Jump to content

Propuh

Member
  • Content Count

    29
  • Joined

  • Last visited

  • Medals

Everything posted by Propuh

  1. Is it possible to change class of soldier in game, for example if started as rifleman, after some trigger to "become" sniper, or AT or something, with belonging gear? Like situation where player enters house and get dressed and take weapon.
  2. I tried to make one simple PvP game where two players should command with multiple squads, I placed units and synchronized both commanders (blue and red) with High Command module, but it doesn't work... If I start as Blue commander, my opponent cant get HC icons (ctrl+space) to order his movements, and if I take Red commander my opponent as Blue has same problem. How can I solve that? Thanks.
  3. Hey Cobra, I dont want to be pain in ass, but I made few changes on HighCommand mission you send me: - I wanted when OPFOR takes zone, to start counter (yours that you put in ambush mission), and display hint that OPFOR is holding zone, so I made another trigger with parametres, and it works, but there is problem: when OPFOR enters zone it starts counter, but when leave it, counter continues to tick-tacking, and if BlUFOR comes first, and OPFOR eliminates it, both counters continues to run... Kinda complex for my knowledge of editing Here is file http://sendfiles.org/sHsQ4
  4. Yea Demon, I followed that wiki manual, but forgot to assign subcommand to every commander, as I misunderstand, I thought it's needed when want to place multiple squads, as yellow, green and others. So my first mission didnt work
  5. It works, thanks again... I just had to make some corrections, as removing camisc_e, and replacing "FlagCarrierBIS_EP1" with "FlagCarrierUSA" as I dont have it, and it was giving me error message when loading. But did I make some mess with replacing it? I hope that I can take this as template for making some HC missions on other places and with other units, and I'll try to make subcommanders playable Thanks again Cobra, my Mentor :)
  6. "You cannot play/edit mission as it is dependent on downloadable content that is been deleted. camisc_e" I've got that message when tried to play /open...
  7. I have two Humvee's have to pick up wounded officer and bring him back to the field hospital. I made it work, but want to make few tweaks. When car1 comes to area close to officer, it triggers moveincargo and thats OK, but is there some kind of action to someone drags him in car, or carry him or something... Second thing, problem with this is that I have two similar triggers for both of cars, but how to synchronize them, and to first trigger check if officer is in first car, don't move him in second... Here is mission
  8. Hey Cobra... Here it is http://sendfiles.org/sJT5t
  9. Thanks guys, after all it's not so smart idea to change class of soldiers, when you can make ammo crate and take whatever you want.
  10. I'm making mission where objective should be to take object (briefcase or document) from enemy officer I have to eliminate, but I dont know how to do that. And how to trigger taking from dead guy, further actions.
  11. Thanks... Short and clear.
  12. Every time I host some MP game, I have to change the server screen, where is "Myname on Myname-PC", to desired host name. Is there any command or script or something to set this to be one default name, I dont have to change? Thanks.
  13. Yes, I did that. And this mean that I as p2p host don't have any server privileges, as kicking and banning unwanted guests, right?
  14. I have strange problem in my mission. I have ambush team, and hostile composed of recon car and main convoy (jeep, apc and truck, all of them loaded with soldiers) My goal is to destroy all 3 vehicles in convoy, and thats WIN, but if vehicles pass and get to designated waypoint I loose. But, problem is, when I shot one of vehicles, and usually with RPG, it's transport unload, but others are staying in vehicles. So its funny thing that truck full of soldiers not unloading waiting for my rpg to shot him. I want to do: to disembark all transport when hostile (or my team) detected, and keep moving if not detected, to avoid early dismount, so I can't use Unload transport as waypoint. Any ideas?
  15. Wow, man...:eek: I just tried mission, you made this professional... I'm sorry you had to type all those briefings and descriptions and stuff... Or there is some kind of wizard for that?
  16. :) Well, Cobra, thanks man... I hope you didn't make it more difficult then it was, I didn't accomplish old version ;)
  17. Thanks a lot, cobra... One thing, this trigger condition, knowsabout, not quite sure what it does, as I figure it replace Bluefor detected by Opfor here is my mission where I do that: Ambush I have only one simple problem, and that is, when conwoy moving and comes to one point on road, it gets on grass and going few meters and returns, without reason known to me, as there is no visible obstacles. But it isn't big problem.
  18. Thanks for your reply, but as I dont like complex scripts as I'm beginner, I found one short way to get what I want, and that is that I named group of soldiers gr1 and assigned in to vehicle "auto1", and made trigger Blufor detected by Opfor commandGetOut units gr1; so they dismount and start to engage, and vehicle is continuing on his way. That is what I searched for. One only question, is there shorter way to write this command :) commandGetOut units gr1; commandGetOut units gr2; commandGetOut units gr3; as I have 3 groups in 3 vehicles
  19. Yes exactly, but it's a little bit annoying to change it every time I play, so I thought that it can be changed somewhere and somehow by editing some cfg, or something. But if no, never mind :)
  20. 1. How can I make a trigger which will end mission, if 3 area points are under BLUEFOR or OPFOR control for 5 minutes. I tried to synchronize that win trigger with three capture triggers, but it doesnt work. 2. How can I make "hint" different for different sides, for example, when BLU capture point, I want for blue players to hint "Hold for 5 minutes", and for red players "Capture in 5 minutes"
  21. Damn that was fast... Thanks again, Buliwyf
  22. Sorry, I didn't found on bistudio forum or on google, how to change default names of units. So here is picture: I want to change name "crewman" to something else, "horse", for example, and I don't want to change character or voice or anything else. I tried with addIdentity code, but it doesnt work from some reason. Thanks for patience.
  23. Propuh

    Online Player Population Graphs

    Is arma2.swec.se down temporary or permanently? As it not working since yesterday.
  24. I tried every option I found on internet, but I simply can't enable two opposite high commanders on multiplayer lan game. Here is attached my simple template file on which I tried to make this HC module to work http://depositfiles.com/files/0mrhs30bh So is there anybody be polite and open it, and say to me where am I making mistake. Thanks.
×