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Rekit

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About Rekit

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  1. maybe? conflicting names. In one piece of script you have refered to each vehcile as _plane
  2. SOM module you sync with the player you want to have to option to call in your arti. Label SOM Som1 or something ARTI module you have sync with the highest ranking artillery piece. I label all pieces Corp. Label ARTI module FIREHQ or something Arti must be of the same kind, and all grouped Radio triger set min;1, max;1, (forget last);1, with size being 0:0 eclipse/rectangle, and set to, multiple use, the last trigger you have to encircle your arti. ensure you get you your script matched with correct labels, like the video show you. I think I have it all, not sure, going off top of head at work.
  3. You can use waypoints then dostop vehcile command, and wait command, or a timed trigger then another waypoint
  4. You are going to get this. The game is a simulator not a FPS, so realisticlly, markers should not be implemented. secondly, due to the recent influx of new players to the series, (This is due to better publicity, advertising, promos etc etc) we have many minges, tools, and people not in spirit of the game, and how it was originally designed. The original Arma was full of hardcore players. this ment lots of role play, structure etc. Now with Arma2, we have all this original players of the first still player, and then thousands of new players of the comunnity thrown in ontop. So with Arma2 build around its original player base, it does not suit its new audience as well as it should. For the game to be successful in multiplayer, I feel the people at BI have some work ahead of them. Firstly fix some major bug issues and get ontop of some major probl;ems that should have been fixed weeks ago. Also the community will have to be flexible. The game i feel has 2 major audiences, the hardcore and casual gamer. Both want different things implement ingame, and both clash
  5. Rekit

    PvP: An Endangered Species

    The game is full of to many mindges. Hence multiplayer TvT or PvP suck due to lone wolves, *************** and the like
  6. Rekit

    Spawn Camping....?

    I agree with the general feed back to the OP. This is a war simulator game. In war, if the enemy comes and rapes your base.... well what you going to do about it. Yes the game is ment to be fun, and i am sure the guy attacking your spawn is having fun. Do something about it so you can enjoy too. Find shelter, change class to AT, work as a team. A couple things I have learnt quick playing ARMA2 is -Enough people dont read the manual -Enough people dont play single player campaign, missions, and training before jumping online -There are alot of lone soldiers out there doing their own thing -Many tards -There are many people on public servers willing to teach and give advise on game play -and just to be annoying, people use and dump assets all over the map just because the wont give other people lifts, retrieve them after dumping them, or cant be bothered walking 50 meters to the actual vechile they want. This last point is a little of topic, but i am in rant mode now. There is nothing more annoying then joining a server, and having to go pick up a dozen wrecks and abandoned vechiles before even you start playing. Back on topic. It is a team stratagy combat simulator. War is not fair, griefers are in life and combat, and you should be protecting your base/spawn/assets as part of the game, and not entrusting this to admins, or game mechanics. Work as a team, and protect yourselves. I personally dont like the stratagy, but if it works, why not. If rules, and mechanics were added to prevent gameplay in a manner you are suggesting, I would be disappointed
  7. This is due to the server allowing bodies to pile up, wrecks of vechiles, and arti to not despawn, guns lay on the ground, etc. Other things aswel, but this would take a huge chunk. I have found after player on a large co-op map for an extended period this will cause huge memory usage. You just need to reduce the timer on how long things stay server side to help alot with this, or the number of rag dolls that the server is permitted to have at any time. I am assuming this can be done in server settings, or with a simple server side script
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