Propuh
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PvP High Command game
Propuh replied to Propuh's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey Cobra, I dont want to be pain in ass, but I made few changes on HighCommand mission you send me: - I wanted when OPFOR takes zone, to start counter (yours that you put in ambush mission), and display hint that OPFOR is holding zone, so I made another trigger with parametres, and it works, but there is problem: when OPFOR enters zone it starts counter, but when leave it, counter continues to tick-tacking, and if BlUFOR comes first, and OPFOR eliminates it, both counters continues to run... Kinda complex for my knowledge of editing Here is file http://sendfiles.org/sHsQ4 -
PvP High Command game
Propuh replied to Propuh's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yea Demon, I followed that wiki manual, but forgot to assign subcommand to every commander, as I misunderstand, I thought it's needed when want to place multiple squads, as yellow, green and others. So my first mission didnt work -
PvP High Command game
Propuh replied to Propuh's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It works, thanks again... I just had to make some corrections, as removing camisc_e, and replacing "FlagCarrierBIS_EP1" with "FlagCarrierUSA" as I dont have it, and it was giving me error message when loading. But did I make some mess with replacing it? I hope that I can take this as template for making some HC missions on other places and with other units, and I'll try to make subcommanders playable Thanks again Cobra, my Mentor :) -
PvP High Command game
Propuh replied to Propuh's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
"You cannot play/edit mission as it is dependent on downloadable content that is been deleted. camisc_e" I've got that message when tried to play /open... -
PvP High Command game
Propuh replied to Propuh's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey Cobra... Here it is http://sendfiles.org/sJT5t -
I tried to make one simple PvP game where two players should command with multiple squads, I placed units and synchronized both commanders (blue and red) with High Command module, but it doesn't work... If I start as Blue commander, my opponent cant get HC icons (ctrl+space) to order his movements, and if I take Red commander my opponent as Blue has same problem. How can I solve that? Thanks.
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I have two Humvee's have to pick up wounded officer and bring him back to the field hospital. I made it work, but want to make few tweaks. When car1 comes to area close to officer, it triggers moveincargo and thats OK, but is there some kind of action to someone drags him in car, or carry him or something... Second thing, problem with this is that I have two similar triggers for both of cars, but how to synchronize them, and to first trigger check if officer is in first car, don't move him in second... Here is mission
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Changing class in game
Propuh replied to Propuh's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks guys, after all it's not so smart idea to change class of soldiers, when you can make ammo crate and take whatever you want. -
Is it possible to change class of soldier in game, for example if started as rifleman, after some trigger to "become" sniper, or AT or something, with belonging gear? Like situation where player enters house and get dressed and take weapon.
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Objective: take something
Propuh replied to Propuh's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks... Short and clear. -
I'm making mission where objective should be to take object (briefcase or document) from enemy officer I have to eliminate, but I dont know how to do that. And how to trigger taking from dead guy, further actions.
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Change host name in non-dedicated server
Propuh replied to Propuh's topic in ARMA 2 & OA - Servers & Administration
Yes, I did that. And this mean that I as p2p host don't have any server privileges, as kicking and banning unwanted guests, right? -
Unload vehicle when detect hostile
Propuh replied to Propuh's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Wow, man...:eek: I just tried mission, you made this professional... I'm sorry you had to type all those briefings and descriptions and stuff... Or there is some kind of wizard for that? -
Unload vehicle when detect hostile
Propuh replied to Propuh's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
:) Well, Cobra, thanks man... I hope you didn't make it more difficult then it was, I didn't accomplish old version ;) -
Unload vehicle when detect hostile
Propuh replied to Propuh's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks a lot, cobra... One thing, this trigger condition, knowsabout, not quite sure what it does, as I figure it replace Bluefor detected by Opfor here is my mission where I do that: Ambush I have only one simple problem, and that is, when conwoy moving and comes to one point on road, it gets on grass and going few meters and returns, without reason known to me, as there is no visible obstacles. But it isn't big problem.