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Noceur

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About Noceur

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  1. Noceur

    White soldiers actually can jump.

    Maybe the Climb Over button could be context sensitive. Like if you're running you'll have a certain momentum and clear the obstacle much faster. Also, while the climb over animation is playing, hitting the prone button could make the player hit the deck quickly after clearing the obstacle, like a dive (or cancel the climb over animation and go into an "roll over the obstacle and hit the deck, cause shit man, I'd much rather sprain my ankle than die!" animation). Edit: Also, there's a difference between jumping vertically and horizontally. I'm personally not sure if either is needed in the game, but it'd be nice to be able to sprint towards a rockwall and be able to roll over it and into cover... a manuever like that is mostly momentum anyway.
  2. Yeah, you "lead" with your eyes... unless you're daydreaming or such, your eyes are always focused on something. If you look around 360 degrees, your eyes won't do the motion linear, they'll skip between details. The thing with motionblur in games (the camera movement dependant one) is that you forget the fact that the player's eyes are already focusing on different areas of the screen... when you look around quickly in the game, you're already missing details, just like in real life. I.e, the motion blur is simulating something that is already taking place. Unless they're aiming for pure eye candy, of course. ;) Anyway, back on topic. I agree that it's really frustrating playing the commander in an M1A1 or LAV-25, but if it's done like that because those vehicles doesn't have a stabilized independent viewport for the commander then so be it in my opinion. I'd be more interested in being able to tell the (AI) gunner to look in directions relative to the tank or something like that. There's already the Alt key Look At command, of course, but it'd be nice to get the gunner to relax a bit. It took me a while to figure what key switched to the "periscope" for the LAV-25, btw.
  3. Actually, some of the vehicles in the game do have stabilized commander view (the m1a2 for example). edit: Also, the human brain disregards the motion blur we get when we move our eyes and our eyes aren't static when we move our heads. Peripheral motionblur when running is more realistic though.
  4. Noceur

    Hk-416

    The HK417 might be a more interesting addition (since it's 7,62x51mm NATO).
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