Jump to content

Shellite

Member
  • Content Count

    10
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

10 Good

About Shellite

  • Rank
    Private
  1. I hear you, supporters were totally raped in this release.... gave BIS the cash and have nothing to show for it :(
  2. I am over an hour since paypal payment/order. Still no confirmation email, no record of 'orders' in my accounts. I kept the order purchase invoice page open after completing checkout and it still says pending payment :( Looks like the supporters drew the short straw...
  3. Where is my supporter edition BIS!!! :(
  4. Has anyone who purchased the supporters edition received any order confirmations other than paypal? I have gone through the hoops and kept my calm, only refreshing if and when the page timed out and eventually made it through the entire checkout. Looking at the Order Information it still shows 'pending payment' and has done so for 35 minutes now, though they already have my money ;( sllooowwwwwwwwwwww!
  5. Unless you've placed a "Player" unit prior, then "Empty" will always be available
  6. Would you mind posting the solution/usage you used to fix this problem? If more people did this (followed up) it would avoid other similar posts on this forum and people would find search more valuable :)
  7. Just a follow up post, I have unpacked the missions.pbo file and disected the deathmatch templates designed for the wizard. This has shed some light on the scoring issue in Deathmatch games. Currently on spawn each unit has addrating -999999 set, This causes friendly kills to be registered correctly on the scoreboard as a positive non FF kill. The problems that still exist which are beyond me: - Vehicle (aircraft for example) targeting systems will not lock onto other players as they are all on the same side. - Players who crash their vehicles recieve a positive score for the vehicle death (a guerilla crashing their piloted US F35B for example). Hopefully at the end of this I can create a very minimally scripted set of deathmatch templates.
  8. Thanks for the suggestion, Unfortunately when doing as you described (creating multiple east side respawn markers for example) I have essentially created a 'sided' deathmatch game, friendly fire then detracts from score and a kill results in -1 point score for killing a friendly... Your respawn solution is viable though I need to be able to place the 'deathmatch' respawn markers manually to assure they are limited to areas where there are vehicles available. Essentially I want to create a deathmatch game as the wizard does, without the restrictions.
  9. Hey everyone, After spending two days scouring many forums I've simply given up and decided to post, hopefully someone can shed some light on this subject. Using the wizard I am unable to interact with the respawn markers and worse, to utilise the larger portion of UTES (expanding the zone borders) results in people spawning in the ocean! OK, What am I trying to achieve? I want to create a DM / FFA game utilising ALL of Utes with the ability to place my own respawn markers as they will be accompanied by different types of empty/playable air units. I can achieve this in a team deathmatch scenario quite easily, but ordinary deathmatch has me completely lost (frustrated?)! Thanks in advance! -Shellite P.S. If someone suggests searching they better duck! :cool:
×