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D416

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About D416

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  1. try using the M107 at 700+ metres ..& say there isnt a problem. i run an average 30-40fps ..but scope /un-scope and the fps plummet. The trees are the worst bug , more so vs AI ..when you scope , then zoom in on the tree YOU KNOW has Ai behind it..but the low LOD tree is still active , its crap. Its 2009 with dual & quad cores with graphics card running as much ram & as higher clock speeds then the original requirements for OFP. Yet here we are , waiting , watching ,tweaking. I miss the days when you could adjust the LOD rating on your own machine ...b4 things like PB & Devs canned it. Doesnt help when you aim a M107 downrange at the enemy , only to have the bullet deviate because of some tree that has LOD hasn't properly loaded after 600m *you know theres a tree there by the falling leave hit sprite* and when you walk in a 100m it magically appears. I still fail to see how any 1 can do air comabt in this game unless thay are in the 1000m above ground arena.
  2. D416

    Precaching

    cheers for some other suggestions. *now to make a placard & walk about in a circle demanding BIS cough up the specs & setting that they use to get steady FPS and at what point did they say ..yep ..this will do nicely ?!
  3. Ok , after extensive command lines , hacks , aram2 profile tweaking , gtx285 tweaking , nvidia tweaking , CPU Q9550 tweaking , paging file tweaking & even no paging file with 8 gigs of DDr2. You suggest it...ive tried it ...now..some have presented modest improvements but nothing thats stands out & says .."Yea ..im the cause of low frames." Until now. Ive did all this trail & error with the Allmark scenario benchmark & i came to 1 simple truth... *from what i can see* This game has little to no precaching , i ran the test...noted on paper the FPS i got per test * final score....then hit the restart button on the scenario & off i go again. And surprise surprise ..the FPS got better & the LODs was faster loading & the stuttering had near but all disappeared. Now ..with all the tweaks i did , was running the test once ..then exiting & moving onto the next tweak after reseting the config files. But..once i started running the benchmark 3-4 times in a single load up. i notice the game precaching got better & better , with it ..the FPS scores were getting higher & higher. Now..those familar to the test know the last test ..test 5 space capsule .is a miser ..you pull 2-7 fps..then 20+ at the end...but ...let the test run a full 5 test once..then restart the test series again..& that PC crushing test 5 suddenly pulls a steady 20+ fps. So..if some 1 has made sense of what im drving at. able to confirm what ive found? ..or am i just got random Arma2 " I dont like your PC attitude" ? If some 1 else finds the game gets better with more loops ...then ..is there a command line somewhere i can enable to do a full MP map preload b4 i get into game to stop texture & item pop in. *ala BF2* Most noticeable when you scope & unscope with sniper rifles ..the loading can drop frames from a steady 40+fps , to 7fps ..whilst it reloads all the textures & items , which seems stupid considering..i was looking at the same dam things 2 seconds ago. Its 1200 am ..& im tired..i may be rambling..but just wondering ...i heard about the streaming of the game..but surly theirs an option..or command line to shuffle the streaming to preload in the Ram rather then paging file..or preload to the GPU's ..so its more accessible ? Feel free to correct me on any misconceptions , been testing all day long & its the one thing that stands out. What does looping a test do to the game..that makes it go faster ? And is it possible to simulate this on the fly 100% in the game normally?
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