mjr.hassle
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Posts posted by mjr.hassle
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I agree, the music is fantastic. My particular favourite is called Arrival. Sure there's overtones of the original Flashpoint theme in there.
Warmongers and Mountain Chant are also amongst my favourites.
Always happy to step away from the combat when they play, just so I can listen to them uninterrupted.
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I have submitted a report on the CIT. Hopefully describes the problem well enough, never used it before.
http://dev-heaven.net/issues/15861
---------- Post added at 07:06 PM ---------- Previous post was at 07:04 PM ----------
@CarlGustaffa. I agree. I think the signal thats given is the stop signal. Looks like a raised fist.
Don't want to see the animation removed, but just not have it play in this instance.
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No mods, vanilla Combined Ops.
It doesn't really stick out unless your caught by it. If you happen to have your rifle raised when it occurs, its noticeable, otherwise there's no reason it would be apparent.
Have only really noticed it recently myself, but now I have, it seems to happen with greater frequency.
Just a little annoying when you have a shot lined up, to have your rifle lowered and your shot by the guy you were about to shoot. lol!
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Although I like the inclusion of hand signals, having one for a squad member dying is really intrusive and often fatal in my experience. I know I should look after my squad better, but sometimes... ;)
More often then not, I have my sights raised and I'm just about to kill a bad guy, when I take my hand off the rifle, causing me to lose the zoomed optics and I inevitably get shot, because 2 is dead and I'm waving my hand in the air about it, rather then been able to engage the enemy.
Would like to see this particular hand sign removed.
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Excellent! Thanks for the info. :)
Although if anyone can give me a few pointers please do. :) I think I`ve found the script, just not sure how to achieve what I'm after.
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Hi.
I`ve recently ported Dom 2.29 to Sahrani. I`ve replaced all playable and recruitable AI soldiers to BAF Woodland units.
Alas, the BAF DLC doesn`t come with a silenced weapon or a soldier class that implements existing ones. I`d like to be able to recruit a saboteur class. (silenced main weapon, couple of satchels.)
So I`m wondering; can I specify what weapons an AI recruit will spawn with? I`d just like to give them any one of the silenced primary weapons available.
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sometimes that camera zoom you would get stuck on for a few min because of how you died,so im trying to get rid of it. It makes the respawn take forever, then because of it your trying
to do everything not to get killed and when you do, you might as well go for a break.
I just want it where you respawn to base, no extra stuff, you die, you respawn in 3 sec,
done, back to the game.
I looked at every script in the mission,
and I cannot find anything for that camera zoom.
I think I found what you are after.
Go into Data/scripts/spawn and look for the following line:
_player addEventHandler ["killed", {handle = [(_this select 0),(_this select 1)] execVM "data\scripts\killed.sqf"}];
Simply add // in front of it, and you should respawn at base almost instantly.
I gave it a quick test and it worked for me. Hopefully doesn't break anything.
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Thanks! :)
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Thanks for your continued work with Evo.
I was wondering if you have any plans to create a combined ops/BAF version of Sahrani?
Be nice to see some of the new units vehicles and weapons there. Either way, I`m still enjoying it immensely. :)
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Nice! Thats the weekend sorted. :)
Thanks!
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Thanks for this. I've been having immense fun playing. :)
Does the GB version use BAF or a community mod?
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Wow! That was fast.
Thank you very much, thats my weekend sorted. :)
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Excellent! Thanks. :)
Sorry for the bad timing. ;)
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Hi! Really enjoying playing Dom, but noticed a couple of things.
When using HALO I don`t get the altitude/speed indicator in the latest AI West version. Also, my AI squad won`t parajump with me anymore, they stay at the main base even if they're in formation.
Thanks for this excellent mission!
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Games' release date for OA is the 2nd of July.
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I think you or your gunner need to see and `call out` the infantry target. You`ll notice the crosshair moves to target infantry after been sighted. Pressing TAB will cause you to target a vehicle, or call `no target` and lose lock with the infantry.
Basically get close enough to the infantry with the gun selected and your AI gunner will do the rest, unless you have manual fire selected, then you`ll need to pull the trigger yourself.
This works for me.
BAF coop mission pack
in ARMA 2 & OA - USER MISSIONS
Posted
Thanks for these excellent missions. Have been thoroughly enjoying them, as well as those from the Takistan coop pack. :)
The newer ones seem to have upped the stakes a bit, resulting in some fantastic firefights...and scary surprises. lol!
I look forward to any future missions. Now, back to Ad Lib Dems for me. :)