UKrealplayER666
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Editor Upgrade Mod, need help
UKrealplayER666 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi everybody I'm trying to make a mod along the lines of this At the moment my code is roughly the same as the code from the mod I linked just with the ArmA 3 object name. My issue is, the custom vehicle class Ash_buildings does not show up anywhere in the editor, looking through the config viewer I can see that all the parameters have been changed and are working it just wont show up like it does in the original mod. Anyone got any pointers for making a custom class pop up in the editor? Here's the code // ArmA 3 Editor Objects - Ashley Blake-Hood class CfgPatches { class { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicleClasses { class Ash_buildings{displayName = "#AshBuildings";}; }; class CfgVehicles { class House; //---------------------------------- class Land_TentHangar_V1_F : House { scope = 2; vehicleClass = "Ash_buildings"; displayName = "Tent_Hangar"; }; }; -
Vehicle boost
UKrealplayER666 replied to UKrealplayER666's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Rather then a boost i went for sustained speed, i found this script in a mission on armaholic, the only issue with it is that it disables the breaks, not good when trying to drive. #define SPEEDX 0.1 while {true} do { sleep 0.001; if(vehicle player != player) then { _veh = vehicle player; if (speed _veh > 20) then { _vel = velocity _veh; _dir = getdir _veh; _veh setvelocity [ (((_vel select 0) + SPEEDX * (sin _dir)) min 200) max -200, (((_vel select 1) + SPEEDX * (cos _dir)) min 200) max -200, (_vel select 2) - SPEEDX ]; }; }; }; anyone got any ideas how i can re-enable the breaks? Another question, how can i disable a script using a trigger? -
Hey guys I was just wondering if any one knew how i could add a boost to the vehicles in ArmA 2 by using a simple init line? Also i was wondering if any one knew how i could make the vehicles so they dont change speed when you go over different terrain again using a simple init line if possible. Thanks in advance RealPlay
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Squad/Clan List - Please read the rules in first post!
UKrealplayER666 replied to Rhodite's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Squad name - [uKWF] UK Warfare Timezone/location - GMT/BST UK Squad gamemode preference (eg coop or pvp) - PvP Contact email - PM UKrealplayER666 on UK Warfare Forums Website address - www.ukwarfare.co.uk -
Project Reality - WIP Discussion
UKrealplayER666 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Im an active PR:BF2 Player and im also part of a sucessfull ArmA 2 unit, i dont understand the hostility between the two groups of players, ArmA 2 players can bring somthing to the PR players and PR players can bring somthing to the ArmA 2 lot. its called an open mind, that seems to be lost on most members of this comunity, im just glad that the PR comunity isnt the same. -
FV432 British APC (WIP me)
UKrealplayER666 replied to cleggy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I can give you close up hi res pictures... wanna know how... my mates got one in his back garden... pm if you want them, will get them monday (got a mil sim on his land)