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UKrealplayER666

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About UKrealplayER666

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  1. Hi everybody I'm trying to make a mod along the lines of this At the moment my code is roughly the same as the code from the mod I linked just with the ArmA 3 object name. My issue is, the custom vehicle class Ash_buildings does not show up anywhere in the editor, looking through the config viewer I can see that all the parameters have been changed and are working it just wont show up like it does in the original mod. Anyone got any pointers for making a custom class pop up in the editor? Here's the code // ArmA 3 Editor Objects - Ashley Blake-Hood class CfgPatches { class { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicleClasses { class Ash_buildings{displayName = "#AshBuildings";}; }; class CfgVehicles { class House; //---------------------------------- class Land_TentHangar_V1_F : House { scope = 2; vehicleClass = "Ash_buildings"; displayName = "Tent_Hangar"; }; };
  2. UKrealplayER666

    Vehicle boost

    Rather then a boost i went for sustained speed, i found this script in a mission on armaholic, the only issue with it is that it disables the breaks, not good when trying to drive. #define SPEEDX 0.1 while {true} do { sleep 0.001; if(vehicle player != player) then { _veh = vehicle player; if (speed _veh > 20) then { _vel = velocity _veh; _dir = getdir _veh; _veh setvelocity [ (((_vel select 0) + SPEEDX * (sin _dir)) min 200) max -200, (((_vel select 1) + SPEEDX * (cos _dir)) min 200) max -200, (_vel select 2) - SPEEDX ]; }; }; }; anyone got any ideas how i can re-enable the breaks? Another question, how can i disable a script using a trigger?
  3. Hey guys I was just wondering if any one knew how i could add a boost to the vehicles in ArmA 2 by using a simple init line? Also i was wondering if any one knew how i could make the vehicles so they dont change speed when you go over different terrain again using a simple init line if possible. Thanks in advance RealPlay
  4. Squad name - [uKWF] UK Warfare Timezone/location - GMT/BST UK Squad gamemode preference (eg coop or pvp) - PvP Contact email - PM UKrealplayER666 on UK Warfare Forums Website address - www.ukwarfare.co.uk
  5. UKrealplayER666

    Project Reality - WIP Discussion

    Im an active PR:BF2 Player and im also part of a sucessfull ArmA 2 unit, i dont understand the hostility between the two groups of players, ArmA 2 players can bring somthing to the PR players and PR players can bring somthing to the ArmA 2 lot. its called an open mind, that seems to be lost on most members of this comunity, im just glad that the PR comunity isnt the same.
  6. UKrealplayER666

    FV432 British APC (WIP me)

    I can give you close up hi res pictures... wanna know how... my mates got one in his back garden... pm if you want them, will get them monday (got a mil sim on his land)
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