wating for a patch to fix it (will not happen if there is only me with a problem) or for OFP2 DR to see if I have more luck with that. I did have everything working untill patch 1.03 but now I can`t get it to work right, guess it just me doing something wrong. -
Basic Briefing howto
xtriaden replied to Mike84's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@Wamingo, Thanks for your reply I was starting to think it was just me with this problem. I will have a look at your script and see if that helps thanks. If no briefing after Group or Team Respawn is a problem for everyone maybe BIS might be able to fix it as they did fix it for Base Respawn. ---------- Post added at 05:21 PM ---------- Previous post was at 03:53 PM ---------- @Wamingo, I have had time to play around with your Script alittle now and I still end up with 2 copys of the Briefing after death or no briefing if I remove the EventHandler (patch 1.03+). thanks for trying tho. -
How to stop Respawn ingame
xtriaden replied to phrogz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Do not think you can change the respawn after it has been set in the Description.ext (but I might be wrong). So as Kylania said if you give ppl more of an idea of what you what to do this for, someone might know a work-a-round for it. eg (after an event, trigger...) you might just make it end game the next time someone Dies. -
Basic Briefing howto
xtriaden replied to Mike84's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Group and Team respawn still do not keep your Briefing info. The Bug Tracker for this problem is closed and it would be nice to get more confirmation that this is a problem for everyone and not just me whining:-) Using the "Killed" EventHandler trick Mike84 setup before results multi-briefing problems. Giving the AI the briefing at the start so that when you respawn into them dose not help as the Tasks can not be updated. Please can others confirm they get the same problem ? Do I need to open a New Bug report as the old one is closed ? -
How to add Grenades; after using "Remove AllWeapons this"
xtriaden replied to Morten87's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, just checked and Handgrenade are a Mag as Nichevo said they might be so you will need. This addMagazine "HandGrenade_West"; -
Basic Briefing howto
xtriaden replied to Mike84's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Getting closer :-) I added the Briefing to all playable units in my test mission and when you use team switch or respawn Via Group/Team the Briefings and notes are there. Only problem now is that just like before the 1.03 patch the tasks status is lost. I tried placing a Task update Script in the EventHandler part of Mike84 Briefing.sqf but it was not working. To check that it was not my script or something I had messed up I setup a radio trigger to complette a task and even that did not work. After you die you cant change the task status. So it looks like it`s impossible to get the tasks updated after you have respawned into an AI. Maybe there is a way of changing the AI task status when you complete a task but I do not think that will even help as you cant update the task anymore. Am I the only person that cares about group respawn? Dose anyone have a woking way around this problem? Is this something for BIS to fix and I need give it up? -
Basic Briefing howto
xtriaden replied to Mike84's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks Mike84 I will have a mess around with onTeamSwitch and see if I can get the effect I am after from that. Am I the only person that uses respawn 4 and 5 (group/team)? Me and my friends like Team/Group respawn but if the community dose not use it maybe I should stop using it for my mission. -
Basic Briefing howto
xtriaden replied to Mike84's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Mike84 thanks for your time mate and sorry to be a pain. I downloaded your mission with the 0.02 Briefing.sqf but it did not have a description.ext so there was no way to test if the briefing stays after you respawn. I added my description.ext to the folder and ended up with 2 lots of briefings after respawn. This is because you re-add the briefing after death, which worked great for me before the 1.03 patch. I tried to remove just the execVM "briefing.sqf"; part of your EventHandler but then I end up with no briefing at all after respawn. So I am still stuck, when I used the revive script I kept my briefings after respawn, but I want Side or Group respawn. Maybe I just going to have to make all my missions use revive or have no respawning at all. ---------- Post added at 11:36 PM ---------- Previous post was at 11:21 PM ---------- -
Basic Briefing howto
xtriaden replied to Mike84's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi I still cant get this working right /sigh I have set up a test mission and used sqf and done all the things i was told but still no luck. I am sure its something that I must be doing wrong but dont have a clue what. If anyone has the time to look at this very small and simple test mission and tell me what the hell is wrong with it and how to get the test mission to work I would be greatful. http://rapidshare.com/files/268483766/Task_and_Briefings.Chernarus.zip Its 1-4 Coop with group respawn, but I dont get the tasks when you die and respawn. -
Mauser 98k (0.6b) and MP40 (2.0) by gms
xtriaden replied to gms's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
this addmagazineCargo ["gms_k98_mag",10]; this addweaponCargo ["gms_k98",2] in your Ammo or Vehicle init line. -
Waypoint (Support Waypoint) Question
xtriaden replied to warpuppy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi here a copy and paste job :-) Support - A group with a current waypoint of this type will move to the waypoint's position, then wait until it can provide support for another group that requests relevant support using "Call Support" command menu. At this time, the waiting group will proceed to the location where support was called for, disembark from any vehicles is possesses and wait for the supported group to declare "Support Done" before continuing to wait to respond to any further calls for support from their new location. Only groups with a medic, ambulance, fuel, ammo or repair vehicles can respond to support requests. In the case of multiple support groups, the first placed available group will always respond first, irrespective of distance. While this is a powerful waypoint type it requires diligence on the part of any human leaders, as they must announce "Support Done" to allow the AI support group to continue being able to provide support. AI leaders also tend to request that every single appropriate support group attends them. AI will not take a support group's vulnerability into consideration when requesting support. taken from http://community.bistudio.com/wiki/ArmA:_Mission_Editor#Type_4 I hope that helps. -
Yes I have read the PDF and know about "_mission_end_function = 0; //array no.0 - mission ends when all players are unconscious" and this is quite nice. But the problem with that is when I try and solo play a mission it will end the first time I get killed (as I am the only real player). What I am after is some way of telling if all the players are out of lives before I force the game to end. If I still have lifes left I can get AI to res me, but if I have no lifes left I want it to end. The "_mission_end_function = 1" things only works when you have real friends :-) I guess just knowing what Variable = lifes left will do me and I can the setup a trigger to end game if none of the players have any lifes left.
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Hi, Thank you Norrin for this Script and I hope you are feeling better soon. Only question I have atm is how do I make the Mission End if all players are dead and AI is out of heal kits or just to far away to save my poor ass? Atm everything is working great, it just that I have to abort the game when we are all wipeout (not too much of a problem, but I am sure there is an easy answer).
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Basic Briefing howto
xtriaden replied to Mike84's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, I seam to be having a problem to get init.sqf file to run at start-up, so I just used init.sqs because it seam to work. Still not got things working right, but I was getting tired of the problem so kinda give up with it. Looks like I need to understand JIP and why I cant used Init.sqf before I can even think about getting my briefings working again. Off topic alittle but JIP is new to me, I did alittle SP/Host Mission writing in OFP but some of the new things like JIP and getting Init.sqf to work I am finding hard to get my head around. Be nice if someone as a very basic mission with working briefings, Task, init.sqf and JIP (unsure why I need JIP) for us to have alook at. But I will try and do alittle more research. -
Basic Briefing howto
xtriaden replied to Mike84's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank Dale0404, I tried slipping your template into my mission with no luck, so i went as Basic as possible with just briefing.html, briefing.sqf, description.ext, init.sqs. and 2 Players on group respawn. Still no luck, Starting to think I might need to re-install the game or something. heres a link to the Test Mission http://rapidshare.com/files/264835207/JustPlayer.Chernarus.zip (that dose not show briefings after death). Maybe someone can try this thing and see if they get Briefings after death :-)