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zoldatpizdat

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About zoldatpizdat

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    Lance Corporal
  1. A91 and AN94 in the game are not mandatory, but ADS will be very useful and universally. I think a wise choice (in the game will be underwater missions) ADS https://picasaweb.google.com/TokkotTok/SmallArmsRU#5544642532816253474 ADS tactical;) https://picasaweb.google.com/TokkotTok/SmallArmsRU#5670128020332603122 as a submachine gun for 2035 would be appropriate for example AEK918G (balanced auto as AEK971) AEK918G https://picasaweb.google.com/TokkotTok/SmallArmsRU#5429968096288231330 and as special weapons, such as spetsnaz assault rifle kbp 12,7x55mm with good penetration and high stopping power :p https://picasaweb.google.com/TokkotTok/SmallArmsRU#5670121378337193554 12,7x55mm cartridge https://picasaweb.google.com/TokkotTok/SmallArmsRU#5670127300445530530
  2. Of course I am aware that there is no Russian Army in A3(This is good news for me) you do not understand me, listed by you the Israeli Made in Israel: Tavor , Namer , Merkava and MIL(MI48 Kajman) this Russian firm. Explain where there "stolen plans"been made in Iran?An example would be that you become clear "stolen plans"been made in China:Type 56 ; Type 63 ; J-11B ; J-15 I do not understand in 2035 that Iran will make own tanks, or buys from his Israeli friends? ;)
  3. It was useful information for people who think like that AK-200 is a replacement for AK74M is not directly related to the game. Obsolyutno total absence, Russia in A3 ? And project "Black Eagle"with electromagnetic gun and Mi-48 Kajman it is made in Romania? Maybe you chose the wrong game, you have to try, such as HALO 3; battlefield 2142 ; ghost recon future soldier ; COD MW3 ARMA now the only realistic fps with a real modern army maionaze you are a fan of 'star wars'? but many other people like the 'sniper' or 'Black Hawk Down'
  4. What is the connection between Russian federation and realism in ArmA 3 ?
  5. AK-200 commercial brand is not for the army.Already know exactly what 8-10 years in Russia will be completely different small arms,now being developed assault rifles (not based on the AK)which will replace the Army AK74M.It was decided to replace the SVD on a new rifle (cartridge 8Ñ…68mm) development of engaged son Dragunov. Also, SV98 is replaced by SV98M and VS-8 already have information about the modernization KORD and PKP. Equipment of the army after 20 years is already known, it will be based on existing now, prototypes to develop new weapons, often required for many years,and obviously, these weapons will be in use for at least 10-20 years minimum.But the A3 will be reduced intentionally realism to attract small children, the game will set a fantastic fake it makes the game more arcade.:mad:
  6. zoldatpizdat

    COWarMod Release

    Günter "ai accuracy", I still hope for a happy ending ;) my observations I reduced precisionEnemy = 0.02 and slightly decreases the accuracy of helicopters and tanks (not guided missiles, machine gun) from enemy soldiers, the accuracy is also slightly decreased (more pronounced in the machine-gunners) but only at very large distances, more more than 1500-2000m map of "desert" specifically to test "survival" uploaded halo3 addons The default character halo3_cobra can survive 50-60 m16a4 bullets but with COWarMod only 2-3 bullets. is somehow affected even to other mods Günter Severloh Thank you for the speed! I uploaded @cba a fresh and have also been problems with the "CBA requires the latest version of Extend_Eventhandler(@XEH)......." two weeks did not include a pc is very hot You may have heard about 3d "Real Time Editor" an irreplaceable and unique 3d editor for ARMA2 Unfortunately few people know about it I have an older version and unfortunately it does not work with arma2oa-co if there is a happy ending, I'll delete "ace2" and will use COWarMod (it is much more stable and more useful for me)
  7. zoldatpizdat

    COWarMod Release

    Change to precisionEnemy=0.48999981; I did it for class mercenary, useless and I reduced may need to make these values ​​the same for all classes ?(precisionEnemy = 0.48999981) Günter Severloh Better yet Remove Zues AI if its giving you issues. Yes, I usually do so but this mod me interested and I tried to correct the deficiencies
  8. zoldatpizdat

    COWarMod Release

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  9. zoldatpizdat

    COWarMod Release

    I found out that they both are useless(DoubledInfantryArmor,SLX_mod man armor) in any case a one bullet and I lay immobilized or going to heaven :-( and I hastened to rejoice in the decision problemma "Accuracy AI" problemma remains I love the mission of "special operations" where I have 6-12 people but unfortunately against the "cyborg-kamikaze" man has no chance Unfortunately this "good MOD" Mission Impossible I too was annoyed that the Chinese and the Afghans shouting and swearing in Russian as the Russian street gangsters ! or persistent cries of "graanaateee" some are and look through the binoculars and also screaming grenadeее I removed sar_krik
  10. Gamerz thanks this is really the best mod island, from all ! beautiful and very realistic and diverse design for missions to suit every taste! if the work is still in the process 'll give you an idea to make the submarine base in the rock or sea fortress that is similar to the "Fort bayart" :p but has a dry dock inside !
  11. zoldatpizdat

    COWarMod Release

    Günter Severloh THANKS! precisionEnemy=0.48999981;skillEnemy=0.99500001; It seems its helped me! these values ​​to what level:class recruit or class mercenary? and then in the behavior of some ai strangeness during the attack at first using only grenades(smoke and also) and when all is exhausted use rifles and some lie and stare at me with binoculars ----------------------------------------------------- DoubledInfantryArmor by Rg (Gameplay) INCREASED armor by 2x for ALL soldiers. Only slight increase for civilians. Things you will notice The main thing you will notice is that you can take some more damage before you are dead. This will make medic roles more important, since you may be playing hurt more often then normal. ------------------------------------------------- I unfortunately did not notice! 70% of cases, kill me first bullet The remaining 30% I lay immobilized (injured) and have to go out of the mission.it seems mod does not work MOD, medical care little irritates me (it makes a bit of realism to the game) but to play single missions he had not finalized example:mission to destroy a group, but if some wounded have to run itself on the map to seek out and kill ! If I am wounded, I was cure enemies! (capture) but I just pick up my weapon and punish them for their stupidity and start all over again.(without this mod injured, can continue to participate in the gameplay with this mod dozens of soldiers, sometimes almost all living are without action)This mod brings chaos to gameplay --------------------------------------------------------- HiddenEditorContinueButton (Controls) Hides the continue button in the editor as it is basically useless anyway and can cause you to get stuck in the misssion not able to return to the editor. ---------------------------------------------------------- I could not find it in the folder"TWEAKS not in COWarMod"
  12. zoldatpizdat

    COWarMod Release

    Günter Severloh smk_anims really cool mod but unfortunately it is of little use (use only a few points: a leap over the high wall, switch on the gun, lying on its side) in other cases, management is not comfortable and the location of the camera makes it impossible to keep accurate fire. The problem with this mod is that it's only animation with no real interaction with the surrounding objects I forgot to say that when you press the Q reproduced audio signal, text message, handsignals, and the soldier shakes his head? In my opinion AI MOD is a diamond in this collection but problemma this supernatural accuracy ai. It is possible to reduce the accuracy of ai? Last question: what mod gives the largest load-work computer?
  13. zoldatpizdat

    COWarMod Release

    I deleted the files : sam_handsignals and sam_handsignals.pbo.SAM.bisign and I have lost a chaotic animation "handsignals" but unfortunately some still working Example: I can not shoot from the corner tilt to the left "Q" to tilt the right to "E" as a result of endless idiotic hand signaling and eventually the inevitable stupid death ;-) I question why this MOD is placed in the main folder MODS would be logical to put it in a folder "mods for coop"probably it's fun to run around and gestures hands but it's better to shoot :-D please help me get rid of it, idiotic mod Günter Severloh Thanks for a great mod, I thank you but unfortunately I'm too lazy or stupid reminded me of this
  14. zoldatpizdat

    Is ArmA 3 Futuristic? Yes. Realistic? Maybe.

    Yes, I admit that the AI does not see through the bushes, but then you Explain 10-15 times in a row killing me through the bushes with distances ranging from 300 to 800m? Сan be a simulation of luck ? the videos do not prove I have very often that a short distance 2-10m AI falls into a trance and did not notice me at point blank range, but kills instantly if you press the right mouse button! I watch with "Real Time Editor" going above and saw the enemy soldiers how to accurately track the movement of my men through two houses! Explain I do not invent non-existent problems I've been playing this series for several years and it really annoys me
  15. zoldatpizdat

    Is ArmA 3 Futuristic? Yes. Realistic? Maybe.

    on maps with big vegetation (jungle), I see at a distance of 10-20m how much I reduce the accuracy of AI?Do not forget that all the enemies in the forest lie and watch to you, through the bushes and trees, hills it looks like on the total Ambush (hunting for you) :-)
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