Brandy
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10 GoodAbout Brandy
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I'm trying to make a simple convoy of 4 HMMV, all the time one or more of them drive of the road, then pull back on the road, which splits the leading one and stops the rest. How to stop them from driving off the road? Second question - I made all of these HMMV as Sgt. but still couldn't set different waypoints for them ( one of the things I tryed to prevent them to drive off the road ), they were connected with some blue line, probably indicating chain of command - how to override this?
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Happened after being shot and wounded. Rest of the team shot that stupid, camping donkeys head off but I couldn't proceed after being healed. Pretty frustrating after 3 hours of stalking and clearing the city building after building in expert mode. :/
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Guys, any idea if there's a mod or a fix so the AK in ARMA2 sounds more like real one ( like you can hear in the video ) instead of some lousy, quiet PATA-PATAT-PATATAT like we have right now?
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How to make heli proceed to next wp if player is onboard
Brandy replied to Brandy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks. -
How to make heli proceed to next wp if player is onboard
Brandy posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've a chopper waiting, I want it to fly to the next waypoint when player gets in. However, I don't want the chopper to fly up just right after the mission starts and then land and wait - I want it to start its engine and wait. How to make this happen? -
Um.. he switched to Mk 48 on his own when engaging hostile. Kk, solved.
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My MG operator picked up RPG-7 on my order, I realised he left his Mk 48 by doing so so I ordered him to swap back. Now he has his Mk 48 on his back and he's equipped with the pistol. How to make him change back to main weapon? Replacing Mk 48 with AK-74 didnt work. ( campaign )
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Like in the topic? The bar on the bottom of the screen covers only 1-10 and Fs dont work.
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Bitter Chill - I keep dying - script or bug?
Brandy replied to Brandy's topic in ARMA 2 & OA - OFFICIAL MISSIONS
If we exclude the possible scenario of a different mission branch then you could be just sent again in CR as a covert op and the rest of campaign would be as it is. -
Bitter Chill - I keep dying - script or bug?
Brandy replied to Brandy's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Well, after helo crash I went to CDF. Anyway, there's definitely some trigger which prevents making it to the evac zone. So all you can do is to call in the transport helo @ FOB Manhattan after investigating combat site. If you go further, like 7.800m from evac zone and then call the helo then you will die onboard after passing 7.500m line. Sucks. Helo crashes anyway so... It would be great if we had two possible scenarios - one, when your helo actually gets you to the evac zone and the mission ends and another, when it crashes and you have to go either to NAPA or CDF. It got all so linear. :/ -
Bitter Chill - I keep dying - script or bug?
Brandy posted a topic in ARMA 2 & OA - OFFICIAL MISSIONS
After investigating the FOB Manhattan, where Simmons died my task is get to the evac zone, 9 clicks away. Every time i pass 7500m I die. Either my humvee explodes all of nothing or, if I'm on foot, I hear several gunfires in the distance and I get shot to death, even though there's no opfor anywhere around. I tried starting the mission all over again, same thing happens. Help. edit. Nevermind. Just realised I could just call in the transport instead of fleeing to EZ myself. Too ambitious, anyway that would be some cool task to do, make 9 clicks within 20 mins under fire, wouldn't it? :)