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xtriaden

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About xtriaden

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  1. I tried to google this problem and found no help. So after lots of messing around. for me it was down to Civ Support, if I set VVS_SideOnly = true; in the VVS configuration.sqf file problem solved. But we like to use Civ Vehicles so heres what I am doing for now. I am sure someone that knows better can tidy this up for us. At the bottom of VVS I have this. (guess it was Pods because they was the only ones without Icons) /* Vehicle restriction Again, similar to VAS's functionality. If you want to restrict a specific vehicle you can do it or you can restrict an entire vehicle set by using its base class. VVS_R_Car = []; VVS_R_Air = []; VVS_R_Ship = []; VVS_R_Armored = []; VVS_R_Autonomous = []; VVS_R_Support = ["B_Slingload_01_Ammo_F","B_Slingload_01_Base_F","B_Slingload_01_Cargo_F","B_Slingload_01_Fuel_F","B_Slingload_01_Repair_F","Pod_Heli_Transport_04_base_F","Slingload_base_F","B_Slingload_01_Medevac_F"]; Might be to late for you. But I hope it helps anyone else that Googles it, like I did.
  2. xtriaden

    ArmA3 - Unlimited Hydroplane

    I enjoyed watching the Hydroplane videos and wish you the best of luck with your Mod.
  3. Thankyou for this great script and your Virtual Vehicle Spawner. Atm I have set my self up a little trigger script to show me my current load (load player) when I am near the VAS provider. I was hoping you could maybe add some kind of Player Load info just under the backpack ? Sorry if this has already been asked for but 76 pages is a lot of back reading to check. Thx.
  4. xtriaden

    Status Hud

    Thanks Iceman77, Just the thing I was looking for.
  5. xtriaden

    Fix no tasks on respawn

    I have talked about this problem in the "How to do briefings" Thread http://forums.bistudio.com/showthread.php?t=73424&page=22, but it looks like very few of us care about Group or Side Respawn.
  6. But that still dose not confirm anything.
  7. Still just me then with no briefings after death when using Group / Side respawn problem?
  8. I am no fan of consoles for FPS games, but BIS did bring out OFP Elite for X-Box and it sold well I think.
  9. Hi Spotted that you don`t have a ; after disabledAI = true maybe that is breaking your script? You can get away with things on local multiplayer, but getting thing to work right on a dedicated server can be a nightmare. what about #include "Dialogs\Common\DialogColorConstants.hpp" dose this lot not also need ; ? I have lots of problems my-self also lol.
  10. Hi use will need to place this addMagazineCargo ["30Rnd_9x19_MP5",12];this addWeaponCargo ["MP5A5",4] into the AH-1Z Init field. Also see here http://forums.bistudio.com/showthread.php?t=73241 for a list of weapons and ammo.
  11. @warmingo, Hi By "Team" I did mean "Side" respawn sorry. But I tested your script on Arma2 Patch 1.03 using Group respawn and I am still getting 2 copys of the briefing after I die and respawn. If I remove the EventHandler I do not get any briefing. I keep checking this tread to see if others have the same problem but no-one seams to. I am fed-up with trying to get this to work now and have given up on mission editing. I am wating for a patch to fix it (will not happen if there is only me with a problem) or for OFP2 DR to see if I have more luck with that. I did have everything working untill patch 1.03 but now I can`t get it to work right, guess it just me doing something wrong.
  12. @Wamingo, Thanks for your reply I was starting to think it was just me with this problem. I will have a look at your script and see if that helps thanks. If no briefing after Group or Team Respawn is a problem for everyone maybe BIS might be able to fix it as they did fix it for Base Respawn. ---------- Post added at 05:21 PM ---------- Previous post was at 03:53 PM ---------- @Wamingo, I have had time to play around with your Script alittle now and I still end up with 2 copys of the Briefing after death or no briefing if I remove the EventHandler (patch 1.03+). thanks for trying tho.
  13. Do not think you can change the respawn after it has been set in the Description.ext (but I might be wrong). So as Kylania said if you give ppl more of an idea of what you what to do this for, someone might know a work-a-round for it. eg (after an event, trigger...) you might just make it end game the next time someone Dies.
  14. Group and Team respawn still do not keep your Briefing info. The Bug Tracker for this problem is closed and it would be nice to get more confirmation that this is a problem for everyone and not just me whining:-) Using the "Killed" EventHandler trick Mike84 setup before results multi-briefing problems. Giving the AI the briefing at the start so that when you respawn into them dose not help as the Tasks can not be updated. Please can others confirm they get the same problem ? Do I need to open a New Bug report as the old one is closed ?
  15. Hi, just checked and Handgrenade are a Mag as Nichevo said they might be so you will need. This addMagazine "HandGrenade_West";
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