NacroxNicke
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Posts posted by NacroxNicke
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I really like some islands from VTE, they have a great feel, and their vegetation doesn't has too many problems with the lods and AI
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[GSS] Afghanistan by Crazy Soldier
Most Immersive island for me while playing mp coops, those hills are really killer, and it feels really good when you see a RPG comming from one of those cliffs
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I mean, I would have liked changes, for example a new commander system, with individual orders like Natural Selection
But the CQB meatgrinder get's annoying after a while, I feel like playing COD MW with a lot of LMG guys wallshooting me
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That is really sweet, maybe the Darkest Hour or the Marenostrum team will come back to help to recreate the master piece with the RO1 old gameplay!
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Really nice, are you gonna release it some day? :P
It works for all guns or there are some models that doesn't fit the animations?
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So this is like Close Combat crossed with Combat Mission
From what I saw I liked it, it have some flaws if you compare it with some wargames, but I think that they fixed most of them in the new version
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It's because of the grass, for what I remember.
It had some collision mlods that made the shooting from the AI collide with the grass
hi VBCI, i did, its nice but its gigantic, and its not scripted. i'm looking for something of that kind, but smaller. How does the russian army do it? they surely don't send those big ones when they attack a port or a small beach or something. maybe just a small landing craft? thx!I think that they just send BMP's when they have some air superiority in the AO
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Looks like the more slim the jets are, their generation is further
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Maybe you guys should check Freeworlds : Tides of war, comming for the ol' good Freelancer (It's like a sandbox game like GTA but with ships, commodities, systems, etc, like the Escape Velocity series of Ambrosia)
http://www.moddb.com/mods/fwtow
And about the Mount and Blade mod, it's really fun, It can look a little weird in videos, but playing it looks like all makes sense in someway.
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Looks nice, atleast there are some new weapons in the COD-like games to try out, and a new history without americans.
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I have been done some test with penetration values but I can't find some logic into the scripts by Jean Christophe at the armour values.
By far, I think that the Tiger/Panther armour is too thick, or the soviet cannons are underpowered, because the 85mm of the T34 can't penetrate the sides and back of a Tiger/Panther even at point black range
Same happens when using the T34/76 at the back of a Tiger/Panther, and taking in account that the AI itself aim's at the turret of the tank and not to the body of it (it don't recognizes weak aimpoints like an human could do)
Interestingly though, the SU-85 (however, with a little of lucky, sometimes you need 3 hits at the back part to knock out one) have better penetration on a Tiger/Panther using the same cannon that the T34/85 uses (The D5T)
I know that it's somewhat detallistic, but the Panthers/Tigers feel a little too powerfull in the current status, and can only be killed by an IS-2 (it's very well done in armour/penetration values of the mod by the way), and I'm not complaining or demanding something, I was just saying, maybe I will try to fix it in someway from JC_panzer4_cfg.pbo.
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I would just say he's a good soldier/warrior.A good soldier? Then a good soldier is the one that kills more than the others soldiers?
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That's because in the mission you scored less than the required for a normal playthrough (like going out of formation, firing at team members, or don't firing when they assigned you a target)
Anyway you are just starting so I would recomend to start again or restart from a specific mission like Alert, Combined Arms or Flashpoint.
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... And that's why using concrete years for a fictional scenario is a wrong thing to do
I see your point, but the plan of the mod is to reflect the forces post-85 in a total war status, not to reflect the forces that were available at first january of the 1985. Even the '85 is to reflect the Operation Flashpoint-era scenario.
Furthermost, I really don't think that Thunderbird will come back to fix those realistic issues
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It looks like a desertized - jungle everon, if you ask to me =P
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No, it does meant that it gets the model of the root definition set before
In your example, it gets the model from WGL_M82A1, because it's the root definition and it will get all the definitions from there if there aren't new ones in the new definition
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I shat bricks when I saw it in the Everon Thumbnail =P
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Well, the difference between the first and second M4, is that one is the SOPMOD version of the acog, and the other is a M4 with an acog.
From what i remember, LSR_USWP had both, so search for the SOPMOD type of the M4 and use that model.
I used PBOX before, but it's a little buggy with some versions of .pbo
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You have a standart Lsr_m4 model for an acog version of the M4
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Looks like there can't be two human commanders at the same time, one of the commanders doesn't get any squad to command neither markers in the map.
Anyway, I will take a second look at it
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I almost forgot!, the new optics are good, but they are too bright for OFP, so them don't blend too good with it
I will try to take a photo and edit it with PS to show you
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Interesting! I saw some videos about WH40K a year ago or something, now it looks that it's more polished than ever!
Thanks
We are now at 5 minutes to midnight.
in OFFTOPIC
Posted
Yeah, so, every people that start to work in USA gets the knowledge of geography in their work, even a mechanic that lives in Texas.
So the collegue is totally unuseful, as we all learn in our works how the world was done.
Please don't think that because you learnt where was Iraq and Afghanistan, all the people of your country of the same age will know the same as you.