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Mavis130

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About Mavis130

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  1. I am making a scenario which involves the player is a civilian (a priest to be exact, it isn't a serious mission), and I need to make him on the BLUFOR side, and alone. The only way I know how to do this is have a squad leader who is on the BLUFOR side. In order to have both of these, I made a squad leader for the player, and set his health to zero. When I tried playing, the squad leader was a corpse, who still had command of me, and was giving me orders, and still appeared as alive (well, in every way that doesn't involve looking at him). Is there a way to make it so the squad leader is truly dead(without anything killing him), or just make my guy (the priest) on the BLUFOR side? Thanks for the help, and understanding my lack of skill with scripting.
  2. I am making a mission (due to my lack of knowledge on making "tasks" I am just using waypoints to guide the player with the final waypoint being the one that marks the end of the mission). The waypoint I am having trouble with is a to a crashed plane (the waypoint is connected an empty plane that starts in mid flight, and it crashes, like it should...) I set the completion radius to 30 meters, and when I am closer than 30 meters, it doesn't disappear and give me the next waypoint. Is there something I am doing wrong, or is there a way to fix this? Thanks for the info.
  3. hey, I think this could have been said already (I don't have time right now to look through all of the posts... sorry) yet I would like to say this for anyone who hasn't said it. Zombies... I tried a zombie mod for OFP:R and it was perfect for the game engine. I think it would be just as great (if not better) for ArmA 2... I mean who doesn't love zombies (except for the crappy movies about zombies...) Another small addon I would like to see would be an AN-94 "Abakan" rifle, it is used by the real Spetznaz and is a cool gun that I would think would add to the atmosphere of intense battles between special forces squads (you know, the demoralizing sound of those 2 round bursts).
  4. Hey, yes this is probably an obvious question, so sorry. Yet, I really wish to have a soldier start with gear he normally wouldn't have. I do know the individual commands, but I am just unable to put them together. example- Bob addweapon "gun" Bob addmagazine "gunmag" with that (gun replacing a correct command) I get the error "missing ;" I place a ; (semi colon) at different places in between the 2 commands yet I get the same error over and over again. I really need to know how to separate commands correctly. I would think to just hit 'enter' but that just takes the window down. By the way, thanks in advance for the help, I really (will) appreciate it.
  5. Sorry for the late reply, but if you are able, just make an addon that could give weapon slots to civilians (and then why not bunnies, or cows...)
  6. Bout the vehicle, I wasn't sure if the AI would be aware of my goal to hit the vehicle or not, but I guess if they are on safe mode it won't really matter.
  7. Hey, I am new to editing ArmA2, and scripting in general, so please do not think to lowly of me. What I need is how to set an objective to an object (a vehicle in my case). My mission is for 1 man to sneak into an occupied town and blow up an anti-aircraft vehicle. I don't really need to have it show on the HUD for the player, but if it happens anyway then it won't bother me. How can I get about setting that vehicle as the target to be destroyed and then set another point for the player to end the mission at (extraction if that didn't make sense). Also, I will need to make it so the enemy AI is not trying to defend this vehicle. In fact, I also need to know how to set the AI to patrol a small region, like just wander a town and engage enemies, and report dead and wounded soldiers... basic patrolling stuff. By the way, thanks in advance for any advice on the subject.
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