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pearson.william

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About pearson.william

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    Guitar, guns, games, girls and...i can't think of anything car related that begins with "g" :)
  1. pearson.william

    Task "United we stand"

    I found that using the mounted MG to kill him was a mistake. Instead, I used my M4HALO from the same distance (about a klick!) and fired randomly into the darkness. On my last mag I had the killing shot and my team was still under my control.
  2. pearson.william

    Task "United we stand"

    I drive a pickup to the mountain and i unload on him. Unfortunately it's nightfall so it takes some guess and check but everytime i get him. Once he's down my team labels me as enemy and begins to attack me...how do i regain control of Razon team after i've gone rouge?
  3. pearson.william

    Patch 1.02 Satisfaction Survey

    Perhaps this is the wrong feed for this and I probably shouldn't even being bringing it up w/ BIS but when will steam get these patches? I was told i shouldn't download it from 3rd party clients if i bought ARMA2 on steam
  4. pearson.william

    Bitter Chill-help!!

    In all honesty, this mission would be really fun if it was more user friendly. Unfortunately, Bitter Chill and Delaying the Bear (the one after) seem to be filler missions to move the plot along. On a better note, if you take them in the right light they do a fantastic job of it and the next two missions so far are well worth the few hours spent cursing at the computer. :)
  5. pearson.william

    Bitter Chill-help!!

    Ya, from what I gather there are a few ways this mission goes down (unfortunately all of them are counter-intuitive and non involve reaching Electozavodsk). Spoiler: The first few ways i've never tried but, aparently, if you don't report Fyorder then NAPA forces arrive at the FOB and i think they take you off in a red hatchback and the rest of the mission is pretty linear. The second way I have. I reported the NAPA stash and so there was not much NAPA help once they arrived at the FOB so I called in the helicopter (even though they say not to). Shortly after we got shot down by a SAM and, agian, the rest of the mission unfolds pretty straight forward. Can someone tell me how to insert those cool spoiler tabs!? :)
  6. pearson.william

    Bitter Chill-help!!

    I've read through these forums about this mission and I don't think i've read the answer i'm looking for. Spoiler: I guess this is a spoiler? So, i clear the check point at the bottom of the FOB and meet NAPA at the top after the cinematic. I didn't help our Fyorder and i reported his stash so i'm not on the best terms w/ NAPA I guess. They begin to run south, south west and i follow them for about 4 miles untill we reach this house where they all stop and nothing happens...no car, no dialog, nothing. I tried for 5 hours yesterday to reach electrioahfidhabf but i met that invisible field o' death. Can anyone help? :) This game (simulation) is the BEST game i've ever played...if it wasn't for some blatant bugs. If you guys work out these development issues I have no doubt you could sweep the realistic FPS market away from everyone as an indy game producer. I'm not saying dumb the missions down per say becuase this game shouldn't appeal to casual gamers but it would be nice if you just took a little more time to work out triggers and stuff. Thanks -Will
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